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The Internet of Things   Workshop II: Builders at Play   September 2-4   Waag Society   AmsterdamSmart in Public - Team 1
Team 1  Laurens Schuurkamp  field: architect  involved in: data visualisations and augmented reality, Waag Society  Marc B...
Modular
Public
Ligh0ng
System

On
public
space:

      ‐Offer
simple
and
clear
opportuni0es,

      ‐Be
adap0ve
by
non‐spec...
Similar
groundtone
in
percep0on

‐Usage
as
a
circular
process,‐The
beginning
is
the
end
and
vice
versa,
‐Con0nuous
process
(sequen0al
AND
parallel),
‐“memb...
NO
HIERARCY,
NO
CONTROL
OVER
THE
NETWORK1‐ON‐1     MESH       CLUSTER      FULL
The
interven0on
consists
of
the
implementa0on
of
a
new
product
in
a
public
space.
It
is
a
module
which
collects
solar‐ener...
Key
elements:
• To
be
produced
on
a
massive
industrial
scale,
• As
cheap
as
possible• Independent• Self
–suppor0ng• Not
aw...
Several
layers
of
programmable
schemes:     A:
direct
interac0on
(walk
over
=
light
glows,
slowly
dims)     B:
genitor
mod...
We
aim
to
provoke
the
ghost
in
the
machine,
random
changes
in
the
code
are
very
welcome.

hcp://vimeo.com/11143966hcp://www.youtube.com/watch?v=Ayg7TkdTGtEhcp://www.laylacur0s.com/info/view/66
Laurens
SchuurkampMathias
OostrikMarc
Boumeester
Team 1 - Builders at Play
Team 1 - Builders at Play
Team 1 - Builders at Play
Team 1 - Builders at Play
Team 1 - Builders at Play
Team 1 - Builders at Play
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Team 1 - Builders at Play

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The Internet of Things
Workshop II: Builders at Play
September 2-4
Waag Society
Amsterdam

www.smartinpublic.nl

Published in: Design, Technology
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  • In our opinion a successful interdisciplinary workshop is a workshop that is open ended and aims towards breaking down the barriers between the participants, establishing an evolving culture of collaboration and knowledge exchange.\n
  • Goodmorning everyone welcome to our workshop!\n\nAfter this kick off everyone will get the opportunity to introduce him/herself, so then you will know what we know already: \nthat there is a huge amount of knowledge assembled here, \nand that all this knowledge will be divided in teams that each have very specific combinations of experience on board.\n
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  • Transcript of "Team 1 - Builders at Play"

    1. 1. The Internet of Things Workshop II: Builders at Play September 2-4 Waag Society AmsterdamSmart in Public - Team 1
    2. 2. Team 1 Laurens Schuurkamp field: architect involved in: data visualisations and augmented reality, Waag Society Marc Boumeester field: architect, researcher and lecturer involved in: research on Architectural conditions – Unstable media – Human perception. Teacher at DSD TUDelft and Royal Academy of Art in The Hague interested in: architectural design as network and protocols Mattias Ostrik field: visual artist involved in: interactive installations such as the Mood Wall in the Bijlmer  Smart in Public
    3. 3. Modular
Public
Ligh0ng
System

On
public
space:

 ‐Offer
simple
and
clear
opportuni0es,

 ‐Be
adap0ve
by
non‐specific
usage,

 ‐Let
it
possess
some
form
of
internal
order.

    4. 4. Similar
groundtone
in
percep0on

    5. 5. ‐Usage
as
a
circular
process,‐The
beginning
is
the
end
and
vice
versa,
‐Con0nuous
process
(sequen0al
AND
parallel),
‐“membership”
of
users
on
bases
of
protocol,
‐modest
level
of
social
control,
equality
in
command.
‐Allowing
public
space
to
become
temporary
private
`(and
vice
versa).
    6. 6. NO
HIERARCY,
NO
CONTROL
OVER
THE
NETWORK1‐ON‐1 MESH CLUSTER FULL
    7. 7. The
interven0on
consists
of
the
implementa0on
of
a
new
product
in
a
public
space.
It
is
a
module
which
collects
solar‐energy
and
uses
this
to
produce
light
(RGB
led).
This
module
will
be
inserted
in
the
exis0ng
pavement

in
the
shape
of
a
grid.
The
modules
are
no
connected
to
anything
else
and
will
react
on
mo0on
or
sound
produced
by
passing
people.
    8. 8. Key
elements:
• To
be
produced
on
a
massive
industrial
scale,
• As
cheap
as
possible• Independent• Self
–suppor0ng• Not
aware
of
each
other• Not
connected,
not
networked• People
are
the
network• 70
cm
grid• Modules
have
a
memory

    9. 9. Several
layers
of
programmable
schemes: A:
direct
interac0on
(walk
over
=
light
glows,
slowly
dims) B:
genitor
modus
(you
can
draw
a
soccer
field
or
baseball
court) C:
programming
(
the
public
can
design
new
schemes
by
tac0le
programming)
1
Tap
is
light
on,
slowly
fading
2
Taps
is
light
on
for
half
an
hour3
and
more
taps,
light
repeats
pacern.
Time
laps:
Machine
remembers
what
happened
an
hour/day
or
month
ago
and
displays
the
memorized
pacerns
in
a
different
colour.
    10. 10. We
aim
to
provoke
the
ghost
in
the
machine,
random
changes
in
the
code
are
very
welcome.

    11. 11. hcp://vimeo.com/11143966hcp://www.youtube.com/watch?v=Ayg7TkdTGtEhcp://www.laylacur0s.com/info/view/66
    12. 12. Laurens
SchuurkampMathias
OostrikMarc
Boumeester
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