Futurecandy keynote Nick Sohnemann Spring 2014

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Storyline: Together with the audience we travel into the year 2019 and experience, how we will live in the future and how technology and media will be used. The story will be told along an ordinary day.
Format: The presentation is based on examples of worldwide innovations and best practice cases. All trends will be presented by the use of videos and samples.

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Futurecandy keynote Nick Sohnemann Spring 2014

  1. 1. FUTURECANDY ONE DAY IN 2019 KEYNOTE SPRING 2014
  2. 2. INNOVATION CONSULTANCY
  3. 3. JOURNEY TO THE YEAR 2019
  4. 4. START THE DAY
  5. 5. UNI OF WASHINGTON USA
  6. 6. GOOGLE USA
  7. 7. CORNING USA
  8. 8. TACTUS USA
  9. 9. SELF DRIVING CARS VOLVO SWEDEN
  10. 10. AUDI USA
  11. 11. AT WORK
  12. 12. NEW OUTPUT DEVICES SAMSUNG SOUTH KOREA
  13. 13. APPLE USA
  14. 14. NEW INPUT DEVICES PAPER LOGIC UK
  15. 15. 3D PRINTING MAKER BOT USA
  16. 16. FOOD PRINTING 3D SYSTEMS USA
  17. 17. FOOD PRINTING 3D SYSTEMS USA
  18. 18. AFTER WORK
  19. 19. DRONES AS DELIVERY AMAZON USA
  20. 20. DRONES AS DELIVERY
  21. 21. INTERACTIVE SHOPPING WINDOW ADIDAS NEO GERMANY
  22. 22. SEGMENT OF ONE FACEDEALS USA
  23. 23. SO WHAT DOES THIS MEAN FOR 2014
  24. 24. #1 WEARABLES „DATA GLASSES“
  25. 25. GOOGLE GLASS USA
  26. 26. DATA GLASSES GOOGLE GLASS USA
  27. 27. DATA GLASSES ON PRESCRIPTION GOOGLE GLASS USA
  28. 28. VIRTUAL GLASSES SPACEGLASSES META USA
  29. 29. GALAXY GLAS ?
  30. 30. NEW VIRTUAL SCREEN DEVICES OCULUS RIFT USA
  31. 31. VIRTUAL SHELVES CVS UK
  32. 32. TRAVEL EXPERIENCE OCULUS RIFT USA
  33. 33. THAD STARNER
  34. 34. STEVE MANN
  35. 35. #2 GESTURE RECOGNITION
  36. 36. NEW INPUT DEVICES LEAP MOTION USA
  37. 37. GESTURE AD HEINEKEN NETHERLANDS
  38. 38. GESTURE TECH INTEL USA
  39. 39. GESTURE TECH INTEL USA
  40. 40. #3 MOBILE PAYMENT
  41. 41. SEAMLESS HANDSFREE PAYMENT PAYPAL USA
  42. 42. FINGERPRINT PAYMENT iBEACON USA
  43. 43. MEANWHILE IN EUROPE….
  44. 44. ASO = APP STORE OPTIMIZATION
  45. 45. #4 AVOID MEDIA
  46. 46. PAVLOV SOCIAL MEDIA MIT USA
  47. 47. AVOID MEDIA COCA COLA USA
  48. 48. SO WHAT DOES THIS HAVE TO DO WITH ONLINE RETAIL
  49. 49. QUO VADIS ECOMMERCE
  50. 50. #1 FLEXIBLE SCREENS
  51. 51. RETAIL E-COMMERCE CLUBS CATALOGUE ..JUST SHOPPING M-COMMERCE THE END OF SILOS
  52. 52. THESIS 1 EXPLOSION OF DIGITAL RETAIL
  53. 53. LONG TAIL OF ONLINE SHOPS SHOPIFY USA
  54. 54. THESIS 2 ALGORITHMS AND CURATION PUSH CUSTOMISATION
  55. 55. SOCIAL CURATION WANELO USA
  56. 56. THESIS 3 DELIVERIES WILL BE FAST AND PAINLESS
  57. 57. DRONES AS DELIVERY YO SUSHI UK
  58. 58. THESIS 4 SHOPPING WILL BE A CONNECTED EXPERIENCE
  59. 59. NEW INPUT DEVICES LEAP MOTION USA
  60. 60. PAY ONLINE PICK UP IN STORES
  61. 61. CONNECTED CATALOGUES LAND ROVER UK
  62. 62. CONNECTED CATALOGUES TAGGAR UK
  63. 63. INTERNET OF THINGS McDONALDS AUSTRALIA
  64. 64. GOOGLE GLASS COMPARISON CRYSTAL SHOPPER APP USA
  65. 65. DRONES AS DELIVERY OPPIKOPPI ZA
  66. 66. SELF DRIVING CARS NISSAN JAPAN
  67. 67. SEAMLESS HANDSFREE PAYMENT PAYPAL USA
  68. 68. NFC PAYMENT CASINO FRANCE
  69. 69. FINGERPRINT PAYMENT iBEACON USA
  70. 70. INDOOR NAVIGATION BYTE LIGHT UK
  71. 71. SOCIAL MEDIA HOTEL MELIA SPAIN
  72. 72. BRAND CYBER STORES AUDI UK
  73. 73. GAMIFICATION MARKETING MEAT PACK GUATEMALA
  74. 74. THESIS 5 VIRTUAL SHOPS AND PRODUCTS
  75. 75. TAGGING THE REAL WORLD TAGGAR USA
  76. 76. NEW VIRTUAL SCREEN DEVICES OCULUS RIFT USA
  77. 77. VIRTUAL SHELVES CVS UK
  78. 78. BIG DATA PAYMENT SQUARE USA
  79. 79. WILLCALL USA
  80. 80. INNOVATION HACKING
  81. 81. WHY? HACKING
  82. 82. THE MOST COMMON INNOVATION FALLACIES
  83. 83. THE GOLDEN* IDEA TRAP *Also called next big thing THE FUNNEL – IS OLD WAY OF INNOVATING
  84. 84. CORE COMPENDENCIES TRAP
  85. 85. THE BREAKTHROUGH THINKING TRAP THE EUREKA MYTH & THE LONE CREATOR MYTH
  86. 86. OUR MANTRA: IDEAS ARE NOTHING EXECUTION IS EVERYTHING!!
  87. 87. 3 RULES
  88. 88. RULES FOR SUCCESSFUL INNOVATIONS
  89. 89. RULE NO 1 FIND A SOLUTION TO A PROBLEM
  90. 90. RULE NO 2 FIND PRODUCT MARKET FIT
  91. 91. DATAGLASSES AT WORK GOOGLE GLASS USA
  92. 92. CAT CAFE JAPAN
  93. 93. RULE NO 3 CREATE HACKS!
  94. 94. THE NEW WAY HACKING PROTOTYPE IDEA PRODUCTION MARKETING MARKETING
  95. 95. PRESENTED BY NICK SOHNEMANN

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