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Second Life: Personality - Identity – Avatars
Second Life: Personality - Identity – Avatars
Second Life: Personality - Identity – Avatars
Second Life: Personality - Identity – Avatars
Second Life: Personality - Identity – Avatars
Second Life: Personality - Identity – Avatars
Second Life: Personality - Identity – Avatars
Second Life: Personality - Identity – Avatars
Second Life: Personality - Identity – Avatars
Second Life: Personality - Identity – Avatars
Second Life: Personality - Identity – Avatars
Second Life: Personality - Identity – Avatars
Second Life: Personality - Identity – Avatars
Second Life: Personality - Identity – Avatars
Second Life: Personality - Identity – Avatars
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Second Life: Personality - Identity – Avatars

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The purpose of this presentation is to examine how users interact with avatars and why users create them as their identities in the virtual world.

The purpose of this presentation is to examine how users interact with avatars and why users create them as their identities in the virtual world.

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  • 1. Second Life:
  • 2. Avat ars  What is an avatar?  An avatar is referred to as a representation of the user in cyberspace.  It improves social presence in SL  Avatars can be agents, static or 3D  SL allows you to truly customize avatars
  • 3. Agent s  What is an agent?  Earlier forms of modern avatars were referred to as the “PERSONAL AGENT” and the “INTELLIGENT AGENT” (Johnson, 1997)  “Agent” stands for avatar.
  • 4. Personal Agent s  Personal agents : fetches data and returns the value in the form of something users can relate to. Source: https://help.lycos.com/dog.gif Source: http://www.honkernet.net/images/askjeeves.gif
  • 5. I nt el l i gent Agent s  Intelligent agents: are designed to monitor your everyday progress and assist. Source: http://secretgeek.net/image/Search_over_engineered.jpg Source: http://farm1.static.flickr.com/124/419547045_de7c79e6b4_o.jpg Source: http://www.biancolo.com/jim/search_dog.jpg
  • 6. Ref erri ng t o agent s  Johnson says this about avatars:  Instead of space, those zeros and ones are organized into something closer to an individual, with temperament, and physical appearance. (Johnson, 1997) Source: http://www.hit.ro/downloads/2007_07/t_Yahoo_Messenger_.jpg
  • 7. St at i c Avat ars  Avatars can be static images:  These types of images can be used in forums, instant message, or blogs.  They represent users personality and interest. Source: http://www.avatarist.com
  • 8. SL Avat ars  SL Avatars are 3D and Advanced:  SL allows users to create “look alike” avatars  These avatars are more controllable and creative. Source: http://www.2ndlook.org/
  • 9. New Faces i n Cyberspace  Real life to Second life Source: http://www.secondlifemarketingtips.com Source: http://www.boston.com/business/technology/articles/2006/07/21/virtual_marketing
  • 10. Soci al Presence Theory  Social Presence is: the process by which someone comes to know and think about other people’s characteristics and qualities.  As a result the presence leads to a better person perception.
  • 11. Soci al Presence i n act i on wi t h SL  SL provides the ability to communicate with a sense of proximity and tangibility that is accepted in the virtual world.  SL can enhance the class room interaction  SL can help college admissions offices relate to prospective students  SL can be used with employers for job interviews
  • 12. Sai nt Leo Uni versi t y i n SL  Saint Leo University contains an informational video on their virtual campus.  The video discusses Online Learning for Adults http://slurl.com/secondlife/Saint%20Leo%20University/119/122/41
  • 13. Fi rst Li f e / Second Li f e Bringing the first life into Second Life and vice versa.  Avatars help us transform Video clip key points: Loading Program / Residual Self Image / Mental Projection of your digital self / What is real? Load Video Source: http://www.avatarist.com/avatars/Movies/The-Matrix/page2/
  • 14. FromAvat ars t o Hol ograms  CNN broadcasted their first interviews using hologram technology  Will holograms transform the way we interact with others?  Maybe we will be able to participate in SL as ourselves instead of using avatars… Load Video Source: http://www.news.com.au/common/imagedata/0,,6338968,00.jpg
  • 15. Looki ng Forward  Second Life has truly redefined the way avatars can be used in the virtual world  A true sense of community can be achieved  SL has a bright future with new technology

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