Developing Online Communities

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    Developing Online Communities - Presentation Transcript

    1. Larry Davies, EdD Candidate, St. Thomas University 07-A3-MAN-725-11, Professor Hunt Community Development July 11, 2007 A Roadmap for Developing Online Communities for Community Development
    2. R.O.A.D.M.A.P
      • This mnemonic device will help me to describe seven facets of community development and building that are available in online environments. Knowledge of how these facets function will help supplement real world (or Real Life/RL) attempts at organizing communities of people to take a more active role in their community development.
    3. R – Roleplay/Reality
      • Secondlife (SL) vs. Real Life (RL)
        • Role play aspects of avatars in SL
        • Avatars are representations of alternative realities of people’s lives in RL
      • The SL/RL LINE
        • Some are purely for fantasy, others are exploring real roles for online based interaction
    4. O – Online tools
      • Communication
        • Chatting/Messaging
        • Public and Private
        • Synchronous vs. Aschynonus
      • Movement
        • Walking
        • Flight
        • Teleportation
      • Objects
        • Created by users
        • Limited by imagination
        • Scriptable
      • Multi-User Virtual Environment, usually represented by a three-dimensional space in which a representation of the learner, called an avatar, moves about in a virtual world and engages in actor/actor, actor/object and object/object activities.
      A - Avatars
    5. D – Design of 3D Spaces
      • Conventional
      • Unconventional
      • Functional
    6. M - Messaging
      • IM – Instant Messages (MSN, AIM)
        • Offline IM sent to email
      • Groups and Group Messages (like chat rooms)
      • Friend’s conferences (personal chat rooms)
      • Notes
    7. A – Asynchronous Interactions
      • Notice Boards
      • Advertisements
      • Related community websites and webpages
    8. P – Personal networks
      • Private
      • Extendable
      • Customizable
    9. Examples of Online Communities activism
    10. Conclusions and Future Directions
      • People most adept at learning and using these tools will be at an advantage
      • Reliability of the system is paramount for establishing and maintaining relationships
      • Devices to access online environments will increase in functionality while decreasing in cost = democratization of online environments
      • The fight is won or lost far away from witnesses, behind the lines, in the gym, and out there on the road, long before I dance under those lights.
      • Mohammed Ali
    SlideShare Zeitgeist 2009

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