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The Future of Comfort, Oslo Architecture Triennale 2013
 

The Future of Comfort, Oslo Architecture Triennale 2013

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'The Future of Comfort' presented by Design Scientist and Futurist Melissa Sterry on September 20th 2013 at the Oslo Architecture Triennale, Norway.

'The Future of Comfort' presented by Design Scientist and Futurist Melissa Sterry on September 20th 2013 at the Oslo Architecture Triennale, Norway.

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    The Future of Comfort, Oslo Architecture Triennale 2013 The Future of Comfort, Oslo Architecture Triennale 2013 Presentation Transcript

    • Oslo Architecture Triennale, September 20th 2013 The Future of Comfort Melissa Sterry, Design Scientist & Futurist © Melissa Sterry 2013 All Rights Reserved @melissasterry
    • (Speech note) “Innovating Comfort Whether designing, creating or responding to needs, comfort is essential. How can comfort be a driver for innovation? What are good design strategies for the future?” © Melissa Sterry 2013 All Rights Reserved @melissasterry
    • control of fire
    • (Speech note) “Comfort as an innovation driver is nothing new. One of the earliest and most significant human innovations was driven by the desire for comfort: the control of fire. The ability to make fire endowed our ancient ancestors with heat, light, protection from some predators and cooking, enabling our ancestors to digest food faster - and perhaps to greater enjoy its consumption! Despite the fact that humans have invented many alternatives to fire the electric light, central heating, cookers and such like, the control of fire for warmth, for light, for cooking - and if in the wilds, for protection from predators - remains constant.” © Melissa Sterry 2013 All Rights Reserved @melissasterry
    • earth-sheltered
    • (Speech note) “The control of fire isn’t the only ancient - comfort driven innovation - that we, modern man, still uses. Earth sheltered buildings helped our forebears survive the ilk of ice ages. And yet, earth-sheltered buildings don’t look out of place in the towns and cities of today.” © Melissa Sterry 2013 All Rights Reserved @melissasterry
    • comfort?
    • (Speech note) “However, perceptions of comfort are subjective. For all the comfort that control of fire bestowed upon ancient humans, were many present-day humans to spend a few days living as did our ancestors, they would likely find the experience pretty uncomfortable. Those of us fortunate enough to live above the poverty-line, generally have a fairly narrow perception of what’s ‘comfortable’. We don’t want our building interiors to be too hot, or too cold, too humid, too dark and so on. To that end, we employ myriad innovations to help us remain within our ‘comfort zone’, both within the design and fabric of our buildings - and the items we integrated into those buildings. We’re so accustomed to these things - to these one time innovations - that most of the time, we barely pay attention to them. We assume that we can have heating, air conditioning, lighting, hot and cold running water - and so on, on demand.” © Melissa Sterry 2013 All Rights Reserved @melissasterry
    • parameters?
    • (Speech note) “But at least a few of these creature comforts could be under threat. And for all the calculations - for all the speculations - we can’t be too sure of the scale of that threat. On the surface of it, that’s a pretty tough design brief - innovating for the unknown; ● designing for undefined environmental parameters - just how extreme will our weather systems become? ● just how how large will our population be? - and what percentage will end up living in cities in the future? ● how much - or indeed how little - will we have to share? - by what division will we need to divide whatever resources we have?” © Melissa Sterry 2013 All Rights Reserved @melissasterry
    • brief unknown
    • prototypes Archigram Cedric Price Glenn Small
    • instant comfort Enrico Dini Softkill Design Bryan Allen & Stephanie Smith Mataerial's gravity independent 3D printing system.
    • (Speech note) “3D Printing, DIY technology, Maker-culture and Open Networks are enabling an inclusive design process - a process that embeds citizens at its heart. Part of a much bigger paradigm shift that takes technologies evolved during the Industrial Revolution to enable hi-tech Cottage Industry - the design and manufacturing model is going full circle. The boundaries of possibility are rapidly expanding, as both hi-tech and low-tech ideas and innovations meet in the middle - their interplay evolving yet more possibilities, each tailored to the needs of people and of planet.” © Melissa Sterry 2013 All Rights Reserved @melissasterry
    • Panarchy applied to 3D Printing and maker-culture, presented in Biomimetics: Learning from Life by Melissa Sterry, a chapter in the forthcoming title the Global Science Innovation Handbook.
    • (Speech note) “Flora and Fauna species are adept at adapting to changing environmental conditions - from the incremental to the extreme. Evolved over millennia, many such solutions are comparatively novel, complex and efficient when compared to ours. Bionic City® seeks to answer the question “how would nature design a city?” and examines the potential of biomimetics, biotechnology and bio-Inspiration in the built environment in the now, near and far future. Creating its own original research, concepts and creative works, it also serving as a platform for collaborating and co-creating with pioneering bio-inspired designers, architects, engineers, builders, technologists, scientists and artists worldwide. Bionic City® not only investigates the application of its own research and development, and that of its collaborators and co-creators, but also looks to wider developments in the field of biomimetics and biotechnology to explore how these may converge to create a new built environment paradigm.” © Melissa Sterry 2013 All Rights Reserved @bioniccity
    • more stuff Free to view via Flipboard app for mobile and web. @bioniccity
    • carry on the conversation... find info at melissasterry.com © Melissa Sterry 2013 All Rights Reserved