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Gil Sjrlc08

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Extended presentation offered to help promote video games in library/academic settings. Topics of the presentation include Rise of Video Games, Where video games are played, demographic of gamers, …

Extended presentation offered to help promote video games in library/academic settings. Topics of the presentation include Rise of Video Games, Where video games are played, demographic of gamers, myths & facts with video games, educational aspects of video games, how to host a party/tournament, and advice on building a collection.

viewers are welcome to refer to this presentation but are asked to ask permission before use.


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  • Transcript

    • 1. Gaming and Libraries Presented by Tyler E. Rousseau
    • 2. The New Face/s of Gamers
      • Gamers are no longer a stereotype
      • Gamers include both genders
      • Gamers include all ages
      • Gamers include all financial backgrounds
      • Gaming is an official a past time
    • 3. Attitudes of Gamers
        • Gamers are social creatures
        • Gamers are civic minded
        • Gamers are politically diverse
        • Gamers have many ‘outside’ interests
        • Gamers can health conscious
    • 4. Just How Big is Gaming?
      • In just the United States
      • 2007 sales reached $18.8 billion
      • In 2007, the top 3 consoles sold over 28 Million in hardware
      • The top ten selling games of 2007 totaled over 27 million
      • There are approximately 111 million consoles being used in the United States
    • 5. Why the Gaming Explosion?
      • The technology boom
      • The rise of the Internet and wi-fi
      • Casual Gaming market is born
      • It turns out girls like games
      • Video games ‘evolved’
      • Gaming gets social
      • Gamers grew up ( but didn’t really )
    • 6. Where People Game
      • PC
      • Internet
      • Console
      • Handhelds
      • Cell phones
    • 7. Types of Gamer- Casual
        • Do not necessarily own a console
      • Play less time-intensive games or play them in small increments
      • Like simplicity in games
      • Buy less few video games
    • 8. Types of Gamers- Midcore
        • Own a console and/or PC
      • Play time-intensive games
      • Play more than 7 hours a week
      • Well read in video games
      • Commit to storylines but do not feel the need to always finish a game
    • 9. Types of Gamer- Hardcore
      • Have more than one console and/or PC
      • Consider gaming their primary hobby/past time
      • Spend upwards of 20+ hours per week playing games
      • Play games thoroughly and multiple times
      • Will spend what it takes to get game
    • 10. Currently popular consoles
      • Nintendo DS
      • Nintendo Wii
      • Xbox 360
      • Playstation 2
      • Playstation 3
      • Playstation Portable (PSP)
    • 11. So What’s the Big Deal?
      • What does this mean for gaming companies, politically?
      • What is the ‘can of worms’ and what is spilling out?
    • 12. Genres of Games
      • Action/Adventure
      • Shooter
      • Fighting
      • Racing
      • Sims
      • Sports
      • Puzzle
      • Music
      • MMOs
      • Minigames
    • 13. Myths About Gaming
        • Video games have led to an epidemic in youth violence
      • Evidence links violence in video games to aggression
      • Children are the primary market for video games
      • Girls do not play video games
      • There is no educational purpose to video games
      • Video games are socially isolating
      • Most video games are rated Mature
    • 14. Facts about Gaming
      • Gaming can be good
      • Gaming can be bad
      • Not all games are for kids
      • There is a limit
      • Games provide opportunities
      • Gaming has a large audience
      • Gaming can keep a person’s mind sharp
      • Games can be educational
    • 15. Educational aspects in gaming
      • Literacy
      • Spatial
      • Reasoning
      • Logic
      • Real-world applications
      • Encourages the Scientific Method
    • 16. How to host a party
      • Tournament
      • Demo
      • Potpourri
      • Round Table
      • Premiere
    • 17. Considerations for party/tournament
      • Game ratings
      • “ Official Ref”
      • Time Limit or limiting entrants
      • Console v. player ratio
      • Have other activities
      • Food
      • Physical space (noise and room)
      • Sponsors
      • Prizes/Awards
      • Displays
      • Promote!
    • 18. Picking the right game for a tournament or party
      • Multiplayer
      • Consider time investment
      • Learning curve
      • Rating
      • Age appropriateness
      • Consider the gamer you’re targeting
    • 19. Making a gaming program for the library
    • 20. Considerations for Building a Video Game Collection
        • Consoles
        • Funds
        • Selection
        • Ratings
        • Product Safety
    • 21. Collections… consoles
      • Find what your patrons are playing
      • Find what potential patrons would want
      • Consider longevity of console
      • Street Cred vs. reviews
      • Just games or consoles as well?
    • 22. Collections Funds
        • Requires a sincere investment
        • Requires annual funds
        • Consider ‘jello fund’
        • Replacement costs
    • 23. Collections… selection
        • Requires knowledgeable selectors
        • Get your gaming community involved
        • Needs to current and fresh
        • What about ILLs
    • 24. Collections… product safety
        • Where are you going to shelf the games
        • Loaning period
        • Housing the peripherals
        • Check in and check out procedures
        • Fines for overdue and non-returns
    • 25. Keeping Up with Games
        • www.ign.com
        • www.gamestop.com
        • Fanboy Blogs
        • “ Official” console sites
        • EGM (Electronic Gaming Monthly)
        • Game Informer Magazine

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