The blurs are lining Culture and Technology
The hype <ul><li>“ cyberspace is probably one of the most universally over-hyped terms of the latter part of the twentieth...
The myth <ul><li>“ promises of the sublime”  (Mosco 2004) </li></ul><ul><li>“ decentralizing, globalizing, harmonizing and...
Balancing out Gartner Inc’s “hype cycle”
Myth still exists
Technology Determinismsesessesesss <ul><li>“ research and development have been assumed as self-generating.”  (Williams, 1...
Social Determinismsesessesesss <ul><li>“ If the effect of the medium is the same, whoever controls and uses it, and whatev...
A balance <ul><li>“ ...behaviours and expectations in digital environments are not brand new phenomena...” instead he “aim...
Identity and relationships <ul><li>Decentralised nature </li></ul><ul><li>MUDs as forms of identity creation </li></ul><ul...
Identity and relationships <ul><li>“ ...we are moving toward a culture of simulation in which people are increasingly comf...
Technology and culture <ul><li>“ ...computer-mediated communication fundamentally shifts the registers of human experience...
Questions <ul><li>Techno-meritocratics </li></ul><ul><li>Hackers </li></ul><ul><li>Communitarians </li></ul><ul><li>Entrep...
The blurs are lining <ul><li>As the level of technology becomes more advanced, the issues surrounding “technology and cult...
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The blurs are lining

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How the lines are blurring of culture and technology.. also, how they're not blurring but are in fact the same.

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The blurs are lining

  1. 1. The blurs are lining Culture and Technology
  2. 2. The hype <ul><li>“ cyberspace is probably one of the most universally over-hyped terms of the latter part of the twentieth century”. (Kitchin, 1998: ix) </li></ul><ul><li>&quot;computing is not about computers any more it's about living.&quot; (Negroponte, 1995: 6) </li></ul><ul><li>“ life in the real world is far more interesting, far more important, far richer, than anything you’ll ever find on a computer screen” (Clifford Stoll, 1995: 13) </li></ul>
  3. 3. The myth <ul><li>“ promises of the sublime” (Mosco 2004) </li></ul><ul><li>“ decentralizing, globalizing, harmonizing and empowering” (Negroponte, 1995: 229, 231) </li></ul><ul><li>Hacker culture i.e. bdfl, star trek, GNU, technological ideals </li></ul>
  4. 4. Balancing out Gartner Inc’s “hype cycle”
  5. 5. Myth still exists
  6. 6. Technology Determinismsesessesesss <ul><li>“ research and development have been assumed as self-generating.” (Williams, 1974: 13) </li></ul><ul><li>VCR (better support) vs BETA (better format) as an example of technological determinism (Flew, 2008: 43) </li></ul><ul><li>“ Difficulties in developing digital television in many parts of the world” as an example (Flew, 2008: 43) </li></ul>
  7. 7. Social Determinismsesessesesss <ul><li>“ If the effect of the medium is the same, whoever controls and uses it, and whatever apparent content he may try to insert, then we can forget ordinary political and cultural argument, and let the technology run itself.” (Williams, 1974: 131) </li></ul><ul><li>Thought experiment </li></ul>
  8. 8. A balance <ul><li>“ ...behaviours and expectations in digital environments are not brand new phenomena...” instead he “aims to capture what is different and emergent about a culture whose basic elements have always been there.” Deuze </li></ul><ul><li>“ ...humans and machines are implicated in one another, rather than one influencing or directing the other...” Deuze (xxxx: 65) </li></ul>
  9. 9. Identity and relationships <ul><li>Decentralised nature </li></ul><ul><li>MUDs as forms of identity creation </li></ul><ul><li>Social networks </li></ul><ul><li>“ ...cyberspace is to community what Rubber Rita [an inflatable sex toy] is to human companionship.” (Lockard, 1997: 225) </li></ul><ul><li>Thought experiment </li></ul>
  10. 10. Identity and relationships <ul><li>“ ...we are moving toward a culture of simulation in which people are increasingly comfortable with substituting representations of reality for the real” (Turkle, 1995: 23) </li></ul><ul><li>“ Baudrillard in particular suggest that the world we live in has been replaced by a copy world, where we seek simulated stimuli and nothing more.” ( http://en.wikipedia.org/Hyperreality ) </li></ul><ul><li>“ Slavoj Zizek identifies two instances of the Real; the abject Real, which cannot be symbolized, and the symbolic Real, a set of signifiers that can never be properly integrated into the horizon of sense of a subject.” ( http://en.wikipedia.org/wiki/Slavoj_Zizek ) </li></ul>
  11. 11. Technology and culture <ul><li>“ ...computer-mediated communication fundamentally shifts the registers of human experience as we have known them in modern society...” </li></ul><ul><li>“ ...Time and space, body and mind, subject and object, human and machine are each dramatically transformed by practices carried out on networked computers.” (Poster, 2005: 136) </li></ul><ul><li>“ ...every act of communications... presupposes a signification system as its necessary condition.” (Eco, 1976: 136) </li></ul>
  12. 12. Questions <ul><li>Techno-meritocratics </li></ul><ul><li>Hackers </li></ul><ul><li>Communitarians </li></ul><ul><li>Entrepreneurs </li></ul>
  13. 13. The blurs are lining <ul><li>As the level of technology becomes more advanced, the issues surrounding “technology and culture” will inevitably become less specifically technologically focused </li></ul>

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