071204 Widener

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  • 071204 Widener

    1. 1. Second Life AJ Kelton Director CHSS Technology Services Unit College of Humanities and Social Sciences at Montclair State University
    2. 2. What do you already know about Second Life? Why talk about Second Life?
    3. 3. What is Second Life? <ul><li>Officially Launched in 2003 (beta in 1999) </li></ul><ul><li>“ Second Life is a 3-D virtual world entirely built and owned by its residents.” </li></ul><ul><li>A flexible space for learning and exploration </li></ul><ul><li>An opportunity for people to interact in a way that conveys a sense of presence lacking in other media. </li></ul><ul><li>Generalized rather than contextual, applicable to almost any discipline, business, industry, etc... </li></ul>
    4. 4. What is Second Life? <ul><li>Second life is NOT a game - there are no rules or a fixed goal-oriented purpose. </li></ul><ul><li>15-20K sign ups daily - over 11 million total </li></ul><ul><li>25 - 50K residents on at one time (2000 census puts Chester, PA at 36,854) </li></ul><ul><li>over $1 million spent daily (real US dollars) </li></ul><ul><li>Well over 200 educational institutions </li></ul><ul><li>Over 250 “sims” dedicated to education </li></ul>
    5. 5. Technical Requirements <ul><li>Highest speed connection (no dial up) </li></ul><ul><li>Best Graphics Card (specific) </li></ul><ul><li>Windows 2000 / Mac OS X 10.3.9 </li></ul><ul><li>800MHz Pentium III / 1 GHz G4 </li></ul><ul><li>512 MB RAM </li></ul>
    6. 6. A Universe of Virtual Worlds Platforms Adult - 22 Teen /Tween - 18 “ Kids” - 15 55 virtual platforms - 80.8 million users
    7. 7. Show me the money <ul><li>“ We don't see any slowing in the market adoption of virtual worlds technologies and expect investment in the space to continue. In fact the market is growing significantly, with the rate of adoption of virtual worlds increasing as the technology matures and has more to offer both consumers and enterprise customers.” </li></ul><ul><li>Christopher Sherman, Executive Director of Virtual Worlds Management </li></ul>
    8. 21. The CHSS Pilot Project
    9. 22. Recreate What Exists
    10. 23. Walk into a story
    11. 24. Always “On” Content
    12. 26. Traditional Spaces
    13. 27. Create Something New
    14. 28. Engage Your Students
    15. 30. Challenges
    16. 31. Business
    17. 32. Collaboration
    18. 33. Genome Island
    19. 34. NOAA
    20. 35. Spaceport Alpha and Delta
    21. 36. The Second Louvre
    22. 37. Renaissance Island
    23. 38. DANTE’S INFERNO
    24. 39. The Lost Gardens of Apollo
    25. 40. San Francesco Assisi
    26. 41. InfoIsland
    27. 42. Princeton
    28. 43. The Sistine Chapel Vassar
    29. 45. Vassar Island
    30. 46. Abbott’s Aerodrome
    31. 50. Kelly Services <ul><li>Preparation for tomorrow - learn now </li></ul><ul><li>Recruiting - new market for candidates (700,000 jobs each year) </li></ul><ul><li>Brand Awareness </li></ul><ul><li>Social Network - build relationships </li></ul><ul><li>Integration - help existing customers enter the virtual environment channel </li></ul><ul><li>Dave Fenech (SL: Holligan Dollinger) Sr. Director of eBusiness </li></ul>
    32. 51. So What? What does this mean, or how does it apply to you?
    33. 52. ?

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