The Future Of Computers

6,235 views
6,044 views

Published on

Published in: Technology, Business
2 Comments
7 Likes
Statistics
Notes
No Downloads
Views
Total views
6,235
On SlideShare
0
From Embeds
0
Number of Embeds
7
Actions
Shares
0
Downloads
404
Comments
2
Likes
7
Embeds 0
No embeds

No notes for slide

The Future Of Computers

  1. 1. The Future of Computers<br />By: Skyler Wynn<br />
  2. 2. Where is the future of computers going to take us?<br />Hands free<br />More secure<br />Easier to use<br />
  3. 3. Areas of Emphasis<br />Holographic Technologies<br />i.Tech Virtual Keyboard<br />E-Ball<br />Holographic Storage Data<br />Blu-Ray<br />Biometrics<br />Fingerprints<br />Irises <br />Surface Technologies<br />Multi-Touch<br />Microsoft Surface<br />
  4. 4. i.Tech Virtual Keyboard<br />Works with PDAs, Smartphones, PCs & laptops<br />Bluetooth-enabled<br />Projects holographic keyboard on flat surface <br />
  5. 5. i.Tech Virtual Keyboard cont.<br />Dimensions are 9 cm x 3.5 cm x 2.5 cm<br />Ultra-portable with 120 min. continuous typing time<br />Has added sound effects to make holographic keyboard feel as real as possible<br />
  6. 6. E-Ball<br />Created by ApostolTnokopvski<br />Smallest PC ever made<br />160 mm round sphere <br />
  7. 7. E-Ball cont.<br />Components:<br />i.Tech Virtual Keyboard<br />Dual Core Processor<br />2 GB ram<br />250- 500 GB hardrive<br />Integrated graphics and sound card<br />HD- DVD recorder<br />2 x 50 watt speakers<br />Wireless optical mouse<br />LAN & WAN card<br />Modem<br />Web cam <br />LCD projector<br />Paper Holder<br />Microsoft Windows<br />
  8. 8. E-Ball cont.<br />
  9. 9. Holographic Storage Data<br />a technique that takes crystals or photopolymers and stores information inside them at a high density<br />Included in most electronic devices<br />Spatial Light Modulators can produce about 1000 different images a second at 1024 x 1024-bit resolution = 1 gigabit per second write speed<br />
  10. 10. Holographic Storage Data: Blu-Ray<br />25 GB on single-layer disc<br />50 GB on dual-layer disc <br />Uses blue-violet lasers to read and write data which has a shorter wavelength allowing more data to be pack more tightly in less space<br />Supported by 200 of the world’s leading consumers in PCs, recording media, video games and music <br />
  11. 11. Biometrics<br />study of unchanging measurable biological characteristics that are unique to each individual<br />Uses:<br /> verify a person’s identity<br />allow or limit access to things such as computer documents<br />access to certain areas of a building, and border crossings<br />Two types:<br />Fingerprints<br />Irises<br />
  12. 12. Biometrics: Fingerprints<br />Used to identify person<br />No two people have same fingerprints<br />Used mainly in allowing or limiting access<br />Contain ridges and valleys & a livescan device or reader reads or photographs the difference between the two<br />By rolling or touching the finger onto a sensing area the fingerprint is captured with sensors<br />technique in the works that allows fingerprints to be retrieved without leaving material that could be used in DNA analysis called SKP fingerprinting<br />
  13. 13. Biometrics: Irises<br />colored ring around the pupil of the <br />no two irises are alike<br />amount of light that enters the eye is regulated by this muscle<br />software takes a picture of the iris and recreates picture into an encrypted digital image<br />No contact or lighting <br />Not effected by glasses or contacts <br />can work from a couple cm to a <br /> few meters away <br />
  14. 14. Surface Technologies <br />Multi-touch<br />Gives computer users & mobile devices the ability to interact and control a graphical user interface with one finger on either the application level or the system level<br />Contains touch screen & software that recognizes multiple simultaneous touch points<br />
  15. 15. Surface Technologies cont.<br />Microsoft Surface<br />Multi-touch<br />Large, horizontal, 30 in. display monitor<br />no keyboard or mouse; just grab and move <br />interaction with digital content by responding to hand gestures and real-world objects; object recognition<br />Multi-user experience; more than one person at a time can use<br />Move info. Between devices<br />Can use more than one thing on screen at a time<br />
  16. 16. Conclusion<br />Future of computers is steadily growing fast<br />The size how, we use them, and there ease of use is changing<br />Security is a lot better <br />Video quality is better<br />Storage is at a higher capacity<br />

×