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Wii Hab Works Cited
 

Wii Hab Works Cited

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    Wii Hab Works Cited Wii Hab Works Cited Document Transcript

    • Works Cited<br />The following is a list of references (journal articles, websites, brochures, & anecdotal evidences) related to the Nintendo Wii™. These references have been broken down into sub-categories. The first category is Therapeutic Application. References listed under “Therapeutic Application” are those that have some relationship to the utilization of the Nintendo Wii™ as a therapeutic tool. The second category is Energy Expenditure & Physiological Response. References listed under “Energy Expenditure & Physiological Response” are studies that provided evidence concerning the physiological changes people go through while playing specific Nintendo Wii™ video games. The third category is Other Related Material. These references are important to Wii-related research and provide important unique information to aid individuals in therapeutic applications of the Nintendo Wii™. The final category is Wii Injuries. References listed under “Wii Injuries” are either studies or comments published concerning Nintendo Wii™ related patient injuries.<br />Disclaimer: The intent of this material is to be use as a reference. The information provided here does not replace any clinical expertise and should be agreed locally within each department before implementation. The content is not intended as a substitute for professional medical advice, diagnosis, or treatment and does not constitute professional medical advice, diagnosis, or treatment plans. Never disregard professional medical advice because of the information printed here.<br />
      • Therapeutic Application
      • Bower, K. (2009, May 7). Should we try to make them go to Wiihab? The use of the Wii in rehabilitation from brain injury [PowerPoint]. Victoria, Australia: Health Informatics Society of Australia. Retrieved February 16, 2010, from http://www.healthbeyond.org.au/files/u2/hb_bower.pdf
      • Briggs, K. & Kappenman, W. (2009). Serious Gaming Instructions and Therapeutic Applications for the Nintendo Wii. Innovations in VirtualSim Rehab [Website]. Retrieved February 9, 2010 from http://www.virtualsimrehab.com/publications_wii.html .
      • British Association of Chartered Physiotherapists in Amputee Rehabilitation. (2009). The BACPAR guide for use of Nintendo Wii Fit in the department. London, UK: The Chartered Society of Physiotherapy. Retrieved February 11, 2009 from http://www.wiihabilitation.co.uk/amputees.shtml
      • British Chiropractic Association. (2006, December 19). The Wii warm up; the British Chiropractic Association advises how to avoid Wii-injuries this yuletide [Brochure]. Reading, UK: British Chiropractic Association. Retrieved February 11, 2010 from http://www.chiropractic-uk.co.uk/gfx/uploads/textbox/Press%20releases/0244104a%20Wii%20Warm%20Up.pdf
      • Brosnan, S. (2009, March). The potential of Wii-rehabilitation for persons recovering from acute stroke. Physical Disabilities Special Interest Section Quarterly. Bethesda, MD: The American Occupational Therapy Association.
      • Burdea, G., Blois, T., Ching, E., Halton, J., Lopetinsky, B., & Drysdale, V. (2008, August). Tutorial 1: Nintendo Wii-based rehabilitation [Abstract]. Virtual Rehabilitation 2008, 25 – 27 August 2008 (pp. x). New York, NY: The Institute of Electrical and Electronics Engineers. Retrieved October 21, 2008, from the IEEE Xplore database.
      • Cerra-Tyl, D. (Ed.) (2008). Brain Injury Wii Training [Newsletter]. Beechwords, pg 5. Langhorne, PA: Beechwood Rehabilitation Services. Retrieved February 12, 2009, from http://www.beechwoodrehab.org/PDF%20files/BEECHWORDS%20Summer%202008.pdf
      • Conway, D. P., & Flagg, K. (2009, January 14). Use of video gaming in rehab. Hope College distinguished lecture series. Holland, MI: Hope College Kinesiology Department. Available at http://www.hope.edu/academic/kinesiology/athtrain/dlssm/docs/Wiihab.ppt
      • Deutsch, J. E., Borbely, M., Filler, J., Huhn, K., & Guarrera-Bowlby, P. (2008, October). Use of a low-cost, commercially available gaming console (Wii) for rehabilitation of an adolescent with cerebral palsy. Physical Therapy, 88(10), 1196-1207. Alexandria, VA: The American Physical Therapy Association.
      • Deutsch, J. E., Robbins, D., Morrison, J., & Guarrera Bowlby, P. (2009, June 29). Wii-based compared to standard of care balance and mobility rehabilitation for two individuals post-stroke. Virtual Rehabilitation International Conference 2009, June 29, 2009 – July 2, 2009 (pp. 117 – 120). Retrieved November 12, 2009, from the IEEE Xplore database.
      • Dixon, T. (2008, April). A Wii spot of fun. Australian Ageing Agenda, March/April 2008, pp. 28 – 31. Retrieved February 16, 2009, from http://www.volqld.org.au/forms/wii-three.pdf
      • Enam, N., & Turner, D. (2009, June 22). Nintendo Wii as a modality in TBI rehabilitation. Carlisle, PA: Brain Injury Association of Pennsylvania, Inc. Retrieved February 12, 2009, from http://www.biapa.org/atf/cf/%7BE07F6363-A589-41AA-B9C1-990FEE288F44%7D/Nintendo.pdf
      • Glenrose Rehabilitation Hospital. (2008). Guidelines for use of the Nintendo Wii in pediatric physical therapy [Brochure]. Edmonton, Canada: Capital Health Edmonton Area.
      • Glomstad, J. (2008, August 18). Virtual fitness, are Wiis, iPods and other technology helping us get healthy? Advance for Occupational Therapy Practitioners, 24(17), August 18, 2008, pp. 16 – 46. Retrieved February 16, 2010, from http://occupational-therapy.advanceweb.com/Article/Virtual-Fitness.aspx
      • Goggans, J. D. (2008, October). Integrating video games into a rehabilitation unit. ARN Network, 25(5), 1. Glenview, IL: Association of Rehabilitation Nurses. Retrieved February 9, 2010 from https://www.rehabnurse.org/members/network.html .
      • Goldberg, G., Rubinsky, H., Irvin, E., Linneman, E., Knapke, J., & Ryan, M. (2008, September). #0034, Doing WiiHab: Experience with the Wii video game system in acquired brain injury rehabilitation [Abstract]. Journal of Head Trauma Rehabilitation, 23(5), 350. Alphen aan den Rijn, the Netherlands: Wolters Kluwer Health, Inc.
      • Halton, J. (2008). Rehabilitation with Nintendo’s Wii [Brochure]. Edmonton, Canada: Glenrose Rehabilitation Hospital.
      • Halton, J. (2008, January). Virtual rehabilitation with video games: a new frontier for occupational therapy. Occupational Therapy Now, 10(1), 12-14. Ottawa, Canada: Canadian Association of Occupational Therapists.
      • Herz, N. B. (2009, April 20). The Wii and Occupational Therapy. OT Practice, 19-25. Bethesda, MD: The American Occupational Therapy Association.
      • Herz, N. B. (2009). The Nintendo Wii© and PD. PARKINSON Report, Spring 2009, pp. 7-8. Miami, FL: National Parkinson Foundation, Inc. Retrieved March 2, 2010 from http://www.parkinson.org/Document.Doc?id=440
      • Hidrian, A., & Weyler, I. (2008). Comparison of the effect of Cyriax cross friction massage and a Nintendo Wii-exercise program for the treatment of pain in chronic lateral epicondylitis. Amsterdam, the Netherlands: European School of Physiotherapy. Retrieved February 16, 2009 from http://scriptiesonline.bib.hva.nl/document/98543
      • Hinkel, M. W. (2008, May 10). WiiHab – rehabilitative therapy using the Wii by the “Wii OT”, “WiiHab” [Website]. http://wiihabtherapy.blogspot.com/
      • Jochem, L. (2008, November). Using Nintendo Wii in therapy [Brochure]. Iowa City, IA: Center for Disabilities and Development. Retrieved February 9, 2010 from http://www.medicine.uiowa.edu/CDD/multiple/pdf/Wiihandout.pdf
      • Osborn, J. Use of Nintendo Wii in Physical Rehabilitation [Brochure]. Herrin, IL: Herrin Hospital.
      • Peltier, M. (2007, September 1). ‘Wii’ can work it out. Nursing Homes/long term care management, 56(9), September 2007, pp. 72-73. New York, NY: Vendome Group. Available at http://www.ltlmagazine.com/ME2/dirmod.asp?sid=&nm=&type=Publishing&mod=Publications%3A%3AArticle&mid=8F3A7027421841978F18BE895F87F791&tier=4&id=CC7A34A7845F49278EF2CEE86737D507
      • Raghavan, P. & Li, E. Mount Sinai School of Medicine’s Rehabilitation Department Uses Dartfish in Clinical Laboratory. Fribourg, Switzerland: DARTFISH. http://www.dartfish.com/floor/download.cgi?file=/data/document/document/1101.pdf&name=Mount Sinai School of Medicine's Rehabilitation Department Uses Dartfish in Clinical Laboratory
      • Ramchandani, A., Carroll, K., Buenaventura, R., Douglas, J., & Liu, J. (2008, August). Wii-habilitation increases participation in therapy. Virtual Rehabilitation 2008, 25 -27 August 2008 (pp. 69). New York, NY: The Institute of Electrical and Electronics Engineers. Retrieved October 17, 2008, from the IEEE Xplore database.
      • Redmond, R. (2009). Wii games used in WiiHabilitation therapy. WiiHab within therapy [Website]. Retrieved February 9, 2010 from http://www.wiihabilitation.co.uk/games%20summary.shtml
      • RehabCare Group, Inc. (2008, March 11). Wiihabilitation: using WiiSports in rehabilitation [Brochure]. St. Louis, MO: RehabCare Group, Inc.
      • Sugarman, H., Weisel-Eichler, A., Burstin, A., & Brown, R. (2009). Use of the Wii Fit system for the treatment of balance problems in the elderly: A feasibility study. Virtual Rehabilitation International Conference, June 29, 2009 – July 2, 2009 (pp. 111 – 116). New York, NY: The Institute of Electrical and Electronics Engineers. Retrieved November 12, 2009, from the IEEE Xplore database.
      • Szabo, G. B., Holland, A., & Welsh, J. D. (2009, November 25). Wii™-habilitation and aphasia groups: systemic observation of communicative acts during four aphasia Wii™ groups. 2009 ASHA Convention, 19-21 November, 2009, New Orleans, LA. Rockville, MD: American Speech-Language-Hearing Association. Available at: http://www.eshow2000.com/asha/2009/handouts/1645_1807Welsh_Jessica_Dionne_141234_Nov25_2009_Time_033018PM.pdf
      • Energy Expenditure and Physiological Response
      • Bausch, L., Beran, J., Cahanes, S., & Krug, L. (2008, May 2). Physiological responses while playing Nintendo Wii Sports. Journal of Undergraduate Kinesiology Research, 3(2), 19-25. Eau Claire, WI: University of Wisconsin Kinesiology Department. Retrieved February 16, 2009, from http://www.jukr.org/images/stories/vol3_iss2_2008/bausch.beran.cahanes.krug.spring.2008.pdf
      • Brown, G. A., Holoubeck, M., Nylander, B., Watanabe, N., Janulewicz, P., Costello, M., Heelan, K. A., & Abbey, B. (2007, October 25). Energy costs of physically active video gaming: Wii boxing, Wii tennis, and Dance Dance Revolution [Abstract]. ACSM’s 55th Annual Meeting at the Crossroads of Science and Practice, May 28-31, 2008. Indianapolis, IN: American College of Sports Medicine. Available at http://journals.lww.com/acsm-msse/Fulltext/2008/05001/Energy_Costs_of_Physically_Active_Video_Gaming_.2621.aspx#
      • Carroll, A., Porcari, J., Foster, C., & Mark, A. (2009, December). Wii Fit – or just a wee bit? ACE FitnessMatters, November/December 2009, pp. 6-8. San Diego, CA: American Council on Exercise. Retrieved February 16, 2009, from http://www.acefitness.org/getfit/studies/WiiFit102009.pdf
      • Graf, D. L., Pratt, L. V., Hester, C. N., & Short, K. R. (2008, November 25). Playing active video games increases energy expenditure in children. Pediatrics, 124(2), 534-540. Grove Village, IL: American Academy of Pediatrics. Available at http://www.pediatrics.org/cgi/content/full/124/2/534
      • Graves, L., Stratton, G., Ridgers, N. D., & Cable, N. T. (2007, December 22). Comparison of energy expenditure in adolescents when playing new generation and sedentary computer games: cross sectional study. British Medical Journal, December 2007, 335, pp 1282 – 1284. London, UK: BMJ Group. Retrieved October 20, 2008, from http://www.bmj.com/cgi/content/full/335/7633/1282
      • Graves, L., Stratton, G., Ridgers, N. D., & Cable, N. T. (2008). Energy expenditure in adolescents playing new generation computer games. British Journal of Sports Medicine, 2008, 42, pp 592-594. London, UK: BMJ Group. Retrieved October 17, 2008, from http://bjsm.bmj.com/content/42/7/592.full
      • Graves, L. E. F., Ridgers, N. D., & Stratton, G. (2008, June 23). The contribution of upper limb and total body movement to adolescents’ energy expenditure whilst playing Nintendo Wii. European Journal of Applied Physiology, 104(4), 2008, pp. 617-623. New York, NY: Springer.
      • Farrell, L. (2009, March 28). Wii-habilitation. British Medical Journal, 338(7697), 2009, pp. b1215. London, UK: British Medical Association.
      • Horst, S. E., & Brown, G. A. (2009, November 24). Changes in blood lactate and salivary cortisol concentrations while “exergaming” against a human or computer opponent. Kearney, NE: The University of Nebraska at Kearney Human Performance Laboratory. Retrieved February 16, 2009, from http://www.unk.edu/uploadedFiles/academics/gradstudies/ssrp/Horst%20Paper%202008%20SSRP.pdf
      • Lanningham-Foster, L., Foster, R. C., McCrady, S. K., Jensen, T. B., Mitre, N., & Levine, J. A. (2008, June 24). Activity-promoting video games and increased energy expenditure. The Journal of Pediatrics, 154(6), June 2009, pp. 819-823. New York, NY: Reed Elsevier.
      • McWha, J. A., & Brown, G. A. (2009, November 24). Effects of energy expenditure while playing the Nintendo Wii against a human and computer opponent. Kearney, NE: The University of Nebraska at Kearney Human Performance Laboratory. Retrieved February 16, 2009, from http://www.unk.edu/uploadedFiles/academics/gradstudies/ssrp/McWha%20Paper%202008%20SSRP.pdf
      • Porcari, J., Schmidt, K., Foster, C., & Anders, M. (2008, August). As good as the real thing? ACE FitnessMatters, July/August 2008, pp. 7-9. San Diego, CA: American Council on Exercise. Retrieved February 16, 2009, from http://www.acefitness.org/getfit/studies/WiiStudy.pdf
      • Schmidt, K. I., Porcari, J. P., Felix, M., Gillette, C., & Foster, C. (2008, July). Poster #S101, Energy expenditure of Wii Sports: a comparison of five sport games [Abstract]. Journal of Cardiopulmonary Rehabilitation and Prevention, July/August 2008, 28(4), pp. 272. Alphen aan den Rijn, the Netherlands: Wolters Kluwer Health, Inc.
      • Streur-Kranenburg, M. F. (2009, April 7). Feasibility and energy expenditure of adults with stroke playing Wii-Sports. Virtual reality training in patients with non-congenital brain damage. Utrecht, the Netherlands: Universiteit Utrecht. Available at http://dspace.library.uu.nl:8080/handle/1874/34913
      • Other Related Materials
      • Bloom, J., Hunker, R., McCombs, K., Wright, T., & Raudenbush, B. (2008). Poster 30: Effects of video game play on snacking behavior, caloric burn, and physiology: Nintendo Wii vs. Microsoft X-box [Abstract]. Psychophysiology, Vol. 45, Suppl. 1, pp. S61. Hoboken, NJ: Wiley-Blackwell.
      • Bloom, J., Hunker, R., McCombs, K., Raudenbush, B., & Wright, T. (2008). Nintendo Wii vs. Microsoft Xbox: Differential effects on mood, physiology, snacking behavior, and caloric burn [Abstract & Poster]. Appetite, Vol. 51, pp. 354. New York, NY: Reed Elsevier.
      • Cherney, I. & Poss, J. L. (2008, June). Sex differences in Nintendo Wii™ performance as expected from hunter-gatherer selection. Psychological Reports, 102(3), 745-754. Missoula, MT: Ammons Scientific LTD.
      • Dörrfuβ, K., Bader, F., Wegener, R., Siemon, A., Schwake, J. U., Hofman, F., Hieber, T., & Schmid, U. (2008). Video games can improve performance in sports – an empirical study with Wii Sports bowling. Twente, the Netherlands: University of Twente Department of Computer Science. Retrieved February 15, 2010, from http://wwwhome.cs.utwente.nl/~anijholt/artikelen/ecag2008-2.pdf
      • Geng, G. H. (2009). Comparison of involvement between traditional and technology-assisted physical activities of 5-year-olds. TELearn Conference 2009, Academia Sinica, Taipei, Taiwan. Retrieved February 15, 2010, from http://kslap.ncuksl.com/tw/edu/ncu/ksl/eportfolio/daily/file/975402007/27244_2.doc
      • Hanneton, S. & Varenne, A. (2009, November 7). Coaching the Wii, Evaluation of a physical training experiment assisted by a video game. Proceedings of Haptic, Audio, Visual Environments and Games, HAVE 2009, 7-8 November 2009, Lecco, Italy, pp. 54-57.
      • Lourenço, C. B., Azeff, L., Sveistrup, H., and Levin, M. F. (2008, August). Effect of environment on motivation and sense of presence in healthy subjects performing reaching tasks. Virtual Rehabilitation 2008, 25-27 August 2008, pp. 93-98. Retrieved October 16, 2008, from the IEEE Xplore database.
      • Pasch, M., Berthouze, N., van Dijk, B., & Nijholt. (2008). Motivations, strategies, and movement patterns of video gamers playing Nintendo Wii boxing. Bamberg, Germany: Universität Bamberg Cognitive Systems Group. Retrieved February 15, 2010, from http://www.cogsys.wiai.uni-bamberg.de/teaching/ws0708/hci/practice/BowlingWii08.pdf
      • Peters, K. A. (2009, July 19). Influence of real-world ten-pin bowling experience on performance during first-time Nintendo Wii bowling practice. Human-computer interaction 13th international conference, HCI Internal 2009, 19-24 July 2009, San Diego, CA, pp. 396-405.
      • Wii Injuries
      • Bhangu, A., Lwin, M., & Dias, R. (2009). Wimbledon or bust: Nintendo Wii™ related rupture of the extensor pollicis longus tendon. Journal of Hand Surgery (European Volume), 34(3), 399-400. Newbury Park, CA: SAGE Publications.
      • Boehm, K. M., & Pugh, A. (2008). A new variant of Wiitis. Journal of Emergency Medicine, 36(1), 80. New York, NY: Reed Elsevier.
      • Cowley, A. D., & Minnaar, G. (2008, January 19). Watch out for Wii shoulder. British Medical Journal, 336, pp. 336. London, UK: BMJ Group. Retrieved February 16, 2010, from http://www.bmj.com/cgi/content/extract/366/7636/110-d
      • Hirpara, K. M., & Abouazza, O. A. (2007, July 30). The “Wii Knee”: a case of patellar dislocation secondary to computer video games. Injury Extra, 39(3), March 2008, pp. 86-87. New York, NY: Reed Elsevier. Retrieved from ScienceDirect database.
      • Nett, M. P., Collins, M. S., & Sperling, J. W. (2007, November 16). Magnetic resonance imaging of acute “wiitis” of the upper extremity. Skeletal Radiology, 37(5), May 2008, pp. 481-483. New York, NY: Springer.
      • Wells, J. J. (2008, November). Letters to the Editor. The Journal of Trauma: Injury, Infection, and Critical Care, 65(5), 1203. Alphen aan den Rijn, the Netherlands: Wolters Kluwer Health, Inc.
      • Foreign Articles
      • John, H., Häusler, B., Frenzel, M., Klose, S., Bücher, J., Seewald, B., & at el. Rehabilitation in the home environment with the Wii Fit – an empirical study. Lübben, Germany: Reha-Zentrum Lübben. Google translate (Trans.), March 2, 2010. Available at http://www.rehazentrum.com/studien/Konferenzbeitrag_FIRST_Rehazentrum%20L%C3%Bcbben_AAL_081125_final.pdf
      • Pilups, A. (2009, October 2). Final Report: IT in the treatment process. [Report] Vänersborg, Sweden: Västra Götalandsregionen. Google translate (Trans.), March 2, 2010. Available at http://www.vgregion.se/upload/HoH/Hab/utv-forskn/proj-rapp/it-beh.arb-slutrapp-habgbg-091002.pdf