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digital culture for drp
 

digital culture for drp

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the powerpoint that should have been a mindmap

the powerpoint that should have been a mindmap

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digital culture for drp digital culture for drp Presentation Transcript

  • Digital Environment
    • communications != culture
    • digital culture is; preferred values and expectations
    • these-ish technologies are a 'new' mediation method
    • but technology is not really that old
  • where from?
    • digital environment has to be put into a historical perspective
    • digital culture = new technology, same human
      • "...behaviours and expectations in digital environments are not brand new phenomena..." instead he "aims to capture what is different and emergent about a culture whose basic elements have always been there".
      • "...humans and machines are implicated in one another, rather than one influencing or directing the other..."
      • Parikka says that digital culture supercedes mechanical reproduction by replacing it with "informationalization of modular enties..."
  • why historically?
    • we all travel through time
    • we all participate in (some sort of) reality
    • we contribute to culture and society
    • we have an identity, it has meaning. Our culture has artifacts, expectations and norms.
    • we share this with the rest of society as it's received and interpreted – shared consensus reality
  • where recent-now?
    • There are specific characteristics of this technology
    • it's (now) massively seen as a participatory enabler "The desktop became the first time the individualized Gutenberg machine... universalized as generic." Parikka
    • copy as file management
    • copy as a form of cultural reproduction
    • material memetic function
    • ”individualism, postnationalism and globalisation” ”I see the praxis of digital culture as an expression of individualization, postnationalism, and globalization.” Deuze
  • where now?
    • copy vs preserve
    • ...if we have a mediated technological reality, if we produce, remediate, bricolage, participate... what happens to us?
    • obligatory distribution
    • "We cannot be done with viruses as long as the ontology of network culture is viral-like." Parikka
    • .... individualism.. simulacra?
  • matrix!!
  • digital everything
    • copy/paste as an aesthetic principle of ”cultural reproduction”
    • technology is a given (we broadcast and produce identity with it)...digital culture, enframing, hyperreality
    • participation, remediation and bricolage
  • dealing with it
    • reality is in fact "constructed, assembled, and manipulated by media..." we accept it within our social constructs and society by fulfilling roles:
    • 1. active agents in the process of meaning-making (we become participants).
    • 2. we adopt but at the same time modify, manipulate, and thus reform consensual ways of understanding reality (we engage in remediation).
    • 3. we reflexively assemble our own particular versions of such reality (we are bricoleurs).
    • .........................hence participation, remediation and bricolage
  • why historically?
    • we all travel through time
    • we all participate in (some sort of) reality
    • we contribute to culture and society
    • we have an identity, it has meaning. Our culture has artifacts , expectations and norms .
    • we share this with the rest of society as it's received and interpreted – shared consensus reality
  • the difference
    • massive audiences
    • dynamics difference
    • ease of use- - - - -------------->
    • ubuiquity
    • enframing effect
    • self perception dissonance
  • specifics