Edscape2013 ar 3d-2


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  • 3D imaging is a process to render a three-dimensional image on a two-dimensional surface by creating the optical illusion of depth. Generally, 3D imaging uses two still or motion camera lenses a slight distance apart to photograph a three-dimensional object. The process effectively duplicates the stereoscopic vision of human eyes. The image is reproduced as two flat images that viewers’ eyes see separately, creating a visual illusion of depth as their brains combine the images into a single one.
  • Edscape2013 ar 3d-2

    1. 1. Edscape 2013 AR and 3D in your classroom Presented by Sandra Paul Director of Technology Sayreville Public Schools October 19, 2013 Twitter: @spaul6414
    2. 2. Agenda ● ● ● ● ● ● ● ● ● ● What is Augmented Reality? Why AR? Apps AR in the classroom AR in the library Arin Special Education 3D Imaging Why 3D Imaging? 3D in the Classroom Maker Movement
    3. 3. Augmented Reality Augmented reality (AR) is a live, direct or indirect, view of a physical, real-world environment whose elements are augmented by computer-generated sensory input such as sound, video, graphics or GPS data (Wikipedia). Geotaging, geolocation, gaming, etc. AR is being used by educators across the globe in a multitude of creative and engaging curricular lessons and learning games.
    4. 4. Why AR??? ● ● ● Users who want to interact with information without bulky computers – Discovery Education Mixed Reality combines virtual and augmented reality in a way that allows real and digital objects to interact with each other.-Xda Developers Technology that superimpose a layer of data on top of a user's view of the real world. ReadWrite.com
    5. 5. Augmented Reality Apps ● ● ● ● ● ● ● ● ● ● ● ● ● Wikitude World Browser WWB WorkSnug – AR app that finds free wifi AugMeasure – used to measure short distances Aurasma Fetch! Lunch Rush ZooBurst Spacecraft 3D Skyview Junaio LEGO Connect AR Flashcards Imag-N-O-Trom
    6. 6. AR in the Classroom ● ● ● ● ● ● ● ● ● ● ● ● ● Minecraft Inspire Creative Writing Science Classroom Building Vocabulary Reading Re-enactment in Social Studies Exploration of Earth and Space Imaging the Human Body Homework – recording Language Translation 3D modeling – CAD(Computer Aided Design) Explaining a concept or object Field Trips
    7. 7. AR beyond the classroom ● ● ● ● ● Military – Flight simulations, Fighter pilots GeoCaching and GeoSpatial Medical Imaging Real Estate Travel/Tourism
    8. 8. Minecraft AfterSchool Program at Sayreville
    9. 9. Minecraft AfterSchool Program at Sayreville
    10. 10. Macopin Media Center- Cheri Orlando
    11. 11. AR in Special Education ● ● ● ● ● ● Deaf Students – sign language Blind – Voice for Droid- using the mobile app, translates the visual environment they cannot see Provide conceptual relationships with unanimate objects or subjects in the classroom. Increase a student perception Social Learning for Autistic students Project -Based Learning/Assessments
    12. 12. 3D Imaging and printing
    13. 13. NMC Horizon Report K-12 2013 ● ● ● While the report projects that 3D printing will be among the last technologies to be widely adopted by educators, it does lavish the new technology with praise. “One of the most significant aspects of 3D printing for teaching and learning is that it enables more authentic exploration of objects that may not be readily available to schools.” Will be schools in 5 years The NMC report goes on to describe the numerous ways 3D printing could be used to improve education. “In science and history classes, for example, students can make and interact with models of fragile objects such as fossils and artifacts. Through rapid prototyping and production tools, chemistry students can print out models of complex proteins and other molecules, similar to what can be seen in 3D Molecular Design's Model Gallery.”
    14. 14. NMC Horizon Report K-12 2013 ● ● Although 3D printing is an incredible way to print demonstration models that can help bring a classroom to life, the true benefit of the technology can only be realized when students themselves get to interact with the machines. “While it has become easier for teachers and students to work with these models, some of the most compelling applications of 3D printing in K-12 come from schools and programs that involve students creating something that is all their own.” As colleges and universities across the globe begin to add 3D printers to their science labs and art departments, students exposed to the technology will be better prepared to make the most of their education.
    15. 15. Why 3D Imaging ● 3D analysis provides more accurate results. It helps avoid misinterpretation of data by providing more context about precisely what interactions are occurring. 3D image analysis is not based on “what appears to be “interacting”, 3D image analysis provides accurate quantifiable data about what “is” happening in a research sample allowing researchers greater confidence in their results. - Source: http://www.perkinelmer.com/pages/020/cellularimaging/tech nologies/3dimageanalysis.xhtml#sthash.lqSZ89Sm.dpuf
    16. 16. The Ultimate Display – TED -X Christian Sandor
    17. 17. 3D Imaging in the Classroom ● ● ● ● Ipad apps CAD program Digital Graphics 3D Printing
    18. 18. Elementary Students-SketchUp
    19. 19. 3D Imaging Software/Apps ● ● ● ● ● ● ● Adobe AutoDesk – CAD SketchUp Blender – Open Source 123D Catch – iPad app Google SketchUp Lego Digital Designer
    20. 20. The Maker Movement The Maker Movement, an evolution of millions of people who are taking big risks to start their own small businesses dedicated to creating and selling self-made products. In a world of mass-produced products, modern technology has made it easier than ever for a single individual to create and distribute items that are customizable and unique without having middlemen like manufacturers. This growing shift will continue to affect the economy and will likely have big implications on large retailers. It is a special time in history that will have a transformative impact on our future. Source:Huffington Post- http://www.huffingtonpost.com/britmorin/what-is-the-maker-movemen_b_3201977.html
    21. 21. Maker Education Initiative ● The mission of the Maker Education Initiative is to create more opportunities for young people to make, and, by making, build confidence, foster creativity, and spark interest in science, technology, engineering, math, the arts—and learning as a whole. We want young people to join—and eventually lead—the growing Maker Movement.
    22. 22. Maker Education Initiative Mission ● ● ● ● ● The Maker Education Initiative will achieve its mission by: Developing and supporting programs that inspire young people to learn through making. Building community networks of families, leaders, educators, mentors, and organizations as resources to nurture young makers. Creating infrastructure and methodologies to evaluate and scale successful initiatives that will have greater impact on young people across rural and urban areas Establishing an online record of participation, using digital portfolio technology, so that students can share their learning with each other and with prospective colleges and employers.
    23. 23. Review ● ● ● ● ● ● ● ● ● ● What is Augmented Reality? Why AR? Apps AR in the classroom AR in the library Arin Special Education 3D Imaging Why 3D Imaging? 3D in the Classroom Maker Movement
    24. 24. One Day, we will be .......
    25. 25. Thank You! Contact Information: Email: spaul6414@gmail.com Twitter: @spaul6414 Website: http://sspaul.blogspot.com Cell: 908-433-7076 LinkedIn: Sandra Paul