How Do You Script Presence In 3 D


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Virtual World Research Discussion Group, Dec 16, 2008 at Monash University inworld campus

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  • How Do You Script Presence In 3 D

    1. 1. How do you script “Presence” in Second Life? By Sabine Reljic/ Willow Shenlin (SL) San Diego State University-University of San Diego, CA December 16, 2008. 14:00 SLT. Virtual Worlds Researchers Discussion Group Monash University 50/132/72
    2. 2. Definitions <ul><li>Mediated Social Presence: </li></ul><ul><ul><ul><li>property of people, not technology </li></ul></ul></ul><ul><ul><ul><li>moment-to-moment phenomenal state </li></ul></ul></ul><ul><ul><ul><li>facilitated by a technological representation of another being </li></ul></ul></ul><ul><ul><ul><li>varies over the course of a mediated interaction </li></ul></ul></ul><ul><ul><ul><li>from a low level awareness that another being is co-present to more intense sense of the accessibility of psychological modeling of the other’s intentional states </li></ul></ul></ul><ul><ul><ul><li>(Biocca & Harms, 2004, p.11) </li></ul></ul></ul>
    3. 3. Definitions <ul><li>Co-presence: </li></ul><ul><ul><ul><li>deals with the detection and awareness of the co-presence of other’s mediated body. (Biocca & Harms, 2004, p.13) </li></ul></ul></ul><ul><ul><ul><li>Sensory awareness of the embodied other (physicality) </li></ul></ul></ul><ul><ul><ul><li>+ mutual awareness (attention to the sensory properties of the other) </li></ul></ul></ul><ul><ul><ul><li>+ attentional awareness (observer’s awareness and responsiveness to other’s activity, social and reciprocal) </li></ul></ul></ul>
    4. 4. Definitions <ul><li>Immediacy </li></ul><ul><ul><li>Measure of the number, combination, and intensity of immediacy behaviors in relevant and appropriate learning event contexts according to modern American presentation conventions. </li></ul></ul><ul><ul><li>Frequency + Intensity + Appropriate use of behaviors </li></ul></ul>
    5. 5. Communication Dynamics
    6. 6. Immediacy Behaviors <ul><li>Paralanguage </li></ul><ul><li>-voice quality </li></ul><ul><li>-emotion & speaking style </li></ul><ul><li>-prosodic features </li></ul><ul><li>NonVerbal </li></ul><ul><li>-proxemic behavior, body language/posture </li></ul><ul><li>-facial expression & eye contact </li></ul><ul><li>-gestures </li></ul><ul><li>Text </li></ul><ul><li>-tone, style </li></ul><ul><li>-spatial arrangement of words </li></ul><ul><li>-use of emoticons </li></ul><ul><li>-use of symbols and infographics </li></ul><ul><li>Avatar </li></ul><ul><li>-clothing, hairstyles </li></ul><ul><li>-physique </li></ul>
    7. 7. Verbal Behaviors (Gorham, 1988) <ul><li>Uses personal examples or talks about experiences s/he has had outside of class. </li></ul><ul><li>Asks questions or encourages students to talk. </li></ul><ul><li>Gets into discussions based on something a student brings up even when this does not seem to be part of his/her lecture plan. </li></ul><ul><li>Uses humor in class. </li></ul><ul><li>Addresses students by name and is addressed by his/her name by the students </li></ul><ul><li>Gets into conversations with individual students before, after or outside of class. </li></ul><ul><li>Refers to class as ‘out’ class or what ‘we’ are doing. </li></ul><ul><li>Provides feedback on individual student work through comments on papers, oral discussions, etc. </li></ul><ul><li>Asks questions that solicit viewpoints or opinions. Only calls on students to answer questions if they have indicated that they want to talk. </li></ul><ul><li>Invites students to telephone or meet with him/her outside of class if they have questions or want to discuss something. </li></ul><ul><li>Praises students’ work, actions, or comments. </li></ul><ul><li>Will have discussions about things unrelated to class with individual students or with the class as a whole. </li></ul>
    8. 8. RL-SL <ul><li>PROXEMIC </li></ul><ul><li>-body orientation -arrow keys </li></ul><ul><li>-arm position -hand-on hip, crossed hanging, pointing… </li></ul><ul><li>-direction of lean -standing, waiting </li></ul><ul><li>-body openness -control of afk, </li></ul><ul><li>arm & body pos., </li></ul><ul><li>Note: most proxemics can be automated with </li></ul><ul><li>animation overriders. </li></ul>
    9. 9. RL-SL <ul><li>Facial Expressions </li></ul><ul><li>-eye contact -orientation of avatar </li></ul><ul><li>-emotions -gesture folders, emo- HUDs, shortcut keys, </li></ul><ul><li>-head movement -automated, speech gestures, a/o, gesture folder </li></ul><ul><li>-lip movement -lip synch, animation/ </li></ul><ul><li>gesture folders </li></ul>
    10. 11. RL-SL <ul><li>Gestures </li></ul><ul><li>-emblems -gesture folders, shortcut keys (e.g., wave) </li></ul><ul><li>-illustrators -animation folder (e.g., counting) </li></ul><ul><li>-affect display -gesture folder, emo-HUDs </li></ul><ul><li>-regulators -n/a (typing? Teleporting? Arrow keys) </li></ul><ul><li>-adaptor -automated (a/o) or n/a </li></ul>
    11. 13. Let’s talk <ul><li>Questions? Does it really matter? Do I need a checklist each time? Is exact representation important? Do the student/trainees care?... </li></ul><ul><li>Discussion? Teaching/training as a scripted performance, Effects of immediacy on social presence in 3D, simulation or representation, … </li></ul><ul><li>Demo? Want to know how to use a a/o, create a short gesture scenario, create a shortcut key… </li></ul>
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