Sound and Meaning

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How sound creates meaning for the viewer.

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Sound and Meaning

  1. 1. Miseen scene <br />sound<br />
  2. 2. sound<br />is invisible but a powerful tool for generating meaning<br />aural not visual but can provoke an equally powerful response in the viewer<br />What sound film memories do you have?<br />
  3. 3. Sound in film analysis divides into two<br />Diegetic Sound<br /><ul><li>Inside the story world
  4. 4. diegetic sound can be heard by the characters in the film</li></ul>Examples<br />radio sound, speech, traffic noises, weather, doors closing etc<br />Non- diegetic Sound<br /><ul><li>Outside the story world
  5. 5. non- diegetic sound cannot be heard by the characters in the film</li></ul>Examples<br />voice- over, soundtrack<br />Diegetic and non-diegetic sound are often used together to generate a particular response in the viewer<br />
  6. 6.
  7. 7. Jaws non- diegetic sound<br /><ul><li>introduces threatening element in the film
  8. 8. first shots underwater
  9. 9. shark not seen but its presence is implied by the soundtrack
  10. 10. the score uses a series of low , repeated notes in order to illustrate the relentless threatening nature of the shark
  11. 11. the notes continue to build tension and anxiety for the viewer, no resolution</li></ul>THE NON- DIEGETIC SOUND IN THIS SEQUENCE ESTABLISHES THE TONE, ATMOSPHERE, GENRE AND THE MAIN THREAT WITHIN THE FILM.<br />
  12. 12.
  13. 13. Rear Window- diegetic sound<br />the first sounds we hear are what Jeffries can hear: voices, jazz music, traffic sounds. <br />We hear these as Jeffries would hear them, the diegetic sound has a muffled echoing quality<br />Jeffries is detached from the life going on around him and in a bored frame of mind. The diegetic sound helps to establish this.<br />
  14. 14. 4 main areas of meaning that can be generated through sound (diegetic and non- diegetic)<br /><ul><li>character
  15. 15. genre
  16. 16. setting
  17. 17. narrative</li></li></ul><li>sound & character can establish<br /><ul><li>evil or good
  18. 18. victim or hero
  19. 19. character regularly have a piece of music attached to them- called a character theme
  20. 20. can establish status
  21. 21. a character can be signalled by playing their theme when not on screen
  22. 22. Aural motifs( not music but repeated sounds)
  23. 23. A character’s nervous state of mind could be conveyed through non- diegetic sound( clattering of noise flinching)
  24. 24. A sudden shift in the non- diegetic soundtrack of a film into a sequence of long-held, low chords could indicate peril for a character</li></li></ul><li>Sound &genre<br />sound can let the audience know the genre( type of film they are watching<br /><ul><li>gun shots, shattering glass, explosions, screeching tyres?
  25. 25. screams, knife slashes, howling wind, screeching doors?
  26. 26. Composers can even become associated with a type of film- EnnioMorricone/ Gregorian chants</li></ul>listen to these two tracks, <br />guess the genre<br />
  27. 27.
  28. 28. sound & setting<br />safe or not?<br />contemporary or past?<br />country?<br />wind , leaves, stringed music, windows blowing open and shut in the wind= ????<br />slaves being shouted at, whips cracking, swords clanking water lapping ??????<br />listen to these two soundtracks<br />and work out the setting <br />
  29. 29. sound & narrative<br />non diegetic<br />voice overs<br />sound bridge- connect two scenes, carries on from one scene into the other<br />http://www.youtube.com/watch?v=qPOcR087uxM&feature=related<br />

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