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Education technology power point

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  • 1. Emerging educational technology refers to computers and other new electronic technologies that, when applied to educational settings, can be used to significantly change education Link To Introduction Introducing emerging technologies
  • 2. According to the 2011 Horizon Report
  • 3. Electronic Books: One Year or Less Kindles Nooks Sony Readers
  • 4. Pros Size and Weight Portable Interactive (dictionaries, annotations, graphs, etc.) Price Kindle Nook
  • 5. Cons Cost Not all titles are available Distracting Fragile
  • 6. Mobile Devises: One Year or Less Cell Phones Iphones Ipads
  • 7. Advantages Access to the Web Portable Sophisticated Apps Engages Students
  • 8. Disadvantages Cost Fragile Distracting
  • 9. Augmented Reality: Two to Three Years Definition according to the Horizon Report: Augmented reality refers to the addition of a computer-assisted contextual layer of information over the real world, creating a reality that is enhanced or augmented. In other words augmented reality is controlling virtual aspects over the real world.
  • 10. What Augmented Reality brings to the Classroom Visual Learners will benefit greatly Brings larger than life objects to scale for students to see (volcanoes, layers of the earth, etc.) Active learning technique that gets students involved in learning Click for Video on Augmented Reality
  • 11. Game Based Learning: Two to three Years Learning through competitive games that get students involved and challenge them on topics that are being discussed Supports collaboration Supports Problem solving Supports Communication
  • 12. Three Types of Game Based Learning Non-digital: common games in classrooms Digital and not collaborative: designed for consoles (Nintendo, Xbox, etc.) Digital and collaborative: creation of massive online educational games (games such as World of War Craft, Lord of the Rings, ect.)
  • 13. Gesture-Based Computing: Four to Five Years The use of gestures to interact with technology Ipad or Iphone (swiping, touching, etc with the touch screens) Nintendo Wii or Xbox Kinect
  • 14. What will Gesture Based Learning Bring to Education Intensive interdisciplinary collaborations Innovative thinking about the very nature of teaching Innovative thinking about the very nature of learning Innovative thinking about the very nature of communicating
  • 15. Learning Analytics: Four to Five Years According to the Horizon Report the goal of learning analytics is to enable teachers and schools to tailor educational opportunities to each student’s level of need and ability
  • 16. What is Learning Analytics Bringing to Education Identifies at-risk students Allows educators to alter teaching methods if they learn that students are not grasping concepts How educators perceive teaching, learning, and assessment
  • 17. Distance Based Learning Blackboard, Progressbook Podcasting Second Life Video Conferencing
  • 18. Websites Blogs Wikis Zimbio, Digg Mindmeister Swivel Slide Share WizIQ Wordle Google Earth
  • 19. Table Top Computer Total touch screen “The processor synthesizes the sensor data to create an eight-bit image from which it can pick out shapes and large text, such as product names and numbers.” Schools Video
  • 20.  Popularmechanics.com Popularscience.com