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ULEARN13: Game Based Learning
 

ULEARN13: Game Based Learning

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How can we use games in the classroom? Don't use them because they're "cool with the kids" (that's a recipe for chocolate coated brocolli), instead used them because they're sophisticated, challenging ...

How can we use games in the classroom? Don't use them because they're "cool with the kids" (that's a recipe for chocolate coated brocolli), instead used them because they're sophisticated, challenging digital simulations.

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  • FarmVille has 71 million active users (Source: http://www.appdata.com/ on 31 May 2010)Twitter has around 22 million active usersTwitter has 110 million registered users (Source:http://techcrunch.com/2010/04/14/twitter-has-105779710-registered-users-adding-300k-a-day/ on April 2010)Others sources; http://www.raphkoster.com/2010/01/28/a-few-more-random-numbers/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed:+RaphsWebsite+(Raph's+Website)&utm_content=Google+Reader
  • 3.2m games sold40% lift in sales that quarter

ULEARN13: Game Based Learning ULEARN13: Game Based Learning Presentation Transcript

  • GAME-BASED LEARNING: DON’T EAT THE CHOCOLATE COATED BROCCOLI Stephen Knightly www.ingame.co.nz Stephen@ingame.co.nz @sknightly Join the conversation by using #ulearn13 @ulearnnz
  • Nikki Kaye Told Us To… We recommend that the Government consider research and the potential for a greater role of educational games as part of digital learning environments for 21st century learning and skill development. INQUIRY INTO 21ST CENTURY LEARNING ENVIRONMENTS AND DIGITAL LITERACY December 2012
  • What I am going to talk about Your students are already gaming Why is gaming engaging? 9 ways to use games for learning Q&A
  • Your Challenge Identify one game to integrate into one topic/unit/lesson/inquiry next term x Attend Breakout 3: Gaming and the NZC Brooklyn 3 at 3:45pm
  • Game Based Learning Your students are already gaming Why is gaming engaging? 9 ways to use games for learning Q&A
  • Global Revenues (USD$) $12b DVD $21b Music $45b Movie Box Office $86b Video games Petfood
  •      93% of NZ households have a device for playing games The average age: 33 years 72% of gamers are over 18 47% are female 79% of parents play video games with their children Source: Bond University, Digital NZ Report 2011
  • Game Based Learning Your students are already gaming Why is gaming engaging? 9 ways to use games for learning Q&A
  • Going Beyond E-Learning E-Learning Gamification / Game-Learning • Own time, own place • Self-motivated learning • Access inaccessible, unsafe, rare experiences • Engage unengaged learners • Large audience reach • Blended and group learning • Assessment • • • • • • • • • Engagement Empowerment Personalisation & relevance Clear and immediate feedback Rewards create retention Scaffolded challenges Complex simulations of systems Experiential learning: divergent pathways, exploration, failing safely Entertaining scenario
  • How effective are Training Games? • 14% higher skill-based knowledge levels • 11% higher factual knowledge levels • 9% higher retention levels Sitzmaan, T. (2010). “A meta-analytic examination of the instructional effectiveness of computer-based simulation games.” Personnel Psychology.
  • Sparx by Metia Interactive and University of Auckland Auckland University e-Therapy Game
  • 10 Things We Know about Games for Learning From Research • • • • • • • • • • An instructional game will only be effective if it is designed to meet specific instructional objectives and was designed as it was intended. Games don’t have to be considered “entertaining” to be instructional. Simulation/games build more confidence for on the job application of learned kno wledge than classroom instruction An experience as an avatar can change a person's real life perceptions. While playing a game, learners will voluntarily do harder problems and work. Instruction with serious games yields higher learning gains than conventional instr uction. Games are more effective than traditional instruction when players work in groups Games are more effective than traditional instruction when multiple sessions are involved. Games Must be Embedded into the Curriculum to be Effective for Learning. Games can influence people to behave in a pro-social manner. Karl Kapp, Professor, Bloomsbug University
  • Game Based Learning Your students are already gaming Why is gaming engaging? 9 ways to use games for learning Q&A
  • Medieval 2 Total War
  • Medieval 2 Total War
  • MyFriendQuest
  • Immediate Feedback Feedback Clear goal Challenge Right tools
  • SafeHouse, ACC and InGame (coming soon) Falls Prevention for ACC
  • Heavy Vehicle Dynamics 3D by Tranzqual
  • Reality Check Do you choose to play a game because it is fun? or Is it fun because you choose to play it?
  • Complexity Matters In Educational Games Complexity Matters Mini-games are Trivial - but “Complex” Games Are Not An important Way for Teachers, Parents and Others to Look at Educational Computer and Video Games Marc Prensky
  • Game Based Learning Your students are already gaming Why is gaming engaging? 9 ways to use games for learning Q&A
  • Game Based Learning Your students are already learning Why is gaming engaging? 9 ways to use games for learning Q&A
  • World of Warcraft
  • Multiple Interacting Game Loops: Just like Real-Life Feedback Feedback Clear goal Challenge Clear goal Challenge Right tools Clear goal Feedback Feedback Challenge Challenge Right tools Clear goal Right tools Right tools
  • Gamification Fold-it (2010)
  • DragonBox (iPhone/iPad)
  • A Theory of Fun “Fun in games arises out of mastery. It arises out of comprehension. It is the act of solving puzzles that makes games fun. With games, learning is the drug.” Raph Koster
  • Motivations for Playing Games / Individualised Learning? Skill Killers Achievers Socialisers Explorers Social Richard Bartle, 1996
  • How to Design a Game Personalisation Creation Expressive Points & Levels Status Competitive Leaderboards Crowd Sourcing Gifting Chat Collaborative Teaming Collecting Explorers Badges Searching Richard Bartle, 1996
  • Flow: Blissful Engagement Mihaly Csikszentmihalyi, The Flow, 1990
  • Game Based Learning Your students are already gaming Why is gaming engaging? 9 ways to use games for learning Q&A
  • 9 Ways to Use Games for Learning Authoring Platform Make a model Trigger Play it, discuss it Documentary /Reflection Doc your learning Content Play a game on a topic Tech Gateway A start in digital literacy Text to Critique Play, write essay Simulation Experiment and learn Point of View Take on a role, discuss Project-based Research Make a game Moving Learning Games Forward, MIT Press
  • 9 Ways to Use Games for Learning Authoring Platform Make a model Trigger Play it, discuss it Documentary /Reflection Doc your learning Content Play a game on a topic Tech Gateway A start in digital literacy Text to Critique Play, write essay Simulation Experiment and learn Point of View Take on a role, discuss Project-based Research Make a game Moving Learning Games Forward, MIT Press
  • 9 Ways to Use Games for Learning Authoring Platform Make a model Trigger Play it, discuss it Documentary /Reflection Doc your learning Content Play a game on a topic Tech Gateway A start in digital literacy Text to Critique Play, write essay Simulation Experiment and learn Point of View Take on a role, discuss Project-based Research Make a game Moving Learning Games Forward, MIT Press
  • Kaitiaki – IGameAndLearn.com
  • 9 Ways to Use Games for Learning Authoring Platform Make a model Trigger Play it, discuss it Documentary /Reflection Doc your learning Content Play a game on a topic Tech Gateway A start in digital literacy Text to Critique Play, write essay Simulation Experiment and learn Point of View Take on a role, discuss Project-based Research Make a game Moving Learning Games Forward, MIT Press
  • Puzzle Planets – Runaway Play / National Geographic
  • 9 Ways to Use Games for Learning Authoring Platform Make a model Trigger Play it, discuss it Documentary /Reflection Doc your learning Content Play a game on a topic Tech Gateway A start in digital literacy Text to Critique Play, write essay Simulation Experiment and learn Point of View Take on a role, discuss Project-based Research Make a game Moving Learning Games Forward, MIT Press
  • Darfur is Dying
  • 9 Ways to Use Games for Learning Authoring Platform Make a model Trigger Play it, discuss it Documentary /Reflection Doc your learning Content Play a game on a topic Tech Gateway A start in digital literacy Text to Critique Play, write essay Simulation Experiment and learn Point of View Take on a role, discuss Project-based Research Make a game Moving Learning Games Forward, MIT Press
  • Angry Birds
  • 9 Ways to Use Games for Learning Authoring Platform Make a model Trigger Play it, discuss it Documentary /Reflection Doc your learning Content Play a game on a topic Tech Gateway A start in digital literacy Text to Critique Play, write essay Simulation Experiment and learn Point of View Take on a role, discuss Project-based Research Make a game Moving Learning Games Forward, MIT Press
  • Against All Odds (2005) United Nations High Commission on Refugees
  • 9 Ways to Use Games for Learning Authoring Platform Make a model Trigger Play it, discuss it Documentary /Reflection Doc your learning Content Play a game on a topic Tech Gateway A start in digital literacy Text to Critique Play, write essay Simulation Experiment and learn Point of View Take on a role, discuss Project-based Research Make a game Moving Learning Games Forward, MIT Press
  • September 12th (2002)
  • 9 Ways to Use Games for Learning Authoring Platform Make a model Trigger Play it, discuss it Documentary /Reflection Doc your learning Content Play a game on a topic Tech Gateway A start in digital literacy Text to Critique Play, write essay Simulation Experiment and learn Point of View Take on a role, discuss Project-based Research Make a game Moving Learning Games Forward, MIT Press
  • 9 Ways to Use Games for Learning Authoring Platform Make a model Trigger Play it, discuss it Documentary /Reflection Doc your learning Content Play a game on a topic Tech Gateway A start in digital literacy Text to Critique Play, write essay Simulation Experiment and learn Point of View Take on a role, discuss Project-based Research Make a game Moving Learning Games Forward, MIT Press
  • www.gamefroot.com/for-teachers/
  • www.gamefroot.com/for-teachers/
  • www.gamefroot.com/for-teachers/
  • Your Challenge Identify one game to integrate into one topic/unit/lesson/inquiry next term x Attend Breakout 3: Gaming and the NZC Brooklyn 3 at 3:45pm
  • 9 Ways to Use Games for Learning Authoring Platform Make a model Trigger Play it, discuss it Documentary /Reflection Doc your learning Content Play a game on a topic Tech Gateway A start in digital literacy Text to Critique Play, write essay Simulation Experiment and learn Point of View Take on a role, discuss Project-based Research Make a game Moving Learning Games Forward, MIT Press
  • Game Based Learning Your students are already gaming Why is gaming engaging? 9 ways to use games for learning Q&A
  • Why Game-Based Learning? • Attractive and Entertaining • Fun and Engaging • Large Audience • More Effective Pedagogically • Engaging and Challenging • Experiential Learning
  • Motivations Extrinsic • • • • Loyalty Programs Bonuses Rewards Blackmail Carrots & Sticks Intrinsic • • • • Meaning & Order Mastery Autonomy Belonging What gets you out of bed in the morning
  • • • • • http://www.instituteofplay.org http://www.funeducationalapps.com http://extra-credits.net/ http://appsineducation.blogspot.ca
  • http://gamefroot.com/for-teachers/ Achievement Standard Media Studies 90993/90994 (Level 1) Achievement Standard Media Studies 91252/91253 (Level 2) Produce a design and plan for a developed media product using a range of conventions
  • • Interactive eBooks • Not musch better than Popup books read out by an adult • Interactivity?
  • Gamefroot • Program or Be Progammed