Ask The Producers - January 18th

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Ask The Producers is a Twitter question and answers initiative started by Slant Six Games in order to allow the gaming community to ask questions about upcoming projects that Slant Six Games is …

Ask The Producers is a Twitter question and answers initiative started by Slant Six Games in order to allow the gaming community to ask questions about upcoming projects that Slant Six Games is working on. The following questions were asked by Twitter users on January 18th using the Twitter hashtag #REORCQA. The answers have been written by Seto-san (Director) and Kawata-san (Producer) at CAPCOM Japan.

Follow @slantsixgames on Twitter to participate in future Q&As

  • Full Name Full Name Comment goes here.
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  • So this Game isn´t even 1% Canon
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  • 1. Ask The Producers Q&A – January 18thAsk The Producers is a Twitter question and answers initiative started bySlant Six Games in order to allow the gaming community to ask questionsabout upcoming projects that Slant Six Games is working on. The followingquestions were asked by Twitter users on January 18th using the Twitterhashtag #REORCQA. The answers have been written by Seto-san (Director)and Kawata-san (Producer) at CAPCOM Japan.Follow @slantsixgames on Twitter to participate in future Q&AsQ1: Is Operation Raccoon City merely a “what-if” scenario or does it have amajor role in the timeline of the Resident Evil series as a whole?A1: The title is a parallel story to the main series, so it hypothetical and notpart of the main story timeline. We feel that this has allowed us to take thegameplay in a new direction.Q2: Can split-screen be used in all gameplay modes?A2: There is no split-screen, but there will be online cooperative andcompetitive modes.Q3: Is Hunk a playable character in the story, and if so, can he be used aspart of a good team?A3: Hunk cannot be controlled in the story, but he will be playable inHeroes mode.Q4: How is the “what-if” aspect of the game handled in the online co-opcampaign? Can players choose specific scenarios to play?A4: The scenarios are essentially presented in chronological order. They arehypothetical stories, but they tie in with the worlds of Resident Evil 2 andResident Evil 3.
  • 2. Q5: Can we play as the hero characters in the offline campaign mode?A5: The cool, dark characters introduced in REORC are heavily tied to theconcept of the game as a whole, so the hero characters are not playable inthe offline campaign.Q6: What kind of skills and abilities will the characters have in Heroesmode?A6: Abilities that suit each character have been included, but please notethat there are no special abilities unique to Heroes mode.Q7: Do Spec-Ops characters have unique skills that the other charactersdon’t, or do they have similar abilities in order to balance them with theUSS characters?A7: In the interests of balanced versus play, both sets of characters havethe same skills. However, the USS and Spec Ops characters each have a veryunique look, which should make for exciting battles.Q8: Do the original voice actors reprise their roles in REORC?A8: Some actors return to reprise their roles and some are new, but we areconfident that all of the performances are true to the atmosphere of theseries.Q9: Do SlantSix and Capcom have any plans to allow players to controlBOWs such as the Licker, Hunter and Tyrant in multiplayer mode?A9: We had this idea at the very beginning of the project, but we found thatfocusing the concept on versus, co-op and the battle against zombies andcreatures allowed us to create a most unique gaming experience.Q10: Can you explain in more detail about Heroes mode? We already knowwhich characters will feature, but I didn’t get a clear idea of the mode fromthe trailer.
  • 3. A10: The aim of the game in Heroes mode is to wipe out all the herocharacters on the other team. Different hero characters are available to theopposing teams. Defeated players lose their hero character, but they will beable to continue playing as protectors of the remaining heroes on theirteam.Q11: Will there be an explanation for the discrepancy between the timeperiod of the game’s setting (September 1998) and the advancedtechnology featured?A11: As the game’s story is hypothetical, we have prioritised gameplaywhen designing the scenarios. In particular, Umbrella Corporation have thetechnology to create BOWs, which is advanced compared to Spec Ops.