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Media effects
 

Media effects

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    Media effects Media effects Presentation Transcript

    • MEDIA EFFECTS…?
    • THE POSSIBLE EFFECTS OF PLAYING VIDEOGAMES
      • Possible effects of playing GTA IV
      • Possible ideological effects – influences how you think
        • Playing a game where you are rewarded from living a life of crime will have the effect upon you that you think that a criminal lifestyle is one to be valued.
      • Possible emotional effects – influences how you feel
        • Playing a game which offers many opportunities to engage in violent behaviour which is immediately rewarded by making further progress in the game – making more money, moving on to the next mission – may make you feel more aroused and / or aggressive, which in turn may lead to behavioural effects…
      • Possible behavioural effects – influences how you behave
        • Playing a game where you are rewarded from living a life of crime will have the effect upon you that you start to become a criminal – you steal cars, randomly assault people in the street and kill people.
      • Or possibly, none of this will happen…
      • What How might playing GTA and similar games have an effects on your ability to devise a strategy and constantly revise for successful achievement of your goals?
    • THE POSSIBLE EFFECTS OF PLAYING VIDEOGAMES
      • Videogames are going to have some type of effect or influence on their audiences / players
      • As audiences / players , we want videogames to have an effect on us, otherwise there would be no point in playing the game
      • However, it is very hard to be precise about what type of effects they are going to have
      • All of the scenarios here could happen, but equally there many more type of effects scenarios which could also happen - we all bring slightly different ways of interpreting texts depending on who we are
    • HYPODERMIC NEEDLE THEORY
      • The media inject messages into their audiences
      • The audience is seen as passive and unable to resist these media messages
      • Theory associated with Marxist academics, such as the Frankfurt School
      • Marxists are traditionally hostile to the media – seeing it as vehicle to enable ruling class to maintain their dominance over society
      • Frankfurt School witnessed Hitler’s rise to power in Germany in the inter-war period, partly because of how Hitler and the Nazis used the tools of mass communication to stir hatred against the Jews
      • Theory first articulated in a different era to our own – a time when the mass media was still relatively new
      • Perhaps most readily applies today to advertising, stirring up feelings of ‘I want it’ / ‘I must have it’ – but does it apply equally, to everybody, all of the time, or perhaps to certain ‘vulnerable’ groups? E.g. Children
    • USES AND GRATIFICATIONS THEORY
      • 4 uses and gratifications that audiences / consumers make from their interactions with the media
      • A reversal of the position of hypodermic needle theory – not about what the media do to you, but what you do with the media
      • Sees the audience as active, not passive – audiences / consumers make deliberate, informed choices about the use and interaction with media texts / products
      • Halloran (1969) – We should focus on what audiences do with the media, rather than on what the media do with people – a tipping point in media effects theory
      • Blumler & Katz argue that the 4 uses and gratifications are:
        • Surveillance
        • Diversion
        • Personal identity
        • Personal relationships
    • CULTIVATION THEORY
      • A long-term effects model, offers the theory that media messages work over the long term and not simply immediately – in that sense different to both hypodermic needle theory and uses & gratifications theory
      • George Gerbner – Through repetition of media messages audiences come to take in these messages and adopt them as their own views / messages
      • The theoretical equivalent of water torture – works on a ‘drip, drip, drip’ approach – in the end you come to accept the messages and values being offered to you by the media
      • The invasion of Iraq – in the months preceding the invasion by US / UK troops, both President Bush and ex-Prime Minister Blair (amongst other world leaders) repeatedly went on TV telling us that Saddam Hussein and his government had WMDs and subsequently was a threat to global peace and stability – a possible example of cultivation theory in action
      • Also, just about any advertising campaign is too – companies advertise to drive brand awareness as well as to sell individual products
      • Ultimately sees the audience as something that can be manipulated, therefore, ultimately sees the audience as being passive in the long term
    • RECEPTION THEORY
      • Focuses entirely on what users / consumers / audiences do with media texts
      • Argues that meaning lies in the hands of the readers
      • Elvis Costello (singer) – ‘You can only control what the words look like, not what they mean’
      • John Fiske – audiences / consumers act as ‘semiotic guerillas’ who configure their own meanings from the texts produced by media institutions
      • Consider how people can react differently to the same stimulus – different people have different tastes in what is funny / disgusting , acceptable / unacceptable, as the recent furore about Russell Brand and Jonathan Ross shows…
      • Web 2.0 and the melting of the line between producers and audiences – the age of YouTube and post-modern ‘mash up’ culture and blogs and the ‘anti-journalists’ who work out side the system and outside the rules – audiences are the masters now
      • As such, reception theory offers a complete rebuttal of hypodermic needle theory and challenges both the uses & gratifications model through being more audience-centred and challenges cultivation theory because of its central basis on what the media does to audiences
    • MEDIA EFFECTS?
      • http://www.youtube.com/watch?v=gPSLQESLnBk&feature=related
      • http:// www.ringthis.com/tv_drinking_games/24.php