Slideshare.net (beta)

 
Post to TwitterPost to Twitter
Post: 
Myspace Hi5 Friendster Xanga LiveJournal Facebook Blogger Tagged Typepad Freewebs BlackPlanet gigya icons

All comments

Add a comment on Slide 1

If you have a SlideShare account, login to comment; else you can comment as a guest


Showing 1-50 of 2 (more)

071106 Sprague

From sorry.afk, 11 months ago

400 views  |  1 comment  |  2 favorites  |  8 downloads
 

Categories

Add Category
 
 

Tags

collaboration community worlds virtual libraries life second kelton aj university

more

 
 

Groups / Events

 

 
Embed
options

More Info

This slideshow is Public
Total Views: 400
on Slideshare: 400
from embeds: 0

Slideshow transcript

Slide 1: Second Life An overview and details on library involvement already in place. An overview and details on library involvement already in place. AJ Kelton Director CHSS Technology Services Unit

Slide 2: What is the purpose of a library?

Slide 3: What do you already know about Second Life? Second Life? Why talk about Second Life?

Slide 4: What is Second Life? Started in 2003 • “Second Life is a 3-D virtual world entirely built and owned by its residents.” A flexible space for learning and exploration • An opportunity for people to interact in a way that • conveys a sense of presence lacking in other media. Generalized rather than contextual, applicable to • almost any discipline.

Slide 5: What is Second Life? Second life is NOT a game - there are no rules or a • fixed goal-oriented purpose. 15-20K sign ups daily - over 10.5 million total 25 - 50K residents on at one time • over $1 million spent daily (real US dollars) • Well over 200 educational institutions Over 250 “sims” dedicated to education •

Slide 6: A Universe of Virtual Worlds • 22 virtual world platforms listing over 11.8 million users, and that only includes numbers from 7 of the 22 •18 virtual worlds for Teens and Tweens listing over 52.3 million users from 12 of the 18 •15 virtual worlds for kids listing over 16.7 million users from 9 of the 15 Do the math: 55 virtual platforms w/ 80.8 million users

Slide 7: Show me the money “We don't see any slowing in the market adoption of virtual worlds technologies and expect investment in the space to continue. In fact the market is growing significantly, with the rate of adoption of virtual worlds increasing as the technology matures and has more to offer both consumers and enterprise customers.” Christopher Sherman Executive Director of Virtual Worlds Management

Slide 10: Dede’s research on MMUVEs shows Immersion yields enhanced motivation • Hands-on, constructivist practices pose challenges and peak • curiosity MMUVEs reach learners who do not succeed in conventional classroom settings, as well as “traditional” learners The use of MMUVEs allow for delivery of sophisticated content • in context and application http://muve.gse.harvard.edu/rivercityproject/

Slide 11: Students visit the always available site

Slide 12: Encounter content

Slide 17: An effective virtual learning environment (VLE) may: Supplement face-to-face interaction • Be used in combination with other multi- media (e.g. videoconferences embedded within the SL platform or concomitant with SL) Be an adjunct to Blackboard or another more linear, asynchronous interactions with discussion groups and blogs

Slide 18: Special thanks to Dr. Laura Nicosia from the Montclair State University English Department for allowing me to repurpose a few of the preceding slides from another presentation she and I worked on together.

Slide 19: The CHSS Pilot Project

Slide 20: Recreate What Exists

Slide 21: Walk into a story

Slide 22: Always “On” Content

Slide 24: Traditional Spaces

Slide 25: Create Something New

Slide 26: Engage Students

Slide 27: Provide Resources

Slide 28: Challenges

Slide 29: Dante’s Inferno and Linden Hills

Slide 30: Collaboration

Slide 31: Genome Island

Slide 32: The Second Louvre

Slide 33: NOAA

Slide 34: Business

Slide 35: Spaceport Alpha and Delta

Slide 36: Renaissance Island

Slide 37: San Francesco Assisi

Slide 38: Princeton

Slide 39: The Sistine Chapel Vassar Vassar

Slide 41: Vassar Island

Slide 42: The Lost Gardens of Apollo

Slide 43: Abbott’s Aerodrome

Slide 44: Existing Library Efforts • Alliance Second Life Library 2.0 Project • Info Archipelago - 37 islands of libraries, educators, non-profit and government agencies, over 50 libraries of all types and 700 librarians. • Reference Desk on InfoInternational Island (staffed by volunteers who work a minimum of 2 hours shifts)

Slide 45: InfoIsland

Slide 46: Purpose “Libraries support learning in the world, a presence in Second Life helps to broaden that.” This is not a replacement for what libraries are already doing, it is another tool to be used to support the mission.

Slide 47: Additional Information • www.infoisland.org - the blog for the Alliance Second Life Library 2.0 Project • A Report on the First Year of Operation of the Alliance Second Life LIbrary 2.0 Project also known as the Alliance Information Archipelago

Slide 48: ?