The Flip Side of Innovation Games

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  • Soulsailor Consulting is a small innovative micro-consultancy focussed on:"Enabling organis­ational value by positively disrupting your technology projects"I’m a qualified Innovation Games® Instructor, author, speaker, disruptor, Tummeler and consultant predominantly focussed on collaboration and social business platforms.
  • bit.ly/BuySPGovManifesto
  • Please talk to me and ask questions!
  • Tech projects are broken…. Actually ALL projects are broken.
  • Project failure – is not that you haven’t delivered the project, hit the targets on the Gannt chart – its that you’ve not delivered the expected outcomes of the business:User Experience isn’t what they wantNot delivering business valuePoor user adoptionLack of ROI
  • We forget why we are doing these projects and who for
  • We get wrapped up in the shinytools and technology!
  • We get wrapped up in the latest methods and initiatives:AgileWaterfallLearning OrganisationKanbanLean etc
  • Projects failing is fundamentally because of the “Celery Effect”Celery contains 6-8 calories. But the mere act of digesting said stalk burns more like 12-14 calories, resulting in a negative caloric intake.This is like spending lots of time and effort, licenses, hardware and project time and money, but not delivering anything the business needs¾ of projects I was aware of over the past 5 years DID NOT deliver true Business Value
  • [T]here are known knowns; there are things we know that we know.There are known unknowns; that is to say there are things that, we now know we don't know.But there are also unknown unknowns – there are things we do not know we don't know.”—United States Secretary of Defense, Donald Rumsfeld
  • Play allows us to gain a Shared Understanding and a Shared Commitment - Gain more insights, people learn faster, you remember more and have considerably more enjoyment from “play”
  • What makes us feel young again? Play and funLets incorporate more play into businessemergent
  • Here is our palette of Innovation Games
  • Our Challenges Are Emergent
  • The 12 ORIGINAL Innovation Games can’t hope to be your panacea for every situation
  • We must always remember to align whatever we are doing to the vision. The game is not important, the outcome is
  • What happens if we take Innovation Games and flip them?What insights can we derive from this?What new games can we play?What new value can we uncover?
  • Remember, we still need to keep to these tenets
  • Some games have been flipped already to some extent:My Worst Nightmare <-> Show & tellThe Apprentice <-> Me & my shadow
  • Speedboat ----- SailboatStart Your Day ----- what do customers do when NOT using your product??Product Tree ----- Reimagining Corporate Social Responsibility (CSR)
  • Pallet of Games
  • The problem we are trying to solve!So how do we improve email?
  • What New Games can we create to help us improve ‘Email systems’?Start with Why? What is our objective, what kind of outcome are we looking for?What games support that or completely contradict that outcomeFLIP…Combine…CreatePresent back to the Summit
  • Share…
  • From left to right:3D Sailboat including currents, tides and wind!‘Strip the box’ – Start with all the features and reduce down to the MVPGames pattern
  • From left to right:Game Combo: Anti-Problem, Me & My Shadow, Product TreeGame Combo: Me & My Shadow, Product Tree, Hot TubWTF and Message in a Bottle
  • From left to right:Re-schedule Your DayThe Empathy Journey
  • Reflections on the session [pun intended!]
  • Soulsailor Consulting is a small innovative and disruptive micro-consultancy focussed on:"Enabling organis­ational value by positively disrupting your technology projects"I’m a qualified Innovation Games® Instructor, author, speaker, disruptor, Tummeler and consultant predominantly focussed on collaboration and social business platforms.

Transcript

  • 1. Innovation Games Summit, Amsterdam THE FLIP SIDE OF INNOVATION GAMES® Take your Innovation Games® and flip them on their head Ant Clay Founder, CEO & Tummeler, Soulsailor Consulting Ltd
  • 2. 09/18/2013Innovation Games Summit, Amsterdam 2 WHY? TIME FOR YOU TO FLIP INTRODUCTIONS THE GAMES I’VE FLIPPED PREPARING TO FLIP WHY FLIP? GOODBYE, KEEP IN TOUCH!
  • 3. 09/18/2013Innovation Games Summit, Amsterdam 3
  • 4. bit.ly/BuySPGovManifesto
  • 5. what‘s the problem?
  • 6. we get lost
  • 7. we get wrapped up in tech
  • 8. …and ways of working
  • 9. the celery effect..
  • 10. we’re not focussing right
  • 11. Goal alignment
  • 12. Facilitation
  • 13. Play
  • 14. 09/18/2013Innovation Games Summit, Amsterdam 23 flip, invert, reflect, capsize flip,invert,reflect,capsize
  • 15. 09/18/2013Innovation Games Summit, Amsterdam 26 my flips
  • 16. 09/18/2013Innovation Games Summit, Amsterdam 27 your turn
  • 17. prepare
  • 18. 09/18/2013Innovation Games Summit, Amsterdam
  • 19. 09/18/2013Innovation Games Summit, Amsterdam 33
  • 20. 09/18/2013Innovation Games Summit, Amsterdam 34
  • 21. 09/18/2013Innovation Games Summit, Amsterdam 35
  • 22. Thanks for your time and attention…