I apologize for the double wording. I went back and checked the original and the wording appears correctly. Something is happening on the upload thats causing the duplication. Sorry.
Second Life An overview and details on library involvement already in place. An overview and details on library involvement already in place. AJ Kelton Director CHSS Technology Services Unit
What is the purpose of a library?
What do you already know about Second Life? Second Life? Why talk about Second Life?
What is Second Life?
Started in 2003
“ Second Life is a 3-D virtual world entirely built and owned by its residents.”
A flexible space for learning and exploration
An opportunity for people to interact in a way that conveys a sense of presence lacking in other media.
Generalized rather than contextual, applicable to almost any discipline.
What is Second Life?
Second life is NOT a game - there are no rules or a fixed goal-oriented purpose.
15-20K sign ups daily - over 10.5 million total
25 - 50K residents on at one time
over $1 million spent daily (real US dollars)
Well over 200 educational institutions
Over 250 “sims” dedicated to education
A Universe of Virtual Worlds
22 virtual world platforms listing over 11.8 million users, and that only includes numbers from 7 of the 22
18 virtual worlds for Teens and Tweens listing over 52.3 million users from 12 of the 18
15 virtual worlds for kids listing over 16.7 million users from 9 of the 15
Do the math: 55 virtual platforms w/ 80.8 million users
Show me the money
“ We don't see any slowing in the market adoption of virtual worlds technologies and expect investment in the space to continue. In fact the market is growing significantly, with the rate of adoption of virtual worlds increasing as the technology matures and has more to offer both consumers and enterprise customers.”
Christopher Sherman
Executive Director of Virtual Worlds Management
Immersion yields enhanced motivation
Hands-on, constructivist practices pose challenges and peak curiosity
MMUVEs reach learners who do not succeed in conventional classroom settings, as well as “traditional” learners
The use of MMUVEs allow for delivery of sophisticated content in context and application
http://muve.gse.harvard.edu/rivercityproject/
Dede’s research on MMUVEs shows
Students visit the always available site
Encounter content
An effective virtual learning environment (VLE) may:
Supplement face-to-face interaction
Be used in combination with other multi-media (e.g. videoconferences embedded within the SL platform or concomitant with SL)
Be an adjunct to Blackboard or another more linear, asynchronous interactions with discussion groups and blogs
Special thanks to Dr. Laura Nicosia from the Montclair State University English Department for allowing me to repurpose a few of the preceding slides from another presentation she and I worked on together.
The CHSS Pilot Project
Recreate What Exists
Walk into a story
Always “On” Content
Traditional Spaces
Create Something New
Engage Students
Provide Resources
Challenges
Dante’s Inferno and Linden Hills
Collaboration
Genome Island
The Second Louvre
NOAA
Business
Spaceport Alpha and Delta
Renaissance Island
San Francesco Assisi
Princeton
The Sistine Chapel Vassar Vassar
Vassar Island
The Lost Gardens of Apollo
Abbott’s Aerodrome
Existing Library Efforts
Alliance Second Life Library 2.0 Project
Info Archipelago - 37 islands of libraries, educators, non-profit and government agencies, over 50 libraries of all types and 700 librarians.
Reference Desk on InfoInternational Island (staffed by volunteers who work a minimum of 2 hours shifts)
InfoIsland
Purpose
“ Libraries support learning in the world, a presence in Second Life helps to broaden that. ”
This is not a replacement for what libraries are already doing, it is another tool to be used to support the mission.
Additional Information
www.infoisland.org - the blog for the Alliance Second Life Library 2.0 Project
A Report on the First Year of Operation of the Alliance Second Life LIbrary 2.0 Project also known as the Alliance Information Archipelago
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