Designing for Mobile - Todd Bartz

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    Designing for Mobile - Todd Bartz - Presentation Transcript

    1. DESIGNING FOR MOBILE “ Gotchas” to get it. What we’ve learned so far. DEEPSPACE mobile
    2. Know your user. DEEPSPACE mobile
    3.  
    4. Mobile has context. DEEPSPACE mobile
    5. Interruptive and distraction experience
    6. mobile has context
      • Interruptive & distraction experience
      - Multi-tasking - Distraction = Entertainment/ Gaming DEEPSPACE mobile
    7. mobile has context
      • interruptive & distraction experience
      • Incremental experience
      - Stop/start interaction DEEPSPACE mobile
    8. Solution: Build use case around your users context. DEEPSPACE mobile
    9. DEEPSPACE mobile
    10. DEEPSPACE mobile
    11. Have you used a mobile phone lately? DEEPSPACE mobile
    12. Design for people who can’t read good
    13. 32 AT&T 39 Verizon 30 Sprint 33 T-mobile Number of device types currently sold by the Top four carriers. DEEPSPACE mobile
    14. scroll wheel trackball touch screen stylus numeric keypad QWERTY keyboard “ sure”type t-9 keyboard d-pad joystick DEEPSPACE mobile
    15. Solution: Less is more. DEEPSPACE mobile
    16. design for less
      • balance content with clicks
      • consider screen size and scroll-ability
      • keep navigation simple.
      • big buttons, quick links, “start over” button
      • streamline content
      • can’t rely on consistent formatting
      • hardware has limits
      • small cache size and working memory
      DEEPSPACE mobile
    17. DEEPSPACE mobile
    18. Dive deep on the technology. DEEPSPACE mobile
    19. 19+ Mobile browsers embedded by carriers or device manufacturers Mobile SafariPocket Internet ExplorerBlackberry BrowserOpera MiniOpenwaveBrewBlazer (Palm) Nokia NetfrontSidekick Browser (Danger)Android DEEPSPACE mobile
    20. 21+ Number of user installable mobile browsers DEEPSPACE mobile
    21. iPhone Rendering DEEPSPACE mobile
    22. iPhone Rendering DEEPSPACE mobile
    23. Blackberry Rendering DEEPSPACE mobile
    24. Windows Mobile Rendering DEEPSPACE mobile
    25. Moto RAZR Rendering DEEPSPACE mobile
    26. Solution: Test, test, test. But build for the future. DEEPSPACE mobile
    27. Standards will save us all.
      • Device churn will bring newer standards based software into the mix
      • new browsers from MS, Nokia, Android, Mozilla/Firefox, Opera focusing on desktop equivalent rendering.
      • Lower end devices = lower end users
      • value-conscious users aren’t paying for mobile data
      DEEPSPACE mobile
    28. Know your user. Imagine a solid mobile use case. Less is more Design for simple, short interactions Build for the future. Develop with standards, let the mobile past go. DEEPSPACE mobile
    29. Q+A DEEPSPACE mobile

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