Your SlideShare is downloading. ×
0
Everyone can design games (girls' game clubs)
Everyone can design games (girls' game clubs)
Everyone can design games (girls' game clubs)
Everyone can design games (girls' game clubs)
Everyone can design games (girls' game clubs)
Everyone can design games (girls' game clubs)
Everyone can design games (girls' game clubs)
Everyone can design games (girls' game clubs)
Everyone can design games (girls' game clubs)
Everyone can design games (girls' game clubs)
Everyone can design games (girls' game clubs)
Everyone can design games (girls' game clubs)
Everyone can design games (girls' game clubs)
Everyone can design games (girls' game clubs)
Everyone can design games (girls' game clubs)
Everyone can design games (girls' game clubs)
Everyone can design games (girls' game clubs)
Upcoming SlideShare
Loading in...5
×

Thanks for flagging this SlideShare!

Oops! An error has occurred.

×
Saving this for later? Get the SlideShare app to save on your phone or tablet. Read anywhere, anytime – even offline.
Text the download link to your phone
Standard text messaging rates apply

Everyone can design games (girls' game clubs)

278

Published on

These instructions were created for the girls' game clubs where the starting point is that Everyone can create games. This document is a simple overview of things you have to keep in mind when …

These instructions were created for the girls' game clubs where the starting point is that Everyone can create games. This document is a simple overview of things you have to keep in mind when creating a game yourself.

2 Comments
0 Likes
Statistics
Notes
  • Be the first to like this

No Downloads
Views
Total Views
278
On Slideshare
0
From Embeds
0
Number of Embeds
0
Actions
Shares
0
Downloads
5
Comments
2
Likes
0
Embeds 0
No embeds

Report content
Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

Cancel
No notes for slide
  • https://itunes.apple.com/us/app/agd-lenses/id385531319?mt=8http://speechtimefun.blogspot.de/2013/04/main-idea-games.htmlhttp://rootfun.net/images/2012/01/abstract-imagination-Wallpaper.jpg (source)http://valuesatplay.org/wp-content/uploads/2007/09/grow-a-game_overview.pdf
  • https://play.google.com/store/apps/details?id=com.tiltedchair.cacomic&referrer=utm_source%3Dappbrain%26utm_medium%3Dappbrain_web%26utm_campaign%3Dappbrain_web
  • http://www.mathshell.com/publications/numeracy/boardgame/boardgame_teacher.pdfhttp://www.wikihow.com/Design-a-Video-Gamehttp://media.planetkodu.com/workshop/Designing%20Games%20with%20Kodu%20Game%20Lab%20Trainer%20Manual%20v2.pdf
  • http://www.mathshell.com/publications/numeracy/boardgame/boardgame_teacher.pdfhttp://www.zimmertwins.com/movie/howto
  • http://media.planetkodu.com/workshop/resources.html fhttp://unity3d.com/unity/http://www.yoyogames.com/studiohttp://www.makeuseof.com/tag/five-free-game-development-tools-make-your-own-games/http://www.sploder.com/
  • Transcript

    • 1. x   Everyone can design games Sonja.Angesleva@igda.fi  
    • 2. How  to  get  started?   1.  What  inspires  you?  (Come  up  with  an  idea  or  a  theme)   2.  Play  games  and  study  the  games  (focus  on  interac5on,  character   design,  anima5on,  sound  design…)   3.  Find  a  team  or  work  alone   4.  Make  sure  your  target  is  feasible  =  small  enough     5.  Decide  which  tools  you  want  to  use   6.  Define  a  Mmeframe  AND  sMck  with  it   7.  Share  your  game  online  or  play  it  with  your  friends  (play   tesMng)  
    • 3. IDEAS  
    • 4. I  have  an  idea,  then  what?   •  You  can  make  games  out  of  anything   •  Keep  in  mind:   –  Games  have  rules   –  Games  have  an  objecMve   –  Usually  games  have  some  limitaMons   –  Usually  games  have  winners  and  losers   –  Games  require  players  to  make  decisions     –  Games  require  the  players  to  use  some  skills   •  Games  are  an  experience  –  what  type  of  an  experience  do   you  want  to  create  and  share?  
    • 5. But  I  do  not  have  an  idea  L   You  can  also  use  different  ways  to  come  up  with  ideas!   You  can  download  the   Idea  cards  on  your   mobile  phone  (“AGD   Lenses”  applicaMon  for   iPhone),  for  free.     Play  games  to  get  ideas   Think  about  your  hobbies:   Inspire  by  your  interests!   Start  drawing  a  character  and   start  telling  a  story.  
    • 6. Simple  design  document   •  Game  (name)   •  Overview  (theme,  idea,  goal)   –  Control  (how  to  play  the  game,  with  keyboard,  mouse,  other?)   –  Scoring  (where  to  get  points)   •  General  features   –  Life  points  /  health  points  (lives)  (how  many  lives,  health,  bonus  points)   –  How  do  you  advance  in  the  game  (levels,  check  points…)   –  Main  character  (describe  their  role,  draw)   –  Other  characters  (describe  their  role,  draw)   •  How  many  characters  does  the  player  need  to  control   •  Are  there  some  tools  or  weapons  needed   •  Gameplay  (what’s  key  in  gameplay  experience)   •  The  game  world   –  Key  locaMons   –  Scale   –  Objects   –  Time  (day  /  night)   •  User  interface  (what  a  player  sees  on  the  screen)   •  Music   You  an  start   wriMng  a   document  to   describe  your  idea   IF  it  helps  to  put   the  idea  together.   It  also  makes  it   easier  to   communicate  your   ideas  to  the  rest  of   the  team.  
    • 7. •  Theme   •  Story   •  Characters   •  Level/environment  design   •  Gameplay   •  Art  style   •  Sound  and  Music   •  User  Interface,  Game  controls    FIRST  DEFINE   JuxtaposiMon  is  a  great  way   to  add  dynamics  to  a  game.   Come  up  with  a  conflicts   between  the  main   characters  and  the  enemy   character(s)  /  world.     What’s  the   world  like?   Where  the   acMon   happens?   What  happens  in   the  game?  What   are  the  key   mechanics  (rules)?   How  to  control   the  character   (keyboard,  mouse,   other?)  
    • 8. TEAM  &  SKILLS •  It  is  easier  to  work  in  a  group  /  a  team   •  If  you  want  to  work  alone,  start  with  something  simple     (see  quick  proto  slides)   •  A  team  consists  of  (one  person  can  be  responsible  of     different  areas):   –  ArMst  (game  5tle,  characters,  worlds,  objects…)   –  Animator   –  Lead  /  manager  (to  make  sure  you  get     things  done  within  the  5me  limit)   –  Sound   –  Programming  
    • 9. Define  a  <me  limit   •  With  a  Mme  limit  it  is  easier  to  get  things  done   •  Good  Mme  limit  is  something  between  2  days  and  4  weeks   •  Time  limit  helps  you  to  focus  and  trim  the  plan  to  get  things   done   –  You  can  also  do  for  example  2  hours  twice  a  week  or  how  ever  you   decide.  Just  calculate  the  total  Mme  spent.  Less  is  more  –  it  is  easier  to   reduce  complexity  than  add  Mme  and  hope  to  learn  new  skills   –  With  one  game  done,  it  is  easier  to  start  the  next  one  with  higher   ambiMon  
    • 10. MILESTONES   Idea  and   team   Create  characters,   compose  or  find  music,   start  working  with   animaMons   Need  to   cut  out   some   features ?   Polish   the   game   Quick   prototype   Split  the  work  into  milestones  and  sMck  with  the  Mme   frame.  If  one  part  of  the  process  takes  more  Mme  than   expected,  you  need  to  drop  something  off.  Do  not  get   stuck  with  any  issues.     For  example  within  48  hours:   Publish   Iterate   and   finalize   You  can  also  find  graphics,  music  and  code  snippets   online  that  are  free  to  use  for  non-­‐commercial  projects.   25  hrs  3  hrs   5  hrs   1  hrs   10  hrs   3  hrs   1  hrs  
    • 11. QUICK  PROTO   •  When  you  have  an  idea  and  a  plan  ready   •  The  next  step  is  to  do  a  quick  prototype  to  see  how  your  idea   would  work  in  pracMce   •  Quick  prototype  is  a  paper  prototype  or  a  simple  version  of   the  game  with  limited  interacMons  and  early  graphics     –  Quick  prototype  helps  to  make  results   –  Playing  the  quick  prototype  moMvates  to  conMnue  
    • 12. Quick  proto  is  not  (necessarily)  preBy   It  is  ok  to  dream  of  doing  a  Mario  game.  But  keep  in  mind     that  you  need  to  start  small.   Paper  prototype   Deco   AnimaMon   Game  prototypes  
    • 13. THER  THINGS •  You  can  also  start  with:   –  WriMng  game  stories   –  Making  hacks  and  versions  of  an  exisMng  game  (you  need  to  get  an   access  to  the  source  code,  find  code  examples  from  the  internet)   –  Making  caricatures  or  comics  based  on  a  game   –  You  can  create  a  play  using  characters  or  events  from  your  favorite   game   –  Create  a  fan  page  
    • 14. Or  work  without  a  computer   Thaumatrope  –  animaMon  without  a  computer     1.  Find  a  cardboard  and  cut  a  circle  out  of  it   2.  On  the  other  side  (in  the  middle)  of  the  card  draw  a  bird     3.  On  the  other  side  (in  the  middle)  draw  a  cage  (upside  down)   4.  Make  holes  to  the  card  on  both  sides   5.  Secure  a  loop  of  string  through  each  hole   6.  That’s  all!     When  Thaumatrope  turns  quickly  and  creates  an     illusion  that  the  bird  would  be  inside  the  cage   Picture  source:  Mediametkaa  book  (Kerhokeskus  Finland)  
    • 15. •  Aqer  you  have  done  the  quick  prototype   •  Adjust  the  plan  if  needed  and  just  start   working   – Define  what  you  sMll  have  to  do   – You’ll  learn  by  doing!   EVELOPMENT
    • 16. TOOLS   Game  development   (free)   Anima<on   Without  a  computer   Game  Maker   Muvizu   Cardboard   Unity  3D   FluxTime   Pen  &  Paper   Kodu   CreaToon   Modeling  clay   Sploder   Adobe  Flash   Toys   Scratch   Paper,  glue  (deco)   Kodu   Sploder   Scratch   Just  some  examples  of  potenMal  tools.  
    • 17. LET’S  DO  IT!   •  You  are  ready  to  go!   •  Do  not  give  up,  believe  in  yourself   •  Everyone  can  truly  design  and  develop  games   •  Game  development  is  a  great  way  of  learning  and     expressing  yourself!   •  If  you  have  some  quesMons,  do  not  hesitate  to  contact  me:   sonja.angesleva@igda.fi  

    ×