Augmenting the MERLOT Tradition with Multi-User Virtual  Environments: A Guided Tour The MERLOT International Conference, ...
Agenda <ul><li>Seriously Engaging… (in-world + slide 3) </li></ul><ul><li>… And Seriously Researched (slides 4 &5) </li></...
New Media Consortium <ul><li>“NMC Campus: Seriously Engaging” </li></ul>http://video.google.com/videoplay?docid=-194656078...
Science  27 July 2007: Vol. 317. no. 5837, pp. 472 – 476 The Scientific Research Potential of Virtual Worlds,  by William ...
<ul><li>Technology Review  (MIT), July/August 2007:  </li></ul><ul><li>Current issue </li></ul><ul><li>Second Earth,  by W...
Multi-User Virtual Environments <ul><li>Genres </li></ul><ul><ul><li>*Action  *Puzzle  *Educational  *Fighting/combat *Spo...
The World Wide Web <ul><li>Web 1.0:  </li></ul><ul><ul><li>static documents </li></ul></ul><ul><ul><li>Print-centric 20 th...
Information Objects list Sharing objects:  http://www.technogogy.org.uk/passing_notes.html
Q&A by the lake Friday, August 17 th,  10:00 a.m. PST SDSU EdTech Virtual Building, upstairs classroom San Diego Second Li...
Contact Information <ul><li>Sabine Lawless-Reljic (SL: Willow Shenlin)  [email_address] </li></ul>Consulting: Cathy Arregu...
Suggested locations Location Second Life URL (slurl address) NMC Campus NMC Campus  150, 226, 43 San Diego State Universit...
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Augmenting The Merlot Tradition With Multi User Virtual Environments

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MIC07 Oct9th. Presentation is composed of PPT slides and in-world meetings with a learning environment expert and a virtual environment instructor (meetings not recorded here). The goal of this presentation is to increase awareness in higher education of affordances present in current evolutions of web 2.0 tools such as participatory and connective technology in community experimentation in synthetic worlds like SL. Author was not yet knowledgeable of the SaLamander project then.

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  • Good afternoon and welcome to Augmenting the MERLOT tradition with MUVE affordances. My name is Sabine Lawless-Reljic. I am a doctoral student in the SDSU-USD joint program in Education, with a concentration on educational technology. We will join Dr. Allen in Second Life at the second half of this presentation. My professional experience, academic background and consulting opportunities have led my research interest in the role and impact of games in education. More specifically, the role of today’s computer games and virtualities in teaching and learning. I’ve trained educators to integrate web-based tools in their pedagogical routine for adult literacy and in foreign language teaching. I’ve created innovative hybrid programs and curricula approved by Sacramento for the private industry. This summer, I’ve started doing some consulting with the French ministry of education on technologically-enhanced schooling and with the European Commission on the use of Second Life as a preview to web 3.0-like global communication and impact on education and research methods. I hope to bring the same excitement to MERLOT today. I am departing from the traditional handout format. see Next slide-
  • Augmenting The Merlot Tradition With Multi User Virtual Environments

    1. 1. Augmenting the MERLOT Tradition with Multi-User Virtual Environments: A Guided Tour The MERLOT International Conference, New Orleans, October 9, 2007 By Sabine Lawless-Reljic, real life host Dr. Brock Allen, Second Life host San Diego State University, CA
    2. 2. Agenda <ul><li>Seriously Engaging… (in-world + slide 3) </li></ul><ul><li>… And Seriously Researched (slides 4 &5) </li></ul><ul><li>MUVEs: What and Why (slides 6, 7, 8) </li></ul><ul><li>Meet instructional designer and instructor, Cathy Arreguin (in-world) </li></ul><ul><li>“ Challenging traditional concepts”, Dr. Allen (in-world) </li></ul><ul><li>Q&A (in-world) </li></ul><ul><li>Resources (slides 9, 10, 11) </li></ul>
    3. 3. New Media Consortium <ul><li>“NMC Campus: Seriously Engaging” </li></ul>http://video.google.com/videoplay?docid=-1946560785120732987&q=NMC+Campus
    4. 4. Science 27 July 2007: Vol. 317. no. 5837, pp. 472 – 476 The Scientific Research Potential of Virtual Worlds, by William Sims Bainbridge Social scientists and computer scientists meet at the intersection of virtual worlds. These virtual worlds, such as Second Life and World of Warcraft, provide new resources and approaches for research in political science, sociology, and economics. *** http://www.sciencemag.org/content/vol317/issue5837/cover.dtl
    5. 5. <ul><li>Technology Review (MIT), July/August 2007: </li></ul><ul><li>Current issue </li></ul><ul><li>Second Earth, by Wade Roush </li></ul><ul><li>The World Wide Web will soon be absorbed into the World Wide Sim: an environment combining elements of Second Life and Google Earth. </li></ul><ul><li>*** </li></ul>http://www.technologyreview.com/
    6. 6. Multi-User Virtual Environments <ul><li>Genres </li></ul><ul><ul><li>*Action *Puzzle *Educational *Fighting/combat *Sports *Racing </li></ul></ul><ul><ul><li>*Role-play/adventure *Flight *Shoot’em *Platform games *Business </li></ul></ul><ul><ul><li>*Board *Word *General entertainment *Fantasy violence *Human violence *Non-violent sports *Sports violence *Simulation games </li></ul></ul><ul><li>Types </li></ul>Social environment Second Life, There, Another Worlds, Kaneva Role-Playing Games World of Warcraft , EverQuest, Neverwinter Nights, The Realm Fantasy DotSoul Cyberspace, Entropia Universe
    7. 7. The World Wide Web <ul><li>Web 1.0: </li></ul><ul><ul><li>static documents </li></ul></ul><ul><ul><li>Print-centric 20 th century library </li></ul></ul><ul><li>Web 2.0: (action through the web) </li></ul><ul><ul><li>social internet (interactive, customized, social, and media intensive) </li></ul></ul><ul><ul><li>Multilayered media databases, software programs running inside web browsers, high-volume community forums, social search tools </li></ul></ul><ul><li>Web 3.0: (virtual environment and interaction through objects and people) </li></ul><ul><ul><li>web of data and object-like constructs with which users engage directly through object manipulation interfaces and metaphors </li></ul></ul><ul><ul><li>Web-browsing with 3D experience </li></ul></ul>
    8. 8. Information Objects list Sharing objects: http://www.technogogy.org.uk/passing_notes.html
    9. 9. Q&A by the lake Friday, August 17 th, 10:00 a.m. PST SDSU EdTech Virtual Building, upstairs classroom San Diego Second Life Pioneers, Meadowbrook 218, 84, 23 Follow-up Meeting
    10. 10. Contact Information <ul><li>Sabine Lawless-Reljic (SL: Willow Shenlin) [email_address] </li></ul>Consulting: Cathy Arreguin (SL: Mari Asturias), [email_address] Dr. Brock Allen (SL: Doxbrox Allen) [email_address]
    11. 11. Suggested locations Location Second Life URL (slurl address) NMC Campus NMC Campus 150, 226, 43 San Diego State University, pICTsl Farm Meadowbrook 200, 203, 22 San Diego Second Life Pioneers Meadowbrook 218, 84, 23 Alliance Second Life Main Library Info Island 107, 146, 33 Social simulation research lab library Hyperborea 218, 84, 23 International Spaceflight Museum Spaceport Alpha 47, 82, 24 NOAA’s island Meteroa 145, 131, 28 UC Davis Virtual Hallucinations Sedig 26, 45, 21 EdTech Island EdTech 108, 134, 25 Ivory Tower Library of Primitive Natoma 209, 164, 27 EduIsland I, II, III Eduisland 128, 123, 23

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