Second Life: Personality - Identity – Avatars

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    Second Life: Personality - Identity – Avatars - Presentation Transcript

    1. Second Life:
    2. Avatars
      • What is an avatar?
      • An avatar is referred to as a representation of the user in cyberspace.
      • It improves social presence in SL
      • Avatars can be agents, static or 3D
      • SL allows you to truly customize avatars
    3. Agents
      • What is an agent?
      • Earlier forms of modern avatars were referred to as the “PERSONAL AGENT” and the “INTELLIGENT AGENT” (Johnson, 1997)
      • “ Agent” stands for avatar.
    4. Personal Agents
      • Personal agents : fetches data and returns the value in the form of something users can relate to.
      Source: https://help.lycos.com/dog.gif Source: http://www.honkernet.net/images/askjeeves.gif
    5. Intelligent Agents
      • Intelligent agents: are designed to monitor your everyday progress and assist.
      Source: http://secretgeek.net/image/Search_over_engineered.jpg Source: http://farm1.static.flickr.com/124/419547045_de7c79e6b4_o.jpg Source: http://www.biancolo.com/jim/search_dog.jpg
    6. Referring to agents
      • Johnson says this about avatars:
      • Instead of space, those zeros and ones are organized into something closer to an individual, with temperament, and physical appearance. (Johnson, 1997)
      Source: http://www.hit.ro/downloads/2007_07/t_Yahoo_Messenger_.jpg
    7. Static Avatars
      • Avatars can be static images:
      • These types of images can be used in forums, instant message, or blogs.
      • They represent users personality and interest.
      Source: http://www.avatarist.com
    8. SL Avatars
      • SL Avatars are 3D and Advanced:
      • SL allows users to create “look alike” avatars
      • These avatars are more controllable and creative.
      Source: http://www.2ndlook.org/
    9. New Faces in Cyberspace
      • Real life to Second life
      Source: http://www.secondlifemarketingtips.com Source: http://www.boston.com/business/technology/articles/2006/07/21/virtual_marketing
    10. Social Presence Theory
      • Social Presence is: the process by which someone comes to know and think about other people’s characteristics and qualities.
      • As a result the presence leads to a better person perception.
    11. Social Presence in action with SL
      • SL provides the ability to communicate with a sense of proximity and tangibility that is accepted in the virtual world.
      • SL can enhance the class room interaction
      • SL can help college admissions offices relate to prospective students
      • SL can be used with employers for job interviews
    12. Saint Leo University in SL
      • Saint Leo University contains an informational video on their virtual campus.
      • The video discusses Online Learning for Adults
      http://slurl.com/secondlife/Saint%20Leo%20University/119/122/41
    13. First Life / Second Life
      • Bringing the first life into Second Life and vice versa.
      • Avatars help us transform
      Video clip key points: Loading Program / Residual Self Image / Mental Projection of your digital self / What is real? Load Video Source: http://www.avatarist.com/avatars/Movies/The-Matrix/page2/
    14. From Avatars to Holograms
      • CNN broadcasted their first interviews using hologram technology
      • Will holograms transform the way we interact with others?
      • Maybe we will be able to participate in SL as ourselves instead of using avatars…
      Load Video Source: http://www.news.com.au/common/imagedata/0,,6338968,00.jpg
    15. Looking Forward
      • Second Life has truly redefined the way avatars can be used in the virtual world
      • A true sense of community can be achieved
      • SL has a bright future with new technology

    + Shiangkwei WangShiangkwei Wang, 2 years ago

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