Slideshow transcript
Slide 1: A Perspective on Mobile Marketing Evolution, Marketing 2.0, Metaverse and Mobile Internet Yuri van Geest / SPRX Mobile
Slide 2: Yuri van Geest Mobile Monday Amsterdam (MoMo) Emerce Marketing yuri.typepad.com Erasmus Univ. Marketingfacts MIT Sales SPRX Mobile Reddion Innovation Nuon HP Cross digimedia Mediakabel/ManyCast
Slide 3: Agenda Evolution Marketing 2.0 and Metaverse Mobile Internet Q&A
Slide 5: “Every futurist who is worth his salt is a historian” (Kevin Kelly)
Slide 6: Globalization and Power Church (< 1500) Nation (1500-1800) Multinationals (1800-2000) Individual + social network (> 2000)
Slide 7: The Self Organizing Universe
Slide 8: Economic Revolutions & Changing Consumer Drivers Agriculture : Availability Industrial : Price Services : Quality Digital + Bio : Authenticity
Slide 9: Market Economy Social Economy Social = Authentic, Authority, Recommendations, Peer Production
Slide 10: Summary Globalized and Empowered Individuals and Groups using Authentic, Social (Network) Filters and Self Organization to find, buy or create Authentic offerings Question : How Will Mobile Marketing Work In This Context ?
Slide 12: Marketing 2.0 • Authenticity • Open source marketing • ROI-based marketing • Focus on product innovation, less on classic promotion
Slide 14: Communication 2.0 • Reputation -> Attention -> Conversion • Proof and Honest Advice <> Propaganda • Sequence: 1) Mobile + Outdoor (LBS / AR) 2) PC-Internet 3) TV 4) Other media • ROI rules (reach overrated)
Slide 16: Metaverse Augmentation External Personal Simulation
Slide 19: Lifelogging/Lifestreaming Twitter FriendFeed Trackr Cluztr Trip-It Qik Nokia Conversations Magitti
Slide 20: Via web, mobiel web, sms en IM
Slide 21: MIRROR WORLDS
Slide 22: Examples Mirror Worlds Nokia Maps 2.0 Google Earth 4.3 including StreetView ! Microsoft Virtual Earth Yahoo Maps Earthmine
Slide 24: AUGMENTED REALITY
Slide 27: Mobile Internet = Booming Networks WiMax, DVB-H, HSDPA, LTE/4G, P2P Handsets N95/N96, iPhone, Polymer Vision, nanotech OS Android, OSX, Symbian, Windows Mobile Applications JoikuSpot, Qik, Seesmic, Talkonaut, TrackR, LinkedIn, G-Gears, AR/RFID/QR codes, Twitter Mofuse, Napster, JotYou, YouTube, Hyves
Slide 28: Mobile Internet = Booming (2) Content Maps/Earth/Nokia Maps, TV, video, movels, UGC Payment Solutions P2P NFC/RaboMobiel, Payter, PayPerPhone Advertising AdWords, QR codes, e-mail, RSS, banners, text links, AR ads Flat-fee Pricing Open Mobile Internet Mobile = Lifestyle & Hot
Slide 29: Context
Slide 30: Mobile Growth Areas
Slide 31: Social/Connected Physical Live Virtual Web Commercial
Slide 32: Social/Connected Social Web Physical Virtual Commercial
Slide 33: Social/Connected Geo Physical Virtual Web Commercial
Slide 34: Summary Globalized and Empowered Individuals and Groups using Social (Network) Filters and Self Organization to find, buy and create Authentic offerings Question : How Will Mobile Marketing Work In This Context ?
Slide 35: Social/Connected (C2C) Buddyfinder Facebook Nokia Sensor Multiplayergaming Presence (Hyves LBS, Twitter) Dating Roomware Chat Physical Virtual LBS push advertisjng (banners, AdWords, rich Downloadable content media etc.) Widgets Payments (NFC) Entertainment QR code + RFID + AR ads Mobile TV Physical computing Mobile books Bluecasting Music SMS/MMS-marketing Commercial (B2C)
Slide 36: QR codes
Slide 37: Social/Connected (C2C) Buddyfinder Facebook Nokia Sensor Multiplayergaming Presence (Hyves LBS, Twitter) Dating Roomware Chat Mobile Internet Physical Virtual Trends Downloadable content Widgets Payments Entertainment QR codes ads Mobile TV RFID/NFC Mobile Books Physical computing Music Bluecasting SMS/MMS-marketing Commercial (B2C)
Slide 38: Social/Connected (C2C) Buddyfinder Facebook Authenticity due to Social C2C Filters Nokia Sensor Presence (Hyves LBS, Twitter) Multiplayergaming Dating Roomware Chat Physical Virtual Downloadable content Widgets Payments Entertainment QR codes ads Mobile TV RFID/NFC Mobile Books Physical computing Music Bluecasting SMS/MMS-marketing Commercial (B2C)
Slide 39: Social/Connected (C2C) Buddyfinder Facebook Sweet Spot for Nokia Sensor Multiplayergaming Mobile Marketing Presence (Hyves LBS, Twitter) Roomware Dating Chat Next 5 Years Physical Virtual Downloadable content Widgets Payments Entertainment QR codes ads Mobile TV RFID/NFC Mobile Books Physical computing Music Bluecasting SMS/MMS-marketing Commercial (B2C)
Slide 40: Answer Mobile Marketing Focus on the product itself and its USPs and tags (ecology, social, intrinsic value) Focus on the physical ads instead of virtual ads Don’t advertise, use the C2C data for research (e.g. using Hyves LBS or Twitter messages/profiles) Let the mobile community decide upon your product and marketing roadmap (authenticity) Enable and sponsor new mobile C2C apps/tools Be more implicit and stealth relative to PC-Internet




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