Social Gold: How to Launch your own CurrencyPresentation Transcript
Launching Your Virtual Currency
Vikas Gupta
Co-Founder/CEO, Social Gold
Virtual Currency Platform
http://getsocialgold.com/
“If I were to build the Linden economy again, I would do it on the
Social Gold platform.”
- John Zdanowski, ex-CFO, Linden Labs
Overview
• Virtual Currency: What, Why
• Part 1: Currency and User Experience
• Part 2: Building it
• Part 3: Optimize, Analyze
• Part 4: Make Money
• Part 5: Create an Economy
What is currency?
What is currency?
“Labour is the real measure of
exchangeable value.
“Wealth is power of purchasing
labour.”
What is currency?
“Labour is the real measure of
exchangeable value.
“Wealth is power of purchasing
labour.”
Value in your economy is in your goods.
Currency is a means, not the end.
“Real World” Examples
“Real World” Examples
“Real World” Examples
Goods,
Services
“Real World” Examples
Goods,
Services
“Real World” Examples
Goods, Travel,
Services Luxury
“Real World” Examples
Goods, Travel,
Services Luxury
“Real World” Examples
Goods, Travel,
Services Luxury
Entertainment
“Real World” Examples
Goods, Travel,
Services Luxury
Entertainment
“Real World” Examples
Goods, Travel,
Services Luxury
Entertainment Entertainment
“Virtual Currency” Examples
“Virtual Currency” Examples
“Virtual Currency” Examples
Goods
“Virtual Currency” Examples
Goods
“Virtual Currency” Examples
Goods Entertainment
“Virtual Currency” Examples
Goods Entertainment
“Virtual Currency” Examples
Goods Entertainment
Games
“Virtual Currency” Examples
Goods Entertainment
Games
“Virtual Currency” Examples
Goods Entertainment
Games Flirting
Why Virtual Currency?
Why Virtual Currency?
• Separate “Value” from “Money”
Why Virtual Currency?
• Separate “Value” from “Money”
• Virtual currency is “cheaper” than “money”
Why Virtual Currency?
• Separate “Value” from “Money”
• Virtual currency is “cheaper” than “money”
• Train User Behavior
Why Virtual Currency?
• Separate “Value” from “Money”
• Virtual currency is “cheaper” than “money”
• Train User Behavior
• Economy around user generated content
How to introduce Virtual Currency?
Part 1: User Experience
Part 1: User Experience
• Currency must be integral to user
experience
Part 1: User Experience
• Currency must be integral to user
experience
• “Experience Economy”
Part 1: User Experience
• Currency must be integral to user
experience
• “Experience Economy”
• Users pay for a memorable experience
Example: A Farming Game
Focus on Experience (Goods)
Free Currency
Labour
Free Currency
Labour
Free Currency
Labour
Free Currency
Currency
Labour
Free Currency
Currency
Part 2: How to Build
Part 2: How to Build
• Balance + Transactions
Part 2: How to Build
• Balance + Transactions
• How “loose” or “correct” you want your
ledger to be?
Part 2: How to Build
• Balance + Transactions
• How “loose” or “correct” you want your
ledger to be?
• Auditable (Sum of transactions = balance)
Part 2: How to Build
• Balance + Transactions
• How “loose” or “correct” you want your
ledger to be?
• Auditable (Sum of transactions = balance)
• Repeatable (Replay the history)
DIY or Partner
DIY or Partner
• Platforms like Social Gold available
DIY or Partner
• Platforms like Social Gold available
• Reduces cost, time to market
DIY or Partner
• Platforms like Social Gold available
• Reduces cost, time to market
• Adds an external dependency
DIY or Partner
• Platforms like Social Gold available
• Reduces cost, time to market
• Adds an external dependency
• Ensure cost per transaction is low
DIY or Partner
• Platforms like Social Gold available
• Reduces cost, time to market
• Adds an external dependency
• Ensure cost per transaction is low
• Compromise real time transactions
DIY or Partner
• Platforms like Social Gold available
• Reduces cost, time to market
• Adds an external dependency
• Ensure cost per transaction is low
• Compromise real time transactions
• “Eventually” auditable/repeatable
DIY or Partner
• Platforms like Social Gold available
• Reduces cost, time to market
• Adds an external dependency
• Ensure cost per transaction is low
• Compromise real time transactions
• “Eventually” auditable/repeatable
• Problems appear at large scale
DIY or Partner
• Platforms like Social Gold available
• Reduces cost, time to market
• Adds an external dependency
• Ensure cost per transaction is low
• Compromise real time transactions
• “Eventually” auditable/repeatable
• Problems appear at large scale
• But lot easier to fix at small scale
Part 3: Optimize
Part 3: Optimize
• What should you measure?
Part 3: Optimize
• What should you measure?
• How do you optimize?
Part 3: Optimize
• What should you measure?
• How do you optimize?
Part 3: Optimize
• What should you measure?
• How do you optimize?
• Good Metrics are actionable
Number of transactions is a good measure of the
health of your economy
Measure Sources vs Sinks
Effective Channels
Price Testing
Revenue Drivers
DIY or Partner
DIY or Partner
• Platforms like Social Gold can do it for you
• Leverage a large suite of tools and
expertise
DIY or Partner
• Platforms like Social Gold can do it for you
• Leverage a large suite of tools and
expertise
• Measure everything
DIY or Partner
• Platforms like Social Gold can do it for you
• Leverage a large suite of tools and
expertise
• Measure everything
• Metrics are useful when data set is large
Part 4: Making Money
Part 4: Making Money
1. Engagement before money
Part 4: Making Money
1. Engagement before money
2. Value is perceived from goods, not currency
Part 4: Making Money
1. Engagement before money
2. Value is perceived from goods, not currency
3. Understand your user demographics
User Experience
User Experience
Weave payments into your
user experience!
User Experience
Weave payments into your
user experience!
e.g., in-Flash Payments by
Social Gold
Payment Methods
Payment Methods
• Credit cards drive majority of the revenue
Payment Methods
• Credit cards drive majority of the revenue
• Mobile phones (teens/international)
Payment Methods
• Credit cards drive majority of the revenue
• Mobile phones (teens/international)
• Pre-paid cards (cash paying users)
Payment Methods
• Credit cards drive majority of the revenue
• Mobile phones (teens/international)
• Pre-paid cards (cash paying users)
• Incentivized Offers (subsidized by
advertisers)
Payment Methods
• Credit cards drive majority of the revenue
• Mobile phones (teens/international)
• Pre-paid cards (cash paying users)
• Incentivized Offers (subsidized by
advertisers)
• Alternate local methods
Subscriptions
Subscriptions
• Long term commitment
Subscriptions
• Long term commitment
• Demonstrate Economic value
Subscriptions
• Long term commitment
• Demonstrate Economic value
• Subscription is a way to save, not pay
Subscriptions
• Long term commitment
• Demonstrate Economic value
• Subscription is a way to save, not pay
• Don’t limit your revenue
Subscriptions
• Long term commitment
• Demonstrate Economic value
• Subscription is a way to save, not pay
• Don’t limit your revenue
• Combine it with currency
Subscriptions
• Long term commitment
• Demonstrate Economic value
• Subscription is a way to save, not pay
• Don’t limit your revenue
• Combine it with currency
• DIY or partner:
Subscriptions
• Long term commitment
• Demonstrate Economic value
• Subscription is a way to save, not pay
• Don’t limit your revenue
• Combine it with currency
• DIY or partner:
• Social Gold, Paypal, Zong
Part 5: Making it an Economy
Part 5: Making it an Economy
• Who controls goods and prices?
Part 5: Making it an Economy
• Who controls goods and prices?
• e.g., Linden Dollar
Part 5: Making it an Economy
• Who controls goods and prices?
• e.g., Linden Dollar
• User generated content
Part 5: Making it an Economy
• Who controls goods and prices?
• e.g., Linden Dollar
• User generated content
• Prices determine by users (market)
Part 5: Making it an Economy
• Who controls goods and prices?
• e.g., Linden Dollar
• User generated content
• Prices determine by users (market)
• Trade against “real” currency
Part 5: Making it an Economy
• Who controls goods and prices?
• e.g., Linden Dollar
• User generated content
• Prices determine by users (market)
• Trade against “real” currency
• “Virtual” Labour creates “real” wealth
Tools
Tools
• Potentially infinite catalog
Tools
• Potentially infinite catalog
• Catalog for UGC (user data, history)
Tools
• Potentially infinite catalog
• Catalog for UGC (user data, history)
• User to User transactions
Tools
• Potentially infinite catalog
• Catalog for UGC (user data, history)
• User to User transactions
• Currency trade, Secondary markets
Tools
• Potentially infinite catalog
• Catalog for UGC (user data, history)
• User to User transactions
• Currency trade, Secondary markets
• Deep Analytics and Fraud Control
Summary
Summary
• Currency is a means, not the end
Summary
• Currency is a means, not the end
• Engage before you monetize
Summary
• Currency is a means, not the end
• Engage before you monetize
• Build infrastructure to scale at low cost
Summary
• Currency is a means, not the end
• Engage before you monetize
• Build infrastructure to scale at low cost
• Actionable Metrics
Summary
• Currency is a means, not the end
• Engage before you monetize
• Build infrastructure to scale at low cost
• Actionable Metrics
• UGC creates an “economy”