Game Business Development

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    Game Business Development - Presentation Transcript

    1. Game Business Development [sonja.kangas@souplala.net] Picture: flickr
    2. Game development not only fancy design •
    3. Focus of the presentation Business Game design / Concept design parameters technical design First playable Beta Implementation phase Post-release Release Marketing activities
    4. Take aways • • • • • •
    5. The FUN of BizDev! • • •
    6. Business development means… • • • •
    7. Why business planning matters? • • • •
    8. bottlenecks
    9. Stop whining! • • • • • •
    10. How to do the trick?
    11. Development Idea Product
    12. Development Idea Product Product B
    13. Development Idea Product Product B
    14. P a r t n e Development r In-house Idea Product s s s u u u b b b c c c Product B
    15. Communication & convinsing • • • • •
    16. Managing the triangle Source: Eric Bethke
    17. Managing the triangle The Sims Diablo Dropout games Baldur’s Gate (no goals UO satisfactory Quake achieved) Starfleet Command Source: Eric Bethke
    18. User Technical Economic Innovation
    19. User Technical Economic Innovation Areas for Improvement
    20. tools • • • •
    21. Lego wow experience
    22. Puzzle pirate registrations
    23. But but’s
    24. we utilize Scrum! • • • •
    25. just the type of a game i would love to play! • • •
    26. 8 kinds of fun Sensation Game as social Game as sense-pleasure framework Fantasy Discovery Game as make-believe Game as uncharted territory Narrative Game as unfolding Expression story Game as soap box Challenge Submission Game as obstacle Game as mindless course pastime Source: Marc LeBlanc
    27. ”they will come!” • • •
    28. Buzz
    29. The End ≠ beginning • • • • • •
    30. It is not my company! • • • • •
    31. Learn from the others • •
    32. Collective creativity • •
    33. this will be the best game ever! • •
    34. Disciplines Source: Marty Neumeier: on branding
    35. ALL SET! …or… not!
    36. When all fails • • •
    37. Lessons (i’ve) learned • • • • • •
    38. 10 famous product failures
    39. Plan b’s • • •
    40. Burnout Paradise
    41. Little Big Planet
    42. 8 factors in business development Inspired by: Professional Services Marketing, co-authored by Mike Schultz and John Doerr
    43. SpiN
    44. SpiN
    45. Little big planet
    46. Little big planet
    47. Braid
    48. Braid
    49. Guppylife
    50. Guppylife
    51. Watch out for 5 things
    52. That’s all folks!

    + Sonja KangasSonja Kangas, 6 months ago

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    793 views, 3 favs, 1 embeds more stats

    Presentation given at ITU (May09)

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