Siggraph 2014 WebGL BOF presentation

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Here are the slides of our presentation for the WebGL BOF of Siggraph 2014, showcasing our Physically Based Rendering, our new annotations feature and more.

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Siggraph 2014 WebGL BOF presentation

  1. 1. August 2014 I hello@sketchfab.com I sketchfab.com I @sketchfab publish, share and embed 3D content anywhere online WebGL BOF presentation
  2. 2. New software integrations Publish 3D files directly from August 2014 I hello@sketchfab.com I sketchfab.com I @sketchfab (native add-on) (native add-on)
  3. 3. Consumer use case: HTC htc.com/ca/smartphones/htc-one-m8/ August 2014 I hello@sketchfab.com I sketchfab.com I @sketchfab
  4. 4. Annotations: tell stories with your 3D files ● Save custom viewpoints ● Set a virtual tour ● Add feedback More on the blog August 2014 I hello@sketchfab.com I sketchfab.com I @sketchfab
  5. 5. Physically Based Rendering ● Consistent under different light situations ● Accurate and plausible ● Next generation rendering ● Mobile ready labs.sketchfab.com/siggraph2014 August 2014 I hello@sketchfab.com I sketchfab.com I @sketchfab
  6. 6. VR support ● Oculus ● Google Cardboard ● Sketchfab cardboard /embed?cardboard=1 More on the blog August 2014 I hello@sketchfab.com I sketchfab.com I @sketchfab
  7. 7. The place to be for 3D files August 2014 I hello@sketchfab.com I sketchfab.com I @sketchfab

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