Technology as a Place<br />Designing Environments<br />Student-Centered Learning<br />for<br />Presentation: Sloan-C Confe...
QUESTION:Are Content Management Systems Becoming a Thing of the Past?<br />
AGENDA<br />  Three Assumptions<br /> So What?<br />  Two Programs<br /> Final Question<br />
Three Assumptions<br />
ASSUMPTION 1: Effective Learning Communities<br />
ASSUMPTION 2: Student-Centered Learning is a Value<br />
ASSUMPTION 3: The Universe is About to Change<br />Virtual Worlds<br />Google Wave<br />
SLM 505 Information Retrieval<br />
SO WHAT?<br />
2020<br />THE LONG ARC<br />Metaverse<br />2010<br />GoogleWave<br />2000<br />NING<br />Second Life<br />Facebook<br />Mo...
2020<br />THE LONG ARC<br />Metaverse<br />2010<br />GoogleWave<br />2000<br />NING<br />Second Life<br />Facebook<br />Mo...
Less and less about…<br />More and more <br />about…<br />Reusable Learning Objects<br />Managing Media<br />Developing Co...
2020<br />THE LONG ARC<br />Metaverse<br />2010<br />GoogleWave<br />2000<br />NING<br />Second Life<br />Facebook<br />Mo...
Two Programs in Transition<br />
Wimba<br />iTunes<br />NING<br />Blackboard<br />Second Life<br />
Blackboard<br />Wimba<br />NING<br />Second Life<br />
Design Environments<br /> for<br /> Student-Centered Learning <br />place<br />
QUESTION<br />
QUESTION<br />With the convergence of social media and the evolution of virtual environments, are traditional Content Mana...
Resources<br />Second Life in Education:<br />http://sleducation.wikispaces.com/<br />Metaverse Roadmap: <br />http://meta...
Online Narrated Version<br />http://www2.mcdaniel.edu/skerby/presentations/Sloan_2009.html<br />
Steve Kerby<br />Dir. Instructional Technology<br />  and Online Learning<br />McDaniel College<br />skerby@mcdaniel.edu<b...
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Sloan 2009: Technology as a Place

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Presented at Sloan C Conference in Orlando.
Steve Kerby McDaniel College
Virtual Worlds Social Networking Online Class Designs

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Sloan 2009: Technology as a Place

  1. 1. Technology as a Place<br />Designing Environments<br />Student-Centered Learning<br />for<br />Presentation: Sloan-C Conference. <br />October 29, 2009. Orlando, Florida.<br />
  2. 2. QUESTION:Are Content Management Systems Becoming a Thing of the Past?<br />
  3. 3. AGENDA<br /> Three Assumptions<br /> So What?<br /> Two Programs<br /> Final Question<br />
  4. 4. Three Assumptions<br />
  5. 5. ASSUMPTION 1: Effective Learning Communities<br />
  6. 6. ASSUMPTION 2: Student-Centered Learning is a Value<br />
  7. 7. ASSUMPTION 3: The Universe is About to Change<br />Virtual Worlds<br />Google Wave<br />
  8. 8. SLM 505 Information Retrieval<br />
  9. 9.
  10. 10.
  11. 11.
  12. 12.
  13. 13.
  14. 14.
  15. 15.
  16. 16.
  17. 17. SO WHAT?<br />
  18. 18. 2020<br />THE LONG ARC<br />Metaverse<br />2010<br />GoogleWave<br />2000<br />NING<br />Second Life<br />Facebook<br />Moodle<br />D2L<br />Angel<br />Sakai<br />1990<br />Blackboard<br />WebCT<br />Real/eCollege<br />Lotus Notes<br />Convene<br />Technologies of <br />Delivery<br />Technologies of <br />Place<br />Text-Based <br />Communities<br />Immersive, Media-Constructed Communities<br />Virtual Online Learning Environments<br />
  19. 19.
  20. 20. 2020<br />THE LONG ARC<br />Metaverse<br />2010<br />GoogleWave<br />2000<br />NING<br />Second Life<br />Facebook<br />Moodle<br />D2L<br />Angel<br />Sakai<br />1990<br />Blackboard<br />WebCT<br />Real/eCollege<br />Lotus Notes<br />Convene<br />Technologies of <br />Delivery<br />Technologies of <br />Place<br />Text-Based <br />Communities<br />Immersive, Media-Constructed Communities<br />Virtual Online Learning Environments<br />
  21. 21. Less and less about…<br />More and more <br />about…<br />Reusable Learning Objects<br />Managing Media<br />Developing Content<br />Constructing Communities<br />Content Management <br />Systems<br />Virtual Learning <br />Environments<br />Delivering Instruction<br />Designing Places<br />
  22. 22. 2020<br />THE LONG ARC<br />Metaverse<br />2010<br />GoogleWave<br />2000<br />NING<br />Second Life<br />Facebook<br />Moodle<br />D2L<br />Angel<br />Sakai<br />1990<br />Blackboard<br />WebCT<br />Real/eCollege<br />Lotus Notes<br />Convene<br />Technologies of <br />Delivery<br />Technologies of <br />Place<br />Text-Based <br />Communities<br />Immersive, Media-Constructed Communities<br />Virtual Online Learning Environments<br />
  23. 23. Two Programs in Transition<br />
  24. 24. Wimba<br />iTunes<br />NING<br />Blackboard<br />Second Life<br />
  25. 25. Blackboard<br />Wimba<br />NING<br />Second Life<br />
  26. 26. Design Environments<br /> for<br /> Student-Centered Learning <br />place<br />
  27. 27. QUESTION<br />
  28. 28. QUESTION<br />With the convergence of social media and the evolution of virtual environments, are traditional Content Management Systems becoming a thing of the past?<br />
  29. 29. Resources<br />Second Life in Education:<br />http://sleducation.wikispaces.com/<br />Metaverse Roadmap: <br />http://metaverseroadmap.org/index.html<br />Gartner Hype Cycles:<br />http://www.gartner.com/it/products/newsroom/index.jsp<br />Garrison, Anderson, & Archer (2004). Critical Thinking, Cognitive Presence and Computer Conferencing in Distance Education.<br />http://communitiesofinquiry.com/files/CogPres_Final.pdf<br />
  30. 30. Online Narrated Version<br />http://www2.mcdaniel.edu/skerby/presentations/Sloan_2009.html<br />
  31. 31. Steve Kerby<br />Dir. Instructional Technology<br /> and Online Learning<br />McDaniel College<br />skerby@mcdaniel.edu<br />SL Avatar: Online Bookmite<br />Twitter: stevekerby<br />Photos: licensed from Getty Images <br />

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