Media effects pm media
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Media effects pm media

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Media effects pm media Media effects pm media Presentation Transcript

  • MEDIA EFFECTS…?
  • THE POSSIBLE EFFECTS OF PLAYING VIDEOGAMES
    • Possible effects of playing GTA IV
    • Possible ideological effects – influences how you think
      • Playing a game where you are rewarded from living a life of crime will have the effect upon you that you think that a criminal lifestyle is one to be valued.
    • Possible emotional effects – influences how you feel
      • Playing a game which offers many opportunities to engage in violent behaviour which is immediately rewarded by making further progress in the game – making more money, moving on to the next mission – may make you feel more aroused and / or aggressive, which in turn may lead to behavioural effects…
    • Possible behavioural effects – influences how you behave
      • Playing a game where you are rewarded from living a life of crime will have the effect upon you that you start to become a criminal – you steal cars, randomly assault people in the street and kill people.
    • Or possibly, none of this will happen…
    • What How might playing GTA and similar games have an effects on your ability to devise a strategy and constantly revise for successful achievement of your goals?
  • THE POSSIBLE EFFECTS OF PLAYING VIDEOGAMES
    • Videogames are going to have some type of effect or influence on their audiences / players
    • As audiences / players , we want videogames to have an effect on us, otherwise there would be no point in playing the game
    • However, it is very hard to be precise about what type of effects they are going to have
    • All of the scenarios here could happen, but equally there many more type of effects scenarios which could also happen - we all bring slightly different ways of interpreting texts depending on who we are
  • HYPODERMIC NEEDLE THEORY
    • The media inject messages into their audiences
    • The audience is seen as passive and unable to resist these media messages
    • Theory associated with Marxist academics, such as the Frankfurt School
    • Marxists are traditionally hostile to the media – seeing it as vehicle to enable ruling class to maintain their dominance over society
    • Frankfurt School witnessed Hitler’s rise to power in Germany in the inter-war period, partly because of how Hitler and the Nazis used the tools of mass communication to stir hatred against the Jews
    • Theory first articulated in a different era to our own – a time when the mass media was still relatively new
    • Perhaps most readily applies today to advertising, stirring up feelings of ‘I want it’ / ‘I must have it’ – but does it apply equally, to everybody, all of the time, or perhaps to certain ‘vulnerable’ groups? E.g. Children
  • USES AND GRATIFICATIONS THEORY
    • 4 uses and gratifications that audiences / consumers make from their interactions with the media
    • A reversal of the position of hypodermic needle theory – not about what the media do to you, but what you do with the media
    • Sees the audience as active, not passive – audiences / consumers make deliberate, informed choices about the use and interaction with media texts / products
    • Halloran (1969) – We should focus on what audiences do with the media, rather than on what the media do with people – a tipping point in media effects theory
    • Blumler & Katz argue that the 4 uses and gratifications are:
      • Surveillance
      • Diversion
      • Personal identity
      • Personal relationships
  • CULTIVATION THEORY
    • A long-term effects model, offers the theory that media messages work over the long term and not simply immediately – in that sense different to both hypodermic needle theory and uses & gratifications theory
    • George Gerbner – Through repetition of media messages audiences come to take in these messages and adopt them as their own views / messages
    • The theoretical equivalent of water torture – works on a ‘drip, drip, drip’ approach – in the end you come to accept the messages and values being offered to you by the media
    • The invasion of Iraq – in the months preceding the invasion by US / UK troops, both President Bush and ex-Prime Minister Blair (amongst other world leaders) repeatedly went on TV telling us that Saddam Hussein and his government had WMDs and subsequently was a threat to global peace and stability – a possible example of cultivation theory in action
    • Also, just about any advertising campaign is too – companies advertise to drive brand awareness as well as to sell individual products
    • Ultimately sees the audience as something that can be manipulated, therefore, ultimately sees the audience as being passive in the long term
  • RECEPTION THEORY
    • Focuses entirely on what users / consumers / audiences do with media texts
    • Argues that meaning lies in the hands of the readers
    • Elvis Costello (singer) – ‘You can only control what the words look like, not what they mean’
    • John Fiske – audiences / consumers act as ‘semiotic guerillas’ who configure their own meanings from the texts produced by media institutions
    • Consider how people can react differently to the same stimulus – different people have different tastes in what is funny / disgusting , acceptable / unacceptable, as the recent furore about Russell Brand and Jonathan Ross shows…
    • Web 2.0 and the melting of the line between producers and audiences – the age of YouTube and post-modern ‘mash up’ culture and blogs and the ‘anti-journalists’ who work out side the system and outside the rules – audiences are the masters now
    • As such, reception theory offers a complete rebuttal of hypodermic needle theory and challenges both the uses & gratifications model through being more audience-centred and challenges cultivation theory because of its central basis on what the media does to audiences
  • MEDIA EFFECTS?
    • http://www.youtube.com/watch?v=gPSLQESLnBk&feature=related
    • http:// www.ringthis.com/tv_drinking_games/24.php