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Review on the effective use of augmented reality to people with special skills
Review on the effective use of augmented reality to people with special skills
Review on the effective use of augmented reality to people with special skills
Review on the effective use of augmented reality to people with special skills
Review on the effective use of augmented reality to people with special skills
Review on the effective use of augmented reality to people with special skills
Review on the effective use of augmented reality to people with special skills
Review on the effective use of augmented reality to people with special skills
Review on the effective use of augmented reality to people with special skills
Review on the effective use of augmented reality to people with special skills
Review on the effective use of augmented reality to people with special skills
Review on the effective use of augmented reality to people with special skills
Review on the effective use of augmented reality to people with special skills
Review on the effective use of augmented reality to people with special skills
Review on the effective use of augmented reality to people with special skills
Review on the effective use of augmented reality to people with special skills
Review on the effective use of augmented reality to people with special skills
Review on the effective use of augmented reality to people with special skills
Review on the effective use of augmented reality to people with special skills
Review on the effective use of augmented reality to people with special skills
Review on the effective use of augmented reality to people with special skills
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Review on the effective use of augmented reality to people with special skills

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  • 1. P. H. Yannakopoulos, A.A. Fotopoulos, I.A. Konidas, A. I. Smyrnakis,A. H. Talavari, Ch. N. TasiopoulosREVIEW ON THE EFFECTIVE USE OFAUGMENTED REALITY TO PEOPLE WITHSPECIAL SKILLSInternational Scientific ConferenceeRA-62011
  • 2. 2• We have live view of real world environment, inwhich details are augmented by a PC using sensorinputs. Not visual recreation of an environment that isnot real, as Virtual Reality does.• Augmented Reality supplements real world in steadof completely re-creating it like Virtual Reality does.[A Survey of Augmented Reality,Ronald T. Azuma, 1997][A Survey of Augmented Reality,Ronald T. Azuma, 1997]
  • 3. 3• Augmented Reality is when a PC is usedas tool to make a task easier for ahuman to perform. Visual objects includemore information than a human candetect with his senses.• Physiotherapists and doctors agree thatAugmented Reality helps patients’rehabilitation.Fig.: http://www.extratech.gr[A Survey of Augmented Reality,Ronald T. Azuma, 1997]
  • 4. 4[Fig. 1, Augmented Reality for Rehabilitation of CognitiveDisabled Children: A Preliminary Study, Richard et. al., 2007]
  • 5. 5• A non-immersive recreational and educational augmentedreality application, dedicated in aiding disabled pupils byallowing them to handle virtual objects in a simple andintuitive way.• Four virtual fruits are placed randomly on the left page of thebook. Pupils are asked to place the identical virtual fruits intothe same position on the right page.[Augmented Reality for Rehabilitation of Cognitive DisabledChildren: A Preliminary Study, Richard et. al., 2007]
  • 6. 6• After finishing pairing, the program uses virtual cues ( blueand red circles) to help the kid recognise any mistakes thatmight have done.• There are also auditory cues in order to give more help to thekids.[Augmented Reality for Rehabilitation of Cognitive DisabledChildren: A Preliminary Study, Richard et. al., 2007]
  • 7. 7• For the application’s development, Microsoft Visual C++ 6.0and OpenGL Library were used.• A webcam was used for patternrecognition.• 3D models built with 3DStudioMax.[Augmented Reality for Rehabilitation of Cognitive DisabledChildren: A Preliminary Study, Richard et. al., 2007]
  • 8. 8• The research team end up with the conclusion that theapplication has many pedagogical purposes.• It is easy for teachers or parents to implement it at school orat home, respectively.• The application’s difficulty level can be adjusted to meet thedemands from a wide range of ages.[Augmented Reality for Rehabilitation of Cognitive DisabledChildren: A Preliminary Study, Richard et. al., 2007]
  • 9. • A research team usedAugmented Reality to copewith a 25-year-old woman’scockroach phobia. Virtualcockroaches were displayedon the woman’s hands. Aftersome sessions, her phobia forcockroaches has beeneliminated.9[Fig. 3, Computers in Human Behavior,Botella et. al., 2009][Computers in Human Behavior,Botella et. al., 2009]
  • 10. • A camera attached at woman’shead-mounted display (HMD)enabled her to see the realworld around her.• A relatively old fashionedcomputer added the virtualcockroaches that weredesigned using 3DStudio andexported in VRML format to theenvironment.10[Treating Cockroach PhobiaWith Augmented Reality,Botella et. al., 2010][Fig. 1, Treating Cockroach Phobia WithAugmented Reality, Botella et. al., 2010]
  • 11. 11• Post-stroke therapy carried out in an enhancedenvironment, leads to faster rehabilitation.• The fact that Augmented Reality system automates sometherapy procedures, allows therapist to supervise morepatients simultaneously.• The patient can see his hand moving into a virtualenvironment, through a Head Mounted Display (HMD).[Evaluating the Post-Stroke PatientsProgress Using an Augmented RealityRehabilitation System,Alamri et. al., 2009]
  • 12. The necessary equipmentis the following: A webcam A head mounteddisplay (HMD) A data glove The decision supportengineo The webcam captures thereal environment.o The head mounted displayrenders the processedscene back to the patient.12[Evaluating the Post-Stroke PatientsProgress Using an Augmented RealityRehabilitation System,Alamri et. al., 2009]
  • 13. • The first exercise asks thepatient to move a mugnumerous times, back andforth a shelf.• The patient must follow thepath provided by the PC.• The PC program fillsrandomly the shelf withvirtual objects.13[Evaluating the Post-Stroke PatientsProgress Using an Augmented RealityRehabilitation System,Alamri et. al., 2009]
  • 14. • In the second exercise, thepatient has to move a realobject into 3 dimensions,following a predefined plot.• The exercise reviews thepatient’s ability to keep thehand as steady as possible.14[Evaluating the Post-Stroke PatientsProgress Using an Augmented RealityRehabilitation System,Alamri et. al., 2009]
  • 15. • Using ultrasonic sensorsto generate a 3-D baby’smodel.• Ability to examine thefetus and plan aCaesarean in advancewith high accuracy andcompletely harmless.15Fig. 2, Virtual fetus inside womb of pregnant patient.[A Survey of Augmented Reality,Ronald T. Azuma, 1997]
  • 16. • Using Augmented Realityto help guide the needleduring a breast tumorbiopsy.• More accurate results• Less error chances16[A Survey of Augmented Reality,Ronald T. Azuma, 1997]Fig. 3, Mockup of breast tumor biopsy.
  • 17. • Augmented reality can be used toforestall traffic accidents. Road-line highlighting and closing carnotification are only someexamples.• For many years AugmentedReality is used at football courts tohelp referees with their decisions.17Photos:motorauthority.comaugmented.org
  • 18. 18• People with special skills can be extremely assisted in their everyday lifewhile Augmented Reality is able to ease their pain.• New elements and devices enable and improve clinical utility ofevidence-based treatments.• Mobile devices interventions can assist with management of chronicdiseases.• Augmented Reality can be used for improving physical activity &kinesiology.[Evaluating the Post-Stroke Patients Progress Using anAugmented Reality Rehabilitation System, Alamri et. al., 2009]
  • 19. 19• Mental reaction in front of virtual entities of disabled children.• Improving children decision making through 2D & 3D plant entities.• Autistic & trisomic children could express positive emotions.• New teaching methods can be developed with emphasis ondisabled children using more playful ways.[Augmented Reality for Rehabilitation of Cognitive DisabledChildren: A Preliminary Study, Richard et. al., 2007]
  • 20. 20• Children treatment for emotional problems using cognitivebehavior therapy principles & augmented reality.• Augmented Reality is a really promising scientific field thatinvolves numerous specialties.• Further Research & Development in Augmented Reality isimperative.[A Survey of Augmented Reality, Ronald T. Azuma, 1997]

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