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Digitizing your Business Model
Digitizing your Business Model
Digitizing your Business Model
Digitizing your Business Model
Digitizing your Business Model
Digitizing your Business Model
Digitizing your Business Model
Digitizing your Business Model
Digitizing your Business Model
Digitizing your Business Model
Digitizing your Business Model
Digitizing your Business Model
Digitizing your Business Model
Digitizing your Business Model
Digitizing your Business Model
Digitizing your Business Model
Digitizing your Business Model
Digitizing your Business Model
Digitizing your Business Model
Digitizing your Business Model
Digitizing your Business Model
Digitizing your Business Model
Digitizing your Business Model
Digitizing your Business Model
Digitizing your Business Model
Digitizing your Business Model
Digitizing your Business Model
Digitizing your Business Model
Digitizing your Business Model
Digitizing your Business Model
Digitizing your Business Model
Digitizing your Business Model
Digitizing your Business Model
Digitizing your Business Model
Digitizing your Business Model
Digitizing your Business Model
Digitizing your Business Model
Digitizing your Business Model
Digitizing your Business Model
Digitizing your Business Model
Digitizing your Business Model
Digitizing your Business Model
Digitizing your Business Model
Digitizing your Business Model
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Digitizing your Business Model

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Ideas for an organization that is looking to develop new digital business models to support revenue streams and future-proof the business.

Ideas for an organization that is looking to develop new digital business models to support revenue streams and future-proof the business.

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  • ConvenientIt's volunteerism that fits into your schedule when you have time - typically (but not necessarily) via an internet connected device such as a personal computer or mobile phone. In practice, to achieve this level of convenience, there is often no training or vetting necessary by the nonprofit.Bite-sizedVolunteer tasks are broken into small(-ish) pieces, so that you can complete a task in the time you have available (whatever that time may be).CrowdsourcedThe nonprofit that needs help asks a large(-ish) group for assistance. Micro-volunteers who have the time, interest, and skills (ideally), and who may be previously unknown to the nonprofit, do the work.Network-managedThe time demands of the manager (e.g. a nonprofit staffer) are reduced by distributing as much of the project management and quality review as possible to the network of micro-volunteers. This work management method differs from a top-down model of project management.
  • Micro-actions can be conducted anywhere, at any time and so therefore people can control the environment in which they volunteer their time, thereby making it potentially safer than traditional volunteer opportunitiesMost micro-actions are non-committal, which means that one of the barriers that inhibits people to perform traditional volunteering, has now been stripped away. You can dip in and dip out whenever you wantPeople who are shy and uncomfortable with a group of strangers might feel more at home with micro volunteering as they can now volunteer in their own companyYou get more bang for your buck time wise. People who perform traditional philanthropy and who want to do more, now have the option to achieve more in between their traditional philanthropic commitmentsIt empowers people to realise they can make a difference, as they can now do something that benefits a worthy cause on their own terms, which gives them greater control over the difference they can makeYou can do it while watching telly, on the bus or in your pyjamas. You're not restricted to being at a certain place at a certain time anymore. Volunteering can go wherever you go.
  • Transcript

    • 1. Digital Business Model Presentation<br />Presented by Team Two:<br />Robin Ray<br />SurajAtreya<br />Beatriz Briones<br />Alex Lund<br />Anna Arancon<br />Adriana Mancilla<br />
    • 2. Overview of Organization <br />
    • 3. Overview of Organization <br />Target Audience: <br /><ul><li> Government or International Organizations
    • 4. Private Donors
    • 5. NGOs
    • 6. Private Employers
    • 7. General public</li></li></ul><li>Services Offered<br />Counting<br />Working to officially recognized identification for adolescent girls<br />Collecting data on adolescent girls and disaggregate it by age and gender to asses whether programs are reaching adolescent girls <br />
    • 8. Investing<br />Increasing funding for adolescent girls <br />Expanding opportunities for girls to attend secondary school<br />Re focusing HIV - AIDS prevention <br />Re orienting health delivery systems to work fro adolescent girls<br />Economically empowering adolescent girls by building and protecting their assets<br />Services Offered <br />
    • 9. Advocating<br />Making the law work for adolescent girls<br />Equipping adolescent girls to advocate themselves in their communities<br />Mobilizing communities, families, men and boys to support adolescent girls <br />Services Offered <br />
    • 10. Geographical Markets<br />NGOs and Government<br /><ul><li>Latin America
    • 11. India
    • 12. Bangladesh
    • 13. Africa
    • 14. Donors
    • 15. UK
    • 16. Canada
    • 17. US
    • 18. Australia
    • 19. Western Europe </li></li></ul><li>Current Business Model <br />C Segments<br />Partner Network<br />Key Activities<br />Offer<br />C Relationship<br /><ul><li>Raise awareness about empowering adolescent girls as a solution to global poverty.
    • 20. Influence and leverage policy makers to incorporate adolescent girls into their program and their police.
    • 21. Motivate practitioners and NGOs to build their girl expertise
    • 22. Tax reductions
    • 23. Corporate Social Responsability
    • 24. Training programs for NGOs
    • 25. Advocate
    • 26. Count
    • 27. Invest
    • 28. Global giving
    • 29. Local government
    • 30. Local Ngos
    • 31. Businesses
    • 32. United Nation Foundation
    • 33. Coallition for adolescent Girls
    • 34. Those who work for girls
    • 35. Government
    • 36. International organizations
    • 37. Private donor
    • 38. Practitioner or NGOs
    • 39. Private employer </li></ul>Key Resources<br />D Channels<br /><ul><li>Volunteers
    • 40. Paid staff
    • 41. Strong </li></ul>relationships<br />Information gathering <br /><ul><li>Online donations
    • 42. Corporate partners donations
    • 43. Text messages
    • 44. Volunteering</li></ul>Benefit Streams <br /><ul><li>Donations
    • 45. Volunteering
    • 46. Influencers «spreading the word»</li></li></ul><li>Current Business Model <br />
    • 47. Framework for Costumer Motivation <br /><ul><li>NGOs / CEOs
    • 48. Individual doners / Private /Companies
    • 49. Government</li></li></ul><li>Framework for Understanding Consumer Motivation<br />NGOs<br />Private Employers<br />Aspiration<br />Frustration<br />High involvemnt<br />Government<br />Companies<br />Irritation<br />Fun<br />Low involvement<br />Individual Doners <br />Positive<br />Negative<br />
    • 50. Crowdsourcing <br />Gamification<br />Aggregation<br />12<br />Potential Business Models<br />
    • 51. Crowd Sourcing<br />Benefits<br />Offers Brisk Economical Solutions<br />Access to a Much Larger Talent Pool<br />Better Understanding of Customer Needs<br />Leverage expertise throughout the world<br />
    • 52. Gamification<br />Brands get customer engaged or monetize their virtual goods<br />Companies get revenue from the brands to allocate them on the games<br />Measurement and results are communicated <br />Game company creates a game and makes it popular <br />Brands join the games to advertise or sell virtual goods<br />3<br />4<br />5<br />1<br />2<br /><ul><li> In-game advertising is thriving.
    • 53.  Gaming connects brands to valuable audiences
    • 54. In-game advertising works.
    • 55. In-game advertising is measurable, inexpensive and easy to do.
    • 56. Buying and selling virtual goods is becoming mainstream.</li></li></ul><li>Aggregation<br />Community rates and the most popular content is shown<br />Encourages sharing <br />Monetize and Sustain <br />Portal feeds information from many sources<br />Users recommend content<br />3<br />4<br />5<br />1<br />2<br />Content sourced <br />Users rate content<br />Measurable and scalable<br />Large accessibility<br />
    • 57. Accesibility and Attractiveness <br />16<br />ATTRACTIVENES<br />22<br />CS<br />G<br />A<br />10<br />22<br />10<br />ACCESIBILITY<br />
    • 58. 1-9-90 Rule <br />17<br />
    • 59. Selected Business Model<br />
    • 60. Volunteers<br />Awareness<br /><ul><li>Micro volunteering
    • 61. Domainengagement
    • 62. Social Media
    • 63. Brands</li></ul>Share results<br /><ul><li>Social Media
    • 64. Brands</li></ul>Funding<br /><ul><li>Fundraising
    • 65. Community
    • 66. Gaming
    • 67. Mobile
    • 68. Transactions</li></ul>Business Model<br />
    • 69. Justification<br />Talent: tap creative and inspired participants whom you can leverage to create results<br />Affordability: breaking it down into smaller and more focused pieces<br />Expertise: only people with expertise in that particular area will engage<br />Speed: The “crowd” can do it! and with quality<br />Ripple effect: information can be disseminated from community to community to broaden its impact. <br />20<br />
    • 70. Motivations to participate<br />21<br />
    • 71. Social Media Channels<br />Functionality:<br /><ul><li>Adopt a Project
    • 72. Share your Project
    • 73. Ask your community to join
    • 74. Request Funding
    • 75. Share Updates </li></li></ul><li>Social Media Channels<br />Benefits:<br /><ul><li>Deep relationships and engagement
    • 76. Extensive reach
    • 77. Easy to participate
    • 78. Facilitates crowdsourcing
    • 79. 51% of donors prefer giving online</li></li></ul><li>Cases:<br />Social Media Channels<br />
    • 80. Mobile Channels<br />Functionality:<br /><ul><li>Access the mobile website
    • 81. Process payments through a mobile phone
    • 82. Receive notifications on the status of the project
    • 83. Send messages to friends for support</li></li></ul><li>Mobile Channels<br />Benefits:<br /><ul><li>High Open Rate
    • 84. Lower resistance to spending
    • 85. Simple method to donate
    • 86. Real time engagement with users </li></li></ul><li>Mobile Channels<br />Case Studies:<br />
    • 87. Girl Effect – Collaboration with Brands<br />Stories: Know about girls – photos, words, art<br />Stories: Know about girls – photos, words, art<br />User sharing to friends, donate, contribute<br />Comment, rate, acquire points<br />Collaboration with Brands – Cause Marketing<br />Brands incentivize users and / or Girl Effect<br />User engagement with Brands, PR<br />
    • 88. Some examples <br />
    • 89. Micro-volunteering<br />
    • 90. Microvolunteering<br />Benefits:<br />Case Study:<br />Convenient<br />Crowd-sourced<br />Network-managed<br />
    • 91. Transactions<br />
    • 92. Transactions<br />Benefits:<br />Case Study:<br />Convenient and simple<br />Wow people everyday in every way<br />Privacy and security<br />
    • 93. Domain engagement<br />Expertisesupport<br />Emotional support<br />GIRL PROJECT<br />Job generation<br />
    • 94. Benefits<br /><ul><li>Securing Girls projects to succeed
    • 95. Bigger support for Girls
    • 96. People keen on sharing knowledge
    • 97. Giving supporters social recognition</li></li></ul><li>36<br />Benefits<br /><ul><li>Securing Girls don´t get pulled down by their environment
    • 98. Provinding a support network to Girls
    • 99. Profesionals get recognition and practice (pre graduates)</li></li></ul><li>Domain Engagement<br />Company or institution´s need<br />Freelancers<br />FUND RASING<br />Deliverables<br />
    • 100. FUNDRAISING<br />
    • 101. COMMUNITY<br />
    • 102. Gaming<br />GameIndustry<br />Creation<br />Monetize<br />Virtual Goods<br />Revenue<br />
    • 103. Some examples <br />TaamiNutz on Farmville<br />GEO Location VOLVO on MyTown<br />
    • 104. Volunteers<br />Awareness<br /><ul><li>Micro volunteering
    • 105. Domainengagement
    • 106. Social Media
    • 107. Brands</li></ul>Share results<br /><ul><li>Social Media
    • 108. Brands</li></ul>Funding<br /><ul><li>Fundraising
    • 109. Community
    • 110. Gaming
    • 111. Mobile
    • 112. Transactions</li></ul>Business Model<br />
    • 113. Girl Effect + Digital Business Model<br />VIDEO <br />
    • 114. Thank You!<br />Questions? <br />

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