Object Oriented (OO) programming has dominated software engineering for the last two decades. The paradigm built on powerful concepts such as Encapsulation, Inheritance, and Polymoprhism has been internalized by the majority of software engineers. Although Go is not OO in the strict sense, we can continue to leverage the skills we’ve honed as OO engineers to come up with simple and solid designs.
Gopher Steve Francia, Author of
[Hugo](http://hugo.spf13.com), [Cobra](http://github.com/spf13/cobra), and many
other popular Go packages makes these difficult concepts accessible for everyone.
If you’re a OO programmer, especially one with a background with dynamic languages and are curious about go then this talk is for you. We will cover everything you need to know to leverage your existing skills and quickly start coding in go including:
How to use our Object Oriented programming fundamentals in go
Static and pseudo dynamic typing in go
Building fluent interfaces in go
Using go interfaces and duck typing to simplify architecture
Principles of good design in go.
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