Second Life:
Avat ars
 What is an avatar?
 An avatar is referred to as a representation of
the user in cyberspace.
 It improves soci...
Agent s
 What is an agent?
 Earlier forms of modern avatars were referred
to as the “PERSONAL AGENT” and the
“INTELLIGEN...
Personal Agent s
 Personal agents : fetches data and returns the
value in the form of something users can
relate to.
Sour...
I nt el l i gent Agent s
 Intelligent agents: are designed to monitor
your everyday progress and assist.
Source: http://s...
Ref erri ng t o agent s
 Johnson says this about avatars:
 Instead of space, those zeros and ones are
organized into som...
St at i c Avat ars
 Avatars can be static images:
 These types of images can be used in forums,
instant message, or blog...
SL Avat ars
 SL Avatars are 3D and Advanced:
 SL allows users to create “look alike” avatars
 These avatars are more co...
New Faces i n Cyberspace
 Real life to Second life
Source: http://www.secondlifemarketingtips.com
Source: http://www.bost...
Soci al Presence Theory
 Social Presence is: the process by which
someone comes to know and think about
other people’s ch...
Soci al Presence i n act i on
wi t h SL
 SL provides the ability to communicate with a
sense of proximity and tangibility...
Sai nt Leo Uni versi t y i n
SL
 Saint Leo University contains an
informational video on their virtual campus.
 The vide...
Fi rst Li f e /  Second
Li f e Bringing the first life into Second Life and
vice versa.
 Avatars help us transform
Video...
FromAvat ars t o
Hol ograms
 CNN broadcasted their first interviews using
hologram technology
 Will holograms transform ...
Looki ng Forward
 Second Life has truly redefined the way
avatars can be used in the virtual world
 A true sense of comm...
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Second Life: Personality - Identity – Avatars

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The purpose of this presentation is to examine how users interact with avatars and why users create them as their identities in the virtual world.

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Second Life: Personality - Identity – Avatars

  1. 1. Second Life:
  2. 2. Avat ars  What is an avatar?  An avatar is referred to as a representation of the user in cyberspace.  It improves social presence in SL  Avatars can be agents, static or 3D  SL allows you to truly customize avatars
  3. 3. Agent s  What is an agent?  Earlier forms of modern avatars were referred to as the “PERSONAL AGENT” and the “INTELLIGENT AGENT” (Johnson, 1997)  “Agent” stands for avatar.
  4. 4. Personal Agent s  Personal agents : fetches data and returns the value in the form of something users can relate to. Source: https://help.lycos.com/dog.gif Source: http://www.honkernet.net/images/askjeeves.gif
  5. 5. I nt el l i gent Agent s  Intelligent agents: are designed to monitor your everyday progress and assist. Source: http://secretgeek.net/image/Search_over_engineered.jpg Source: http://farm1.static.flickr.com/124/419547045_de7c79e6b4_o.jpg Source: http://www.biancolo.com/jim/search_dog.jpg
  6. 6. Ref erri ng t o agent s  Johnson says this about avatars:  Instead of space, those zeros and ones are organized into something closer to an individual, with temperament, and physical appearance. (Johnson, 1997) Source: http://www.hit.ro/downloads/2007_07/t_Yahoo_Messenger_.jpg
  7. 7. St at i c Avat ars  Avatars can be static images:  These types of images can be used in forums, instant message, or blogs.  They represent users personality and interest. Source: http://www.avatarist.com
  8. 8. SL Avat ars  SL Avatars are 3D and Advanced:  SL allows users to create “look alike” avatars  These avatars are more controllable and creative. Source: http://www.2ndlook.org/
  9. 9. New Faces i n Cyberspace  Real life to Second life Source: http://www.secondlifemarketingtips.com Source: http://www.boston.com/business/technology/articles/2006/07/21/virtual_marketing
  10. 10. Soci al Presence Theory  Social Presence is: the process by which someone comes to know and think about other people’s characteristics and qualities.  As a result the presence leads to a better person perception.
  11. 11. Soci al Presence i n act i on wi t h SL  SL provides the ability to communicate with a sense of proximity and tangibility that is accepted in the virtual world.  SL can enhance the class room interaction  SL can help college admissions offices relate to prospective students  SL can be used with employers for job interviews
  12. 12. Sai nt Leo Uni versi t y i n SL  Saint Leo University contains an informational video on their virtual campus.  The video discusses Online Learning for Adults http://slurl.com/secondlife/Saint%20Leo%20University/119/122/41
  13. 13. Fi rst Li f e / Second Li f e Bringing the first life into Second Life and vice versa.  Avatars help us transform Video clip key points: Loading Program / Residual Self Image / Mental Projection of your digital self / What is real? Load Video Source: http://www.avatarist.com/avatars/Movies/The-Matrix/page2/
  14. 14. FromAvat ars t o Hol ograms  CNN broadcasted their first interviews using hologram technology  Will holograms transform the way we interact with others?  Maybe we will be able to participate in SL as ourselves instead of using avatars… Load Video Source: http://www.news.com.au/common/imagedata/0,,6338968,00.jpg
  15. 15. Looki ng Forward  Second Life has truly redefined the way avatars can be used in the virtual world  A true sense of community can be achieved  SL has a bright future with new technology

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