Real Opportunities in Virtual Worlds

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    Real Opportunities in Virtual Worlds - Presentation Transcript

    1. Real Opportunities in Virtual Worlds Pauline Woolley aka Saffia Widdershins
    2. Pauline and Saffia
      • Pauline is a fifty-one year-old virtual world consultant of a certain size
      • Saffia is a media executive who exists only in virtual worlds
      • Saffia gets the looks and the glamour
      • Saffia gets the Google hits too
      • Pauline does the work!
    3. What are virtual worlds?
      • 3-D Environments
      • Persistent
      • Massively Multi User
      • Resident Built and Textured
      • Resident Scripted and Animated
      • Resident Owned
    4. Why should we be interested?
      • Opportunities for:
      • Fund-raising
      • Awareness-raising
      • Development projects
      • Communication
      • Training
    5. Why should we be interested?
      • Web-based system that allows:
      • Group Chat and Instant Messaging 1-2-1
      • Streaming audio and video content
      • Video Conference potential
      • 3d modelling in easy format
      • All for no charge to individuals
      • Not-for-profits can create a presence for about £80 per month
    6. Fundraising
      • Internal fund-raising in Second Life: Relay for Life: Prim Perfect launch
      • Fund-raising in Second Life linked with real life: St.Jude’s Hospital
    7. Awareness-raising
      • Possibilities exist to create information points and interactive exhibitions in world – and more – such as Camp Darfur
      • Events can become a focus for awareness-raising – a recent example has been International AIDS Day
    8. Communication
      • Virtual Worlds can bring people together
      • Without the need for expensive software
      • Without the need for complicated packages to learn
      • Giving them physical entities to interact with
    9. Training
      • Excellent in-world training opportunities
      • Many universities exploring the possibilities of SL
      • Wide range of web tools available within Second Life
    10. Second Life v. Open Source
      • Second Life already established and populated
      • Technology established and tested
      • Communities and support already in place
    11. Second Life v. Open Source
      • Offers a greater opportunity for individual development
      • At the moment, largely untried and untested
      • A number of key issues still to be determined
      • But it is the future ...
    12. Some Useful Addresses
      • Second Life: secondlife.com/
      • Mal Burns, Metaverse commentator: Mal has an invaluable twitterfeed of information about virtual worlds: twitter.com/malburns
      • Calaméo : http ://en.calameo.com / - the web book format. Hosts many Second Life amenities.
    13. Contact Details
      • Pauline Woolley Virtual Worlds Consultant Oxmust 28 Wolsey Road, Oxford, OX2 7SZ Tel: +44(0)1865 512286 Email [email_address] Web: www.oxmust.co.uk Facebook: Pauline Woolley LinkedIn: http://www.linkedin.com/in/paulinewoolley
      • Saffia Widdershins CEO Prim Perfect Publications Email: [email_address] Web-sites: www.primperfect.net & slcn.tv/programs/meta-makeover Blogs: primperfectblog.wordpress.com/ & metamakeover.wordpress.com/ Twitter: twitter.com/PrimPerfect Plurk: www.plurk.com/primperfect Calaméo : http:// en.calameo.com/accounts/4234
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