Flip Book

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Flip Book

  1. 1. Creating a Flip Book will count towards meetingOutcome 2 of the Unit: Creating basic animation effects in traditional formats.
  2. 2. It will also help to developing your understanding of using sequential images in the creation of animation and the principles of persistence of vision. This should make understanding more advanced animation techniques easier.
  3. 3. Plus, It’s FUN!
  4. 4. Plus, It’s FUN! … I hope…!
  5. 5. Plus, It’s FUN! … I hope…!And could become the basis for your computer animation.
  6. 6. The simplest way of making an animation without using a camera.
  7. 7. Landscape format is best (better for digitising later).
  8. 8. Begin drawing your character on the last page of the flip book (this will be the start of the animation).
  9. 9. Ideally your paper will be thin enough that when you move onto the next page you can see through to the position of the character on the first page and draw it again with a slight adjustment. This is frame two of your animation.
  10. 10. And so on… the distance between drawings willdetermine the rate your animation “plays” at. The greater the distance the quicker the action.
  11. 11. Keep your drawing simple – remember this is a simple experiment in animation timing, not design.

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