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(발제)Collaborative use of mobile phones for brainstorming+Mobile HCI'10, Portugal - Andres Lucero / 정영찬 x 2012 winter
(발제)Collaborative use of mobile phones for brainstorming+Mobile HCI'10, Portugal - Andres Lucero / 정영찬 x 2012 winter
(발제)Collaborative use of mobile phones for brainstorming+Mobile HCI'10, Portugal - Andres Lucero / 정영찬 x 2012 winter
(발제)Collaborative use of mobile phones for brainstorming+Mobile HCI'10, Portugal - Andres Lucero / 정영찬 x 2012 winter
(발제)Collaborative use of mobile phones for brainstorming+Mobile HCI'10, Portugal - Andres Lucero / 정영찬 x 2012 winter
(발제)Collaborative use of mobile phones for brainstorming+Mobile HCI'10, Portugal - Andres Lucero / 정영찬 x 2012 winter
(발제)Collaborative use of mobile phones for brainstorming+Mobile HCI'10, Portugal - Andres Lucero / 정영찬 x 2012 winter
(발제)Collaborative use of mobile phones for brainstorming+Mobile HCI'10, Portugal - Andres Lucero / 정영찬 x 2012 winter
(발제)Collaborative use of mobile phones for brainstorming+Mobile HCI'10, Portugal - Andres Lucero / 정영찬 x 2012 winter
(발제)Collaborative use of mobile phones for brainstorming+Mobile HCI'10, Portugal - Andres Lucero / 정영찬 x 2012 winter
(발제)Collaborative use of mobile phones for brainstorming+Mobile HCI'10, Portugal - Andres Lucero / 정영찬 x 2012 winter
(발제)Collaborative use of mobile phones for brainstorming+Mobile HCI'10, Portugal - Andres Lucero / 정영찬 x 2012 winter
(발제)Collaborative use of mobile phones for brainstorming+Mobile HCI'10, Portugal - Andres Lucero / 정영찬 x 2012 winter
(발제)Collaborative use of mobile phones for brainstorming+Mobile HCI'10, Portugal - Andres Lucero / 정영찬 x 2012 winter
(발제)Collaborative use of mobile phones for brainstorming+Mobile HCI'10, Portugal - Andres Lucero / 정영찬 x 2012 winter
(발제)Collaborative use of mobile phones for brainstorming+Mobile HCI'10, Portugal - Andres Lucero / 정영찬 x 2012 winter
(발제)Collaborative use of mobile phones for brainstorming+Mobile HCI'10, Portugal - Andres Lucero / 정영찬 x 2012 winter
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(발제)Collaborative use of mobile phones for brainstorming+Mobile HCI'10, Portugal - Andres Lucero / 정영찬 x 2012 winter

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  • 1. é 정영찬
  • 2. yc 2012W Collaboration Use of Mobile Phones for Brainstorming SNU GSCST UXlab Andrés Lucero Jaakko Keränen Hannu Korhonen MobileHCI 2010 Nokia Research Center
  • 3. <Collaborative Use of Mobile Phones for Brainstorming>SNU_GSCST_UXlab @now 2 Post - it Notes for teamwork 1/20 회의 다른 방법으로? 모바일 폰으로?
  • 4. <Collaborative Use of Mobile Phones for Brainstorming>SNU_GSCST_UXlab Contents 3 Introduction Background & Related work Prototype Evaluation Conclusion
  • 5. <Collaborative Use of Mobile Phones for Brainstorming>SNU_GSCST_UXlab Introduction 1 4 traditionally been utilized for personal and individual use Mobile Phones wireless network handheld computing shared-multiuser experiences and interactions Social and Spatial Interactions PlatformOur the mindmap prototype
  • 6. <Collaborative Use of Mobile Phones for Brainstorming>SNU_GSCST_UXlab Introduction 1 5 Prototype Evaluation 협업을 위한 브레인스토밍 마인드맵 정량평가 정성평가 이 논문은..
  • 7. <Collaborative Use of Mobile Phones for Brainstorming>SNU_GSCST_UXlab Background 2 6 Probes Study 기술사용 행태 기술인식 조사 mixed nationality laptop use 14 Participants sharing switching SSI Platform co-design sessions mixed nationality 14 Participants SSI 이용 행태 조사
  • 8. <Collaborative Use of Mobile Phones for Brainstorming>SNU_GSCST_UXlab 2 7 Tangible User Interfaces Related work data object data tile(Rekimoto.J) I/O brush(Ryokai.K) Peephole(Luyten.K) Siftables(Merrill.D) 가장 비슷한 작업 single user based VS Multi user based but
  • 9. <Collaborative Use of Mobile Phones for Brainstorming>SNU_GSCST_UXlab Prototype Design 4 8 테이블 metaphor Touch Interfaces 서로 주고받으며 회의할 수 있도록 센서가 아니라 finger gesture로 connect, orientation 가속도 센서를 이용한 물리적 Bumping의 한계(언제나 연결)
  • 10. <Collaborative Use of Mobile Phones for Brainstorming>SNU_GSCST_UXlab Prototype Design 4 9 2 modes of Use default 1:1 scale view overview
  • 11. <Collaborative Use of Mobile Phones for Brainstorming>SNU_GSCST_UXlab Interaction Techniques Prototype 4 10 대부분의 인터랙션은 1:1 scale view에서 가능하다. 오버뷰에서는 다른 뷰들을 panning하기위해 인터랙션이 제한된다. 긴터치 edit mode 이동, 수정, 작성 노트끼리 겹치게하면 연결된다(parenting) delete gesture http://www.youtube.com/watch?v=-I6kEii03wo
  • 12. <Collaborative Use of Mobile Phones for Brainstorming>SNU_GSCST_UXlab Implementation Prototype 4 11 Nokia N900 Open Linux based, C++ Qt 4.5 framework Wi-fi network Bluetooth Network 안정성을 위해 dual network 사용 UI : Open GL ES 2.0 내장 가속 센서
  • 13. <Collaborative Use of Mobile Phones for Brainstorming>SNU_GSCST_UXlab Tasks Evaluation 5 12 Participants Probes study Co-design sessions 참석학생 8 male, 1 female age 22 - 47 6 technical, 3 non-technical 3 groups of 3 participants recorded on video 30min 30min 30min 프로토타입 인터랙션 설명 및 체험 자유주제 10개이상노트 마인드맵 그리기 인터뷰 AttrakDiff 설문
  • 14. <Collaborative Use of Mobile Phones for Brainstorming>SNU_GSCST_UXlab Evaluation 5 13 Quantitative Results Attrakdiff http://www.attrakdiff.de/ http://www.allaboutux.org/attrakdiff 상호작용성 평가 척도 Word pair를 제시하고 더 가까운쪽에 표시 Pragmatic Quality (PQ) Hedonic Quality - stimulation (HQ -S) Hedonic Quality - Identity (HQ -I) Attractiveness (ATT) 자극적, 흥미로움 호기심을 불러일으킴 매력적임 Hedonic Q Pragmatic Q 중간정도 개선 여지가 있음 P사이의 동의정도
  • 15. <Collaborative Use of Mobile Phones for Brainstorming>SNU_GSCST_UXlab Evaluation 5 14 Qualitative Results 서로 다른 논의 전략을 가능하도록 한다. 각자 특정 역할(만들기, 자료공급, 틀 잡기, 토론, 의사결정)을 했다. 2, 3번째 세션에서는 이 역할들이 shift 협업을 지원한다. “(This application) is interesting, something new. It’s like teamwork.” [P4] “It’s collaborative, it gets more things out of everybody. It's good at discussing things, you get new ideas with these trees.” [P5] But 한 번에 하나의 노트만 만들 수 있는 것은 제한적 화면이 작아 다른 사람이 작업할 때는 안보인다. 테이블을 옮기는것보다 노트를 옮기는 것이 더 직관적 뷰를 나눈 것은 좋았다. gesture가 좋았다.(delete)
  • 16. <Collaborative Use of Mobile Phones for Brainstorming>SNU_GSCST_UXlab Conclusion 6 15 1. 프로토타입 제작 -> 평가 2. gesture를 통해 다른 디바이스와의 연결과 접근 각도 문제를 해결했다. 3. Position tracking sensor를 이용해 추후 연구를 시도할 것. Discussion +1. 프로토타입의 경우 글보다 영상이 좋다. 그러나 논문화가 숙제. 2. SSIs는 같은 공간에 있는 것을 전제로 한다. 그런데, 왜 굳이 모바일로. 종이보다 무엇이 더 편한가 논의+서기 프로젝터와 무엇이 다른가 3. 면대면 comm의 장점이 많은데, 오히려 이러한 부분을 방해할지도. 4. 프로토타입 개발시 논문은 이렇게..
  • 17. End

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