Slideshow transcript
Slide 1: Second Life An overview and details on library involvement already in place. An overview and details on library involvement already in place. AJ Kelton Director CHSS Technology Services Unit
Slide 2: What is the purpose of a library?
Slide 3: What do you already know about Second Life? Second Life? Why talk about Second Life?
Slide 4: What is Second Life? Started in 2003 • “Second Life is a 3-D virtual world entirely built and owned by its residents.” A flexible space for learning and exploration • An opportunity for people to interact in a way that • conveys a sense of presence lacking in other media. Generalized rather than contextual, applicable to • almost any discipline.
Slide 5: What is Second Life? Second life is NOT a game - there are no rules or a • fixed goal-oriented purpose. 15-20K sign ups daily - over 10.5 million total 25 - 50K residents on at one time • over $1 million spent daily (real US dollars) • Well over 200 educational institutions Over 250 “sims” dedicated to education •
Slide 6: A Universe of Virtual Worlds • 22 virtual world platforms listing over 11.8 million users, and that only includes numbers from 7 of the 22 •18 virtual worlds for Teens and Tweens listing over 52.3 million users from 12 of the 18 •15 virtual worlds for kids listing over 16.7 million users from 9 of the 15 Do the math: 55 virtual platforms w/ 80.8 million users
Slide 7: Show me the money “We don't see any slowing in the market adoption of virtual worlds technologies and expect investment in the space to continue. In fact the market is growing significantly, with the rate of adoption of virtual worlds increasing as the technology matures and has more to offer both consumers and enterprise customers.” Christopher Sherman Executive Director of Virtual Worlds Management
Slide 10: Dede’s research on MMUVEs shows Immersion yields enhanced motivation • Hands-on, constructivist practices pose challenges and peak • curiosity MMUVEs reach learners who do not succeed in conventional classroom settings, as well as “traditional” learners The use of MMUVEs allow for delivery of sophisticated content • in context and application http://muve.gse.harvard.edu/rivercityproject/
Slide 11: Students visit the always available site
Slide 12: Encounter content
Slide 17: An effective virtual learning environment (VLE) may: Supplement face-to-face interaction • Be used in combination with other multi- media (e.g. videoconferences embedded within the SL platform or concomitant with SL) Be an adjunct to Blackboard or another more linear, asynchronous interactions with discussion groups and blogs
Slide 18: Special thanks to Dr. Laura Nicosia from the Montclair State University English Department for allowing me to repurpose a few of the preceding slides from another presentation she and I worked on together.
Slide 19: The CHSS Pilot Project
Slide 20: Recreate What Exists
Slide 21: Walk into a story
Slide 22: Always “On” Content
Slide 24: Traditional Spaces
Slide 25: Create Something New
Slide 26: Engage Students
Slide 27: Provide Resources
Slide 28: Challenges
Slide 29: Dante’s Inferno and Linden Hills
Slide 30: Collaboration
Slide 31: Genome Island
Slide 32: The Second Louvre
Slide 33: NOAA
Slide 34: Business
Slide 35: Spaceport Alpha and Delta
Slide 36: Renaissance Island
Slide 37: San Francesco Assisi
Slide 38: Princeton
Slide 39: The Sistine Chapel Vassar Vassar
Slide 41: Vassar Island
Slide 42: The Lost Gardens of Apollo
Slide 43: Abbott’s Aerodrome
Slide 44: Existing Library Efforts • Alliance Second Life Library 2.0 Project • Info Archipelago - 37 islands of libraries, educators, non-profit and government agencies, over 50 libraries of all types and 700 librarians. • Reference Desk on InfoInternational Island (staffed by volunteers who work a minimum of 2 hours shifts)
Slide 45: InfoIsland
Slide 46: Purpose “Libraries support learning in the world, a presence in Second Life helps to broaden that.” This is not a replacement for what libraries are already doing, it is another tool to be used to support the mission.
Slide 47: Additional Information • www.infoisland.org - the blog for the Alliance Second Life Library 2.0 Project • A Report on the First Year of Operation of the Alliance Second Life LIbrary 2.0 Project also known as the Alliance Information Archipelago
Slide 48: ?



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