1. Simultaneous Consumption:
What are Consumers Watching…
2. “A new generation of broadband mobile devices have empowered
consumers to demand their media unlocked from the television set,
movie screen or printed page. The new consumer mantra is all media
any time, any place and on any device.”
Frank Beacham – Media Magazine, The Future of Media 2010
3. Source: Nielsen - Three Screen Report - Q1 2010
4. Technology Growth…
HDTV to become common place among households
Smartphone penetration is estimated to reach 50% of the
market by the middle of 2011…
5. Viewing Habits…
The amount of time watching Television is still increasing, viewers
watched two (2) more hours of TV per month in Q1 2010 than in Q1 2009.
TV is NOT dying… it’s evolving!
6. Viewing Habits by Demographics
The average American spends 35 hours, 34 minutes watching television and
almost 4 hours using the Internet per week.
Average of just over 5 hours of TV per day…
7. Timeshifting, including DVR and
Video-On-Demand, is another technology which
appears to be bolstering consumption. The
Timeshifting audience increased by 14%, to
more than nine and a half hours per month. As
Timeshifting increases, the rate of commercial
viewing during playback remains steady.
• On average, viewers watched 45% of
commercials during Timeshifted playback in Q1
2010 compared with 43% in Q1 2009.
• Viewers are seeing Advertiser’s commercials
8. Simultaneous Usage
• Today’s average home has quite a few screens that are used simultaneously
and multifariously. The TV set can play the main role, become background
noise, or act as a first step in a further quest for information.
– nearly a third of U.S. consumers report using their cell phones and/or computers
at the same time they watch TV
– While watching TV, Americans regularly admit to searching for information online,
communicating via e-mail, instant messenger, and text, and even watching other
video on a computer or cell phone
• This simultaneous media use activity is also on the rise. Between August,
2009 and February 2010 (just 6 short months),
– 4% increase in the number of adults using a computer while watching TV
– Increase of 2% in the number of adults using their cell phone while watching TV
Source: Experian Simmons – April, 2010
9. Simultaneous Usage
• Intel commissioned RedShift Research to survey over 7,000 people in the
U.K. during August, 2010, to ascertain their online behavior while
• They found that 45% of Brits admit to using sites such as Twitter, Facebook
and MSN to discuss a television program while it is still being aired.
• Over half (57%) of those online discussions were about 'event TV' offerings
such as sporting events, talent shows and end-of-series episodes.
• Unsurprisingly, women were found to chat online during television
programs more than men - 51% vs. 38%.
10. Simultaneous Consumption:
How it’s evolving…
11. Samsung Apps allows users to get the
best of the web right from their TV
Users can choose from a gallery of
apps built for their TV that let you
stream video, play games, view
pictures and more…
12. Samsung Apps include:
Video: BLOCKBUSTER® (new movie releases), YouTube™ and Netflix
(instantly stream TV shows and movies).
Games: Monopoly® from EA, interactive card games and more.
Lifestyle: Facebook®, Twitter™, Pandora (personalized internet radio)
Sports and Information: Headlines and News from Associated Press and
13. With Sprint TV, don't miss a show, news
report, movie or your favorite teams'
latest games. Get 24/7 instant access to
top tier entertainment on your phone —
whenever you choose while on the
Sprint 3G network.
Watch live broadcasts, special mobile
programming and exclusive full-length,
Access your favorite channels¹ and
networks within seconds — everything
from news, weather and sports to
children's programs, comedy, cartoons
and lifestyle shows.
“Mobile has become an invaluable screen to the digital
consumer. To super serve sports fans, you have to provide live
coverage on the go, and we are excited to be working with
Sprint to provide this offering to its customers.”
Matt Murphy - SVP ESPN Media Networks
More than 800 live events this year…
• including the 2010 FIFA World Cup, MLB, NBA, Grand Slam tennis, college football & basketball
The amount of time spent watching television is still increasing: viewers
watched two more hours of TV per month in Q1 2010 than in Q1 2009
– On average, over 5 hours of TV per day
Average time spent simultaneously using TV and Internet in the home
grew 9.8%, to 3 hours and 41 minutes per month
– Manufacturers are integrating TV and Web
The number of people who are timeshifting has grown 18% since last year,
with the average user now timeshifting 9 hours and 36 minutes per month
– On average, viewers watch 45% of commercials within playback
The mobile video audience grew 51.2% year-over-year, surpassing 20
million users for the first time
– Mobile carriers now offering “live” Sports and TV programming via Smartphones
Smartphone penetration is estimated to reach 50% of the market by the
middle of 2011
16. Simultaneous Consumption:
What does the future hold…
18. TV competing for eyeballs with iOS social games, networks
The television industry may have adapted well to the disruption that the Internet caused, but now it has
another entertainment force to tackle - the iPhone. Recent data from app-tracking firm Flurry suggests that
iPhone social games and networking apps have a larger audience than some of the top television shows.
by Helen Leggatt
That's right. Social games and social networking apps on Apple's operating system are now competing for
eyeballs with popular television shows and sports
broadcasts - and winning. Flurry's study found that 19 million American users spend an average of 22 minutes
each day on iOS social gaming apps. That audience tops the likes of NBC's "Sunday Night Football" and is on a
par with hit shows such as ABC's "Dancing with the Stars". Even America's top rated television show, Fox's
"American Idol", leads iOS users by only four million daily viewers.
Of course, no single iOS social game attracts the audiences that the listed television programs attract - the iOS
figures represent the grand total of all the apps monitored by Flurry. "There are a lot of conclusions that can be
drawn from this phenomenal shift in audience behavior," writes VP of marketing, Peter Farago, on the Flurry
blog. "The most obvious is the impact on the advertisement industry, which has relied on the reach generated
by its prime time television slot for years. This season, while Americon Idol is busy shuffling judges, the people
have voted: iOS social games are as prime time as prime time television. Enjoy the show!“ However, recent
studies suggest that people aren't necessarily choosing television over social networking, but instead doing