080414 CHSS

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080414 CHSS - Presentation Transcript

  1. Second Life AJ Kelton / AJ Brooks Director, CHSS Technology Services Unit College of Humanities and Social Sciences @ Montclair State University Blending the real and virtual worlds for a hybrid learning experience
  2. What do you already know about Second Life? Why Second Life?
  3. What is Second Life?
    • Officially Launched in 2003 (beta in 1999)
    • “ Second Life is a 3-D virtual world entirely built and owned by its residents.”
    • A flexible space for learning and exploration
    • An opportunity for people to interact in a way that conveys a sense of presence lacking in other media.
    • Generalized rather than contextual, applicable to almost any discipline, business, industry, etc...
  4. What is Second Life?
    • Second life is NOT a game - there are no rules or a fixed goal-oriented purpose.
    • 10-15K sign ups daily - over 13 million total
    • 30 - 60K residents on at one time - avg 50K (2000 census puts Montclair and Little Falls at about 50K)
    • over $1 million spent daily (real US dollars)
    • Well over 300 educational institutions with thousands of meters of land dedicated to education
  5. A Universe of Virtual Worlds Platforms Adult - 22 Teen /Tween - 18 “ Kids” - 15 55 virtual platforms 80.8 million users
  6. Show me the money
    • “ We don't see any slowing in the market adoption of virtual worlds technologies and expect investment in the space to continue. In fact the market is growing significantly, with the rate of adoption of virtual worlds increasing as the technology matures and has more to offer both consumers and enterprise customers.”
    • Christopher Sherman, Executive Director of Virtual Worlds Manageme
  7. The CHSS Pilot Project
  8. Recreate What Exists
    • Recreate what exists, differently!
  9. Walk into a story
  10. Always “On” Content
  11.  
  12. Traditional Spaces
  13. Create Something New
  14. Engage Your Students
  15. The CHSS Pilot Project
  16. ENWR 105:18 Introduction to College Writing I
  17. ENWR 105:18
    • The technology use was required
      • Notification prior to the start of classes (MWB / MWH / MWO)
      • Full support from the Department
    • Open and Clear Communication
      • Email prior to class starting
      • Posting syllabus prior to class
      • Expectations clearly outlined in syllabus
        • Expectation of use
        • Expectation of access
  18. ENWR 105:18
  19.  
  20.  
  21.  
  22. Assignments
    • Explore NMC’s Orientation Island
    • Group work
    • Info Island field trip
    • Research and share relevant SL places
    • Alternate meeting place
    • Library research (RL and SL)
    • Friends, Groups, and Landmarks
    • Final Project: Dorm
  23. Courses
    • Jack Baldwin-LeClair (Political Science and Law) : Jurisprudence and Cyberlaw
    • Patty Keefe-D’Urso (English) : 2 section of Introduction to College Writing II
    • AJ Kelton (English) : 2 sections of Introduction to College Writing I and New Student Seminar
    • Laura Nicosia (English) : Art of Fiction
    • Leslie Wilson (History) : The Study of History and New Student Seminar
  24. What does it take to teach a technology rich class?
    • Relevance
    • Planning
    • Flexibility
    • Experimentation
    • Research
  25. Challenges
  26. Business
  27. Collaboration
  28. Genome Island
  29. NOAA
  30. Spaceport Alpha and Delta
  31. The Second Louvre
  32. Renaissance Island
  33. DANTE’S INFERNO
  34. The Lost Gardens of Apollo
  35. San Francesco Assisi
  36. InfoIsland
  37. Princeton
  38. The Sistine Chapel Vassar
  39.  
  40. Vassar Island
  41. Abbott’s Aerodrome
  42.  
  43.  
  44. Kelly Employment Services
  45. ?
  46. MUVEing Education Forward An Unconference for Anyone Interested in Second Life as a Tool for Teaching and Learning Monday, June 23rd, 2008 University Hall - 7th Floor 8:00am to 3:00pm Free and open to all http://capricorn.montclair.edu/mediawiki/index.php/MUVEing_Education_Forward MUVE is a Multi-User Virtual Environment
  47. Second Life AJ Kelton / AJ Brooks Blending the real and virtual worlds for a hybrid learning experience

+ AJ KeltonAJ Kelton, 2 years ago

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