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Build some PR!

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A talk about public relations.

A talk about public relations.

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http://woz.commtechlab.msu.edu 31
http://spartasoft.msu.edu 27

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Build some PR! Presentation Transcript

  • 1. Build Some PR! Jonathan Moore [email_address] Twitter: JonManatee
  • 2. Motivation
    • It's not just what you know...
  • 3. Motivation
    • It's not just what you know...
      • But who you know
  • 4. Motivation
    • It's not just what you know...
      • But who you know
    • What other people see
  • 5. Motivation
    • It's not just what you know...
      • But who you know
    • What other people see
      • Do you like what they see?
  • 6. Motivation
    • It's not just what you know...
      • But who you know
    • What other people see
      • Do you like what they see?
      • What are they looking for?
  • 7. Motivation
    • It's not just what you know...
      • But who you know
    • What other people see
      • Do you like what they see?
      • What are they looking for?
      • Can they even find you?
  • 8. 1. Find Yourself
    • Google yourself!
  • 9. 1. Find Yourself
    • Google yourself!
    • Facebook yourself!
  • 10. 1. Find Yourself
    • Google yourself!
    • Facebook yourself!
    • What do you see?
    • What don't you see?
  • 11. 2. Remove the Bad
    • Social Media misuse
  • 12. 2. Remove the Bad
    • Social Media misuse
      • Facebook #1 culprit
  • 13. 2. Remove the Bad
    • Social Media misuse
      • Facebook #1 culprit
      • Just as easy to embarrass yourself on Blogs/Twitter
  • 14. 3. Create Essentials
    • LinkedIn
  • 15. 3. Create Essentials
    • LinkedIn
    • Website
      • Portfolio
      • Screenshots/Videos
      • Contact Info
  • 16. 3. Create Essentials
    • LinkedIn
    • Website
      • Portfolio
      • Screenshots/Videos
      • Contact Info
    • Resume
  • 17. 4. Network Online
    • Twitter
  • 18. 4. Network Online
    • Twitter
      • Huge developer community
  • 19. 4. Network Online
    • Twitter
      • Huge developer community
    • Blog
      • Be relevant, talk about tech/design/projects
  • 20. 4. Network Online
    • Twitter
      • Huge developer community
    • Blog
      • Be relevant, talk about tech/design/projects
    • Don't Be Shy!
  • 21. 5. Network in Person
    • Dress appropriately
      • Not too casual, but not too formal either
  • 22. 5. Network in Person
    • Dress appropriately
      • Not too casual, but not too formal either
    • Talk around NDA
    • Try to be yourself
  • 23. 5. Network in Person
    • Dress appropriately
      • Not too casual, but not too formal either
    • Talk around NDA
    • Try to be yourself
    • Business Cards
  • 24. 6. At GDC
  • 25. 6. At GDC
    • Career Pavilion
      • It's a zoo
  • 26. 6. At GDC
    • Career Pavilion
      • It's a zoo
    • Sessions
      • Where the “real” people usually hang out
  • 27. 6. At GDC
    • Career Pavilion
      • It's a zoo
    • Sessions
      • Where the “real” people usually hang out
      • Emphasis on “hang out”
  • 28. 6. At GDC
    • Career Pavilion
      • It's a zoo
    • Sessions
      • Where the “real” people usually hang out
      • Emphasis on “hang out”
    • Parties
  • 29. 6. At GDC
    • Career Pavilion
      • It's a zoo
    • Sessions
      • Where the “real” people usually hang out
      • Emphasis on “hang out”
    • Parties
      • Further emphasis on “hang out”
  • 30. 7. Finding Jobs
    • Stalk, and then stalk more
  • 31. 7. Finding Jobs
    • Stalk, and then stalk more
    • Might find you
  • 32. 7. Finding Jobs
    • Stalk, and then stalk more
    • Might find you
    • Half the time positions are unlisted
  • 33. 7. Finding Jobs
    • Stalk, and then stalk more
    • Might find you
    • Half the time positions are unlisted
    • The job you can never get is the job you don't try for
  • 34. 8. Getting the Job
    • Interviews
  • 35. 8. Getting the Job
    • Interviews
      • Be yourself, be cool: personality is being tested too
  • 36. 8. Getting the Job
    • Interviews
      • Be yourself, be cool: personality is being tested too
      • Do your research
  • 37. 8. Getting the Job
    • Interviews
      • Be yourself, be cool: personality is being tested too
      • Do your research
      • Have questions
  • 38. 8. Getting the Job
    • Interviews
      • Be yourself, be cool: personality is being tested too
      • Do your research
      • Have questions
      • You will be tested
        • Verbally
        • Written
        • Whiteboard
  • 39. 9. Tests
    • Programmers
      • Harder than non-game tests
  • 40. 9. Tests
    • Programmers
      • Harder than non-game tests
      • Memory Management
  • 41. 9. Tests
    • Programmers
      • Harder than non-game tests
      • Memory Management
      • 3D Math
  • 42. Programmers
    • Harder than non-game tests
    • Memory Management
    • 3D Math
    • Thread safe Code
  • 43. Programmers
    • Harder than non-game tests
    • Memory Management
    • 3D Math
    • Thread safe Code
    • Bug spotting / Optimization
    • Commenting / Clarity
  • 44. Programmers
    • Harder than non-game tests
    • Memory Management
    • 3D Math
    • Thread safe Code
    • Bug spotting / Optimization
    • Commenting / Clarity
    • Data management
  • 45. 9. Tests
    • Artists
      • Often tool is specified (either Maya or Max)
  • 46. 9. Tests
    • Artists
      • Often tool is specified (either Maya or Max)
      • Looking for:
        • Quality
        • Speed
        • Optimization
  • 47. 9. Tests
    • Artists
      • Often tool is specified (either Maya or Max)
      • Looking for:
        • Quality
        • Speed
        • Optimization
      • Modeling: build a room
  • 48. 9. Tests
    • Artists
      • Often tool is specified (either Maya or Max)
      • Looking for:
        • Quality
        • Speed
        • Optimization
      • Modeling: build a room
      • Animation: walk cycle is the classic test
  • 49. 9. Tests
    • Artists
      • Often tool is specified (either Maya or Max)
      • Looking for:
        • Quality
        • Speed
        • Optimization
      • Modeling: build a room
      • Animation: walk cycle is the classic test
      • Texturing: model unwrap+texture, terrain painting
  • 50. 9. Tests
    • Designers
      • Short response questions
  • 51. 9. Tests
    • Designers
      • Short response questions
      • Scripting test
        • CSE 231 Difficulty Level
  • 52. 9. Tests
    • Designers
      • Short response questions
      • Scripting test
        • CSE 231 Difficulty Level
      • Level Editor test
  • 53. 10. Most Importantly
  • 54. 10. Most Importantly KNOW
  • 55. 10. Most Importantly KNOW YOUR
  • 56. 10. Most Importantly KNOW YOUR SHIT
  • 57. Questions / Comments?