Your SlideShare is downloading. ×
paper indoorway finding
paper indoorway finding
paper indoorway finding
paper indoorway finding
paper indoorway finding
paper indoorway finding
paper indoorway finding
paper indoorway finding
paper indoorway finding
paper indoorway finding
paper indoorway finding
paper indoorway finding
paper indoorway finding
paper indoorway finding
paper indoorway finding
Upcoming SlideShare
Loading in...5
×

Thanks for flagging this SlideShare!

Oops! An error has occurred.

×
Saving this for later? Get the SlideShare app to save on your phone or tablet. Read anywhere, anytime – even offline.
Text the download link to your phone
Standard text messaging rates apply

paper indoorway finding

338

Published on

Published in: Technology, Business
0 Comments
0 Likes
Statistics
Notes
  • Be the first to comment

  • Be the first to like this

No Downloads
Views
Total Views
338
On Slideshare
0
From Embeds
0
Number of Embeds
0
Actions
Shares
0
Downloads
0
Comments
0
Likes
0
Embeds 0
No embeds

Report content
Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

Cancel
No notes for slide

Transcript

  • 1. Indoor way: design a functional interface for individuals of cognitive impairments Shih-Kai Tsai
  • 2. Abstract
    • Interface is very crucial
    • Different modalities( image, audio, text), and different routes.
    • Users varied significantly in what they prefer.
  • 3. introduction
    • Target: users who are mobile and need travel through both indoor and outdoor environment.
    • for work, shopping, socialization, therapy, and other purposes.
    • Design a prototype so that potential users could walk through a realistic experience
  • 4. Back ground & related work
    • Cognitive impairments who are physically mobile
    • Capable of holding a regular job
    • May have difficulties in taking public transit to and from work.
    • Current: labor-intensive
    • Clever project
  • 5. Prototype design
    • Images:
    • Landmark or interesting features
    • Arrow and symbol
    • Highlight area
  • 6. Prototype design (con’t)
    • Audio and text
  • 7. Prototype implementation
    • Navigation wizard( server)
    • Location wizard( sensor needed)
    • Preload images and audio
  • 8. Route features
  • 9. Participant demographics
  • 10. results
    • All can follow the directions
    • Participant preference
  • 11. Analysis of modalities
    • Image : Participants suggested that photos might be more useful if they show more easily seen landmark and objects, such as a painting.
    • Text : word should carefully choose.
    • Audio : not appropriate rate
  • 12. Time of directions
    • How to send the directions of the appropriate time
    • When to exit the elevator ?
  • 13. confirmation
    • “ Good” message after participant follow the directions
    • Make sure the directions is right
  • 14. Device usage and form factor
    • Position
    • Take majority of attention
    • size
    • Vibration feedback to avoid missed message
    • Wireless headset
    • Social stigma
  • 15. discussion
    • More naturalistic route
    • Viewing the screen in bright sun
    • The distraction and the danger if the pedestrian and automobile traffic

×