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User experience vs. agile development
User experience vs. agile development
User experience vs. agile development
User experience vs. agile development
User experience vs. agile development
User experience vs. agile development
User experience vs. agile development
User experience vs. agile development
User experience vs. agile development
User experience vs. agile development
User experience vs. agile development
User experience vs. agile development
User experience vs. agile development
User experience vs. agile development
User experience vs. agile development
User experience vs. agile development
User experience vs. agile development
User experience vs. agile development
User experience vs. agile development
User experience vs. agile development
User experience vs. agile development
User experience vs. agile development
User experience vs. agile development
User experience vs. agile development
User experience vs. agile development
User experience vs. agile development
User experience vs. agile development
User experience vs. agile development
User experience vs. agile development
User experience vs. agile development
User experience vs. agile development
User experience vs. agile development
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User experience vs. agile development

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Combining agile and IA/design is one of the most difficult challenges. Agile methods such as SCRUM and XP say absolutely nothing about the IA and design process. IA/design are usually driven by a …

Combining agile and IA/design is one of the most difficult challenges. Agile methods such as SCRUM and XP say absolutely nothing about the IA and design process. IA/design are usually driven by a holistic approach which is troublesome to combine with the iterative and incremental nature of agile software development. How can we overcome the problems and work together constructively?

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Transcript

  • 1. user experience design vs. agile development
  • 2. user experience & brand driven
  • 3. clash of methods?
  • 4. holistic vs. incremental
  • 5. waterfall (picture from Lynn Miller)
  • 6. agile (picture from Lynn Miller)
  • 7. attempt 1: fully agile (scrum)
  • 8. result: piece meal design & user interaction no overall IA/design consistency
  • 9. attempt 2: upfront IA/design
  • 10. result: difficult to handle change out of date designs unused designs
  • 11. attempt 3: post-skinning
  • 12. result: drift from design intent unnecessary re-factoring difficult to collect client feedback
  • 13. we needed ...
  • 14. ... keep the advantages
  • 15. ... while avoiding piece meal
  • 16. design chunking (picture from Lynn Miller)
  • 17. sprint 0: the groundwork
  • 18. define the big picture
  • 19. fundamentals only
  • 20. sprint 1 ..n: the project
  • 21. timing
  • 22. challenges with chunking
  • 23. mindsets
  • 24. communication
  • 25. artifacts
  • 26. iteration length
  • 27. manage this!
  • 28. no sole truth
  • 29. sandy@scrumpractitioner.com

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