Motivational Theory: Using File Folder Games

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    Motivational Theory: Using File Folder Games - Presentation Transcript

    1. ACCORDING TO JOHN KELLER COMPILED FROM THE WEBSITE: HTTP://IDE.ED.PSU.EDU/IDDE/ARCS.HTM Motivational Theory and Using File Folder Games in the Classroom
    2. Four Categories of Motivation
      • 1. Attention
      • 2. Relevance
      • 3. Confidence
      • 4. Satisfaction
    3. 1. Attention *”Who wants to play a game?” *”You can choose from these two games to play!” *”Here is a game using Mickey Mouse characters!”
    4. Perceptual Arousal
      • “ Let’s stop reading and play a game instead!”
      • “ Look at this game using worms!”
    5. Inquiry Arousal
      • File folder games can get a student thinking about a new concept
    6. Variability
      • File folder games give a different way to learn and practice information.
    7. 2. Relevance *File folder games can connect students to content they enjoy and to information learning in the classroom
    8. Familiarity
      • File folders are great examples
      • File folders can be adapted for individual personalities and preferences.
    9. Goal Orientation
      • File folders have an achievable goal: complete the game using the directions.
    10. Motive Matching
      • File folders can motivate an unmotivated student because they are playing a game that matches their interests
    11. 3. Confidence *Completing games can give students confidence that they are successful *Letting students self-correct lets them gain confidence in themselves
    12. Expectancy for Success
      • Directions on the games let students know the expectancy of the game
    13. Challenge Setting
      • File folder games can challenge students to try a new concept.
      • Goals can be set to complete a certain number of games.
    14. Attribution Molding
      • File folder games are self-satisfying for students and give a way for teachers to praise students
    15. 4. Satisfaction *File folder games can give students a feeling of accomplishment and satisfaction with their hard work
    16. Natural Consequences
      • File folder games can be set up in simulated, real-world situations
    17. Positive Consequences
      • File folder games are a great way to provide feedback to students
    18. Equity
      • File folders are a great way to keep all students accomplishing work and allow all students to achieve praise
    19. Resources
      • Keller, John. (1983) ARCS – Motivational Theory. Retrieved from http://ide.ed.psu.edu/idde/ARCS.htm October 5, 2009.
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