Social hint networks and online youth culture

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    Social hint networks and online youth culture - Presentation Transcript

    1. [email_address] 11.4.2008 Slides available: http://souplala.net Youngsters
      • Transition from ”information highway” to social hint networks
      Social hint networks
    2.  
      • Life situation
      • Experimentation
      • Time use (emphasis on free time)
      • Needs support experimentation
      • ” Growing up digital” (Tapscott)
      • Technical handiness ”what ever, when ever, where ever”
      • Search and buys services to fit or strengthen his/her lifestyle
      • Multimedia communication
      • Sharing, presence, social networking
      • Proactive attitude
      • Openness
      • P2P networks and peer groups instead of hierarchies 
      • Communication acrobatics
      • Multitasking
      • ” Snack size culture”
    3. ” Flocks” Open innovation
    4.  
      • Invisible [media]brands
      • Different channels on same ”level”
      • One form fits all
      • Banners not visible at the ”mash up”
      • ” Pick ´n´ Mix”
    5. Personalized Gameish Playful Funny Easy
      • ” 3 R” (Rating, Ranking, Reputation)
      • Fun, playful services as frames for information content
      • Controlled openneess (semi undisciplined?)
      • Possibilities for self expression
      • Sharing
      • 15 seconds of fame
      • Blockbuster logic vs crowdsourcing
      • Hybrid and distributed content
      • More, faster (fast and/or disposable friends, travelling, celebrities, consumerism, content creation, participation, trends, speed dating,...)
      • Overlapping media
      • ” Neo-marketing and brand parasites
    6.  
      • No more hierarchies!
      • My ”friends” will know better
      • Radical trust on average (nethoods)
      • Practises learned from games and past time communication cultures
      • Fun and games as frames for ”benefit”
      • Self-branding and taking role(s)
      • Proactive attitude
    7. My interpretation: 5% of 15 to 19 year olds have over 50 ”virtual friends.” Almost every one (73%) from the same age group have virtual friends. Different comprehensions of friends enable various circles of friends to generate and break down as easily.
    8. Notions: Surprisingly many unemployed have met their virtual friends in real life. There are not big differences between 15-19 and 25-29 year olds when it comes to how many virtual friends they have met irl.
    9. My interpretation: Participation is not necessarily content creation. Majority of the youngster participate in enriching the content by ranking and rating images, videos, books, movies as well as commenting blogs and news.
      • ICT layers
      • Entertainment interlacing with ”serious” work
      • Embedded services (eg in Second Life) > riding with the ”mother brand”
      • Controlling brands > brand parasites
      • Hyperpersonalization: a challenge for adveritising
      • Atomisation of user groups (away from the mass)
      • Various ways to generate or enrich content
      • Two pretty nice youth panels (video):
      • Guy Kawasaki (chair): http://souplala.blogspot.com/2007_11_01_archive.html
      • Don Tapscott (chair): mms://204.15.36.163/NGen
      • Slides available souplala.net tos!
      Thanks!
    10.  

    + Sonja KangasSonja Kangas, 2 years ago

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