What is Second Life?

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    What is Second Life? - Presentation Transcript

    1. Second Life Second http://www.secondlife.com Life http://www.secondlife.com What is it? According to Linden Labs (its creators), “Second Life is a 3-D virtual world built entirely and owned by its residents.” Alternately, SL could be thought of as a next-generation 3-D Internet. What is it not? A game. Unlike games, SL has no set objective other than to explore and experiment. Any objective that does exist would be resident created. What can I do? Most importantly, SL is a platform that allows for a Important Terms variety of content to be created: static or dynamic, Residents: The users of Second Life. Every account observatory or interactive. created corresponds to a resident. How do I do it? Avatar: The form a resident takes within SL. It can After an account is created, a client-side application be anything from a human form replicating the is installed to access the SL world. There are account owner in real life (RL) to an obscure shape several general functions available in SL: (a simple object). Settings Management Mainland: A continent on which residents can own Personal preferences; if land is owned, land access (or rent) parcels. and permissions; object settings; group membership. Island: As an alternative to owning a portion of the mainland, SL also allows for the purchase of entire Communication islands, which are maintained separately by their Chat is available with other residents in the owners. immediate location; residents that are identified as “Friends” can be instant messaged from anywhere Lindens: The currency used within SL. The in the world; group announcements can also be exchange rate to U.S. currency varies, but sent. As of spring 2007, Linden Labs is beta testing generally, $185.00 L = $1.00 U.S. real-time voice capabilities in select locations. Grid: The SL environment's status is often referred Content Creation to as the “grid” either being up or down. The Complex objects are created from a series of basic terminology comes from the overhead map of all prims (short for primitives). Scripts can be the land within SL laid out in a typical map grid embedded within an object to elicit a designed pattern. behavior. The same client side application that's used to explore SL is used for content development Rez: To create or otherwise instantiate an object and scripting. (either complex or simple) within SL. Buy It or Sell It Prim: Shorthand for primitives. Primitives are The economics that exist within SL allow for created simple building blocks that you can stretch in any content (i.e., objects, scripts, etc.) to be bought direction, position anywhere, texturize, or add any and sold. behavior to. 01/06/09
    2. Random Facts In January 2007, Linden Labs released the source code to the client program installed on resident's ● computers under the GNU General Public License (or GPL, a popular open source license). Second Life lists over 8.4 million residents with accounts. Various speculations exist about how ● many actual users there are of SL. Typically less than 40,000 users are online at any given time, with lower activity at regular points during the day. Users are allowed to have more than one account. As a result, some estimates suggest that there are approximately only around 100,000 actual users of the system. The average age of a Second Life resident on the adult grid is 33 years. ● (Source: Linden Labs January 2007 Metrics) Other Resources Second Life Wiki http://wiki.secondlife.com General information on SL sponsored by its creators. Second Life Linden Script Language Portal http://wiki.secondlife.com/wiki/LSL_Portal All things related to the SL scripting language known as LindenScript that is used to create behaviors in SL objects. SimTeach http://www.simteach.com/ Information and Community for Educators using M.U.V.E.'s (Multi-User Virtual Environments) Ed Tech Island http://edtech.boisestate.edu “EDTECH island is a teaching and learning resource for all educators, educational technologists, virtual teachers, and e-learning designers. We support the use of virtual worlds, games, and simulations in educational environments.” Second Life: The Official Guide. Michael Rymaszewski. Wiley Publishing, 2007. Second Life for Dummies. Sarah Robbins. Mark Bell. Wiley Publishing, 2008. Questions? Scott Reeser | scott.reeser@learn.uwsa.edu | Second Life ID: Orion Enoch 01/06/09

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