No Matter Digital Labor V1

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No Matter Digital Labor V1

  1. 1. SL [Basics] Second Life Second Life (SL) is an Internet-based virtual world developed by Linden Labs, a privately-held company in San Francisco. People all over the world can log in with a 3D character called an avatar and socialize with other residents.
  2. 2. SL [Avatar] Second Life Second Life (SL) is an Internet-based virtual world developed by Linden Labs, a privately-held company in San Francisco. People all over the world can log in with a 3D character called an avatar and socialize with other residents.
  3. 3. SL [Avatar] Second Life Second Life (SL) is an Internet-based virtual world developed by Linden Labs, a privately-held company in San Francisco. People all over the world can log in with a 3D character called an avatar and socialize with other residents.
  4. 4. SL [Avatar] Second Life Second Life (SL) is an Internet-based virtual world developed by Linden Labs, a privately-held company in San Francisco. People all over the world can log in with a 3D character called an avatar and socialize with other residents.
  5. 5. SL [Avatar]
  6. 6. SL [Avatar]
  7. 7. SL [Avatar-GE]
  8. 8. SL [Environment] Second Life You navigate your avatar through 3D spaces. These are all user-generated content, ranging from the natural to the industrial to condos to abstract architecture and many others.
  9. 9. SL [Enviroment]
  10. 10. SL [Enviroment]
  11. 11. SL [Enviroment]
  12. 12. SL [Economy] Second Life Second Life has its own currency called the Linden Dollar (a.k.a. Lindens) This is a free-floating currency . Current exchange rate is 275L for $1.
  13. 13. SL [Economy]
  14. 14. SL [Economy]
  15. 15. No Matter No Matter (2008) By Scott Kildall and Victoria Scott Mixed Realities Award, Commissioned by Turbulence.org www.nomatter.org
  16. 16. No Matter What is an Imaginary Object? <ul><li>- An object that exists in our minds but has never physically been built. </li></ul>
  17. 17. No matter - Icarus
  18. 18. No Matter [Maltese]
  19. 19. No Matter [Yellow Sub]
  20. 20. No Matter [Time Machine]
  21. 21. No Matter [Flying Saucer]
  22. 22. No Matter [s cat]
  23. 23. No Matter [Tree]
  24. 24. No Matter: Holy Grail
  25. 25. No Matter Imaginary Objects have been disseminated as entertainment by mass mediums in the West over the last 555 years.
  26. 26. Imagination-Mediums -IllumManuscript/Gutenberg Gutenberg Press
  27. 27. Imagination-Mediums -Magiclantern Magic Lantern
  28. 28. Imagination-Mediums -film/records
  29. 29. Imagination-Mediums - WOW
  30. 30. No Matter <ul><li>We began this project in Second Life because: </li></ul><ul><li>It is a not a game </li></ul><ul><li>It is a environment entirely of user-generated content — a space where freelance builders can build whatever they want. </li></ul><ul><li>- We wanted to directly understand how this freelance labor market operates in Second Life </li></ul>
  31. 31. Working as an Artist/Builder/Designer Variable Scale : from L$500 to L$10,000.00/hour, (or $1.87 to $37.42 USD)
  32. 32. Selling fashion and skins Variable Scale: from L$150 to L$10,000.00 per object, ($0.56 to $37.42 USD)
  33. 33. Selling Pre-fab Structures Variable Scale: from L$800.00 to L$20,000.00 per object, ($3.00 to $37.42 USD)
  34. 34. No Matter [builders]
  35. 35. No matter - people in SL
  36. 36. No matter - people in SL
  37. 37. No matter - people in SL
  38. 38. No matter - people in SL
  39. 39. No matter - people in SL
  40. 40. No matter - people in SL
  41. 41. No Matter [showroom] More Objects
  42. 42. No matter - SL Missing Link
  43. 43. No matter - Layout Missing Link
  44. 44. No matter - Paper Missing Link
  45. 45. No matter - SL Trojan Horse
  46. 46. No matter -Layout Trojan Horse
  47. 47. No matter -Paper Trojan Horse
  48. 48. No Matter <ul><li>The Irrational Producer in Second Life </li></ul>Most people don’t want to transfer their real-life money into Second Life
  49. 49. No Matter <ul><li>The Second Life economy is set up so that money can flow from RL<-->SL. </li></ul><ul><li>But a primary ethos of SL is to make money exclusively in SL, contributing to a devalued SL economy. </li></ul>
  50. 50. No matter -Website_MissingLink_CostTime Missing Link Avatar Name: Elie Giula Cost for build: (L$) 2500 (USD) $9.31 How long did it take?: 6 hours Hourly Wage (USD): $1.55 Location: Undisclosed Real Life Occupation: Artist
  51. 51. No matter -Website_PortableHole_CostTime Portable Hole Avatar Name: Aeon Seiling Cost for build: (L$) 2000 (USD) $7.45 How long did it take?: 8 hours Hourly Wage (USD): $0.93 Location: Kyoto, Japan Real Life Occupation: Architectural Engineer
  52. 52. No matter -Website_SchrodingersCat_CostTime Schrödinger’s Cat Avatar Name: Blue Tsuki Cost for build: (L$) 3000 (USD) $11.18 How long did it take?: 25 hours Hourly Wage (USD): $0.45 Location: Seattle, WA, USA Real Life Occupation: Artist/Designer/Animator
  53. 53. No matter -Website_TrojanHorse_CostTime Trojan Horse Avatar Name: Monn Laval Cost for build: (L$) 4000 (USD) $14.90 How long did it take?: 25 hours Hourly Wage (USD): $0.60 Location: Mexico City, Mexico Real Life Occupation: Student
  54. 54. No matter -Website_Icarus_CostTime Icarus’s Wings Avatar Name: Ales Allen Cost for build: (L$) 1500 (USD) $5.59 How long did it take?: 45 hours Hourly Wage (USD): $0.12 Location: Krsko, Slovenija, Europe Real Life Occupation: Designer of industrial robots
  55. 55. No Matter <ul><li>Why are people building objects in SL when they don’t make any significant money? </li></ul><ul><li>• SL life is not integrated with their RL. </li></ul><ul><li>• Reinvention of your reputation, regardless of age, class or nationality. </li></ul><ul><li>• Participating in this economy is an experiment and not really labor even though 3D modeling is a high-paying job in RL. </li></ul>
  56. 56. End www.nomatter.org FIN

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