Gadgets & Gizmos
& Digital Media
... and your Library ...
Scott Kehoe, Technology Consultant
Northeast Massachusetts Regional Library System (NMRLS), Danvers, Mass.
978-762-4433 x16 / scott@nmrls.org / www.nmrls.org
IM me @: AOL-bibliotechy / MSN-bibliotekky /Yahoo!-biblioteky
links for this workshop and more @: http://del.icio.us/bibliotechy/gadgets
Scott’s websites on related topics @:
Digital Media & the Library - http://www.nmrls.org/ce/digitalmedia.htm
Scott’s Tech Tips / STT blog- http://www.nmrls.org/ce/stt/
revised: 03/30/09
1
It’s All About the WiFi
2
Future
(and Current)
Library
Users
7
e 200
U.S. kids begin using ...
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• computers by 5 1/2
• video game consoles by 6
• digital cameras by 8
3
e-readers & e-paper
the future of books???
• Amazon.com Kindle 2 reader! (February’09 - $359)
• continuous WiFi via Sprint cellular network, no docking
• The future of Textbooks!
• e-paper: flexible, ultra-thin. Soon? wireless, color, cheap?
• making other gadgets more smaller & slimmer
4
Smart Phones Not-So-Smart-Phones
• Apple iPhone started a revolution!
• Simple basic phones that just make calls
• -introduced June 2007
-iPhone 3G, 3 million sold in first weekend, July 2008
• Jitterbug
-17.5 million total iPhones through Dec. 2008
-In 2 years Apple becomes 3rd largest phone
manufacturer behind Nokia & Samsung
• Phone companies want to be
• Google piles on! Hollywood ...
T-Mobile G1 using Android
• Overpriced music and video and pictures
• sales forecasts over a half million by end of 2008?
and text messages ...
• Smart Phones are expensive!
More all-in-one touch-screen devices!
EXAMPLE
iPhone = $199
• Bluetooth (hands-free, “safe” for driving) 2-year contract @ $70/month = $1680
Total after 2 years = $1879*
• *does NOT include 15¢ ~ 20¢ per Text-Message or
Unlocked phones! Phones not tied to
accessories (cases, cables, software Apps).
carriers or contracts!
6
iPod Touch
• WiFi
• touch-screen
• Apps = applications
• email / IM / web browser
• dedicated Apps for New York Times, Google, You Tube,
Wikipedia, stocks, weather, sports scores, tides, ...
• calendar/appointment book & address book
• games!
• it’s a mobile computer
• it’s also an iPod ...
7
The Future is Apps
• Apps = programs that perform one task on a portable device.
- Bejeweled, Solitaire, Google Earth, New York Times, email, address book, calendar
• a positive mobile computer experience = quick access to useful web site features
a mobil version of a web sites ≠ positive mobile computer experience
•
• Scott’s Ideal library App:
-access my patron record
-renew & reserve items (and sends me notices & reminders)
-search catalog
-download digital audio & video to my device
-IM with a Librarian
• Mobile devices using Apps: iPhone; iPod Touch; Google phone; Blackberry; Palm
8
iPods
• Apple has sold over 150 MILLION in 7 years ... since 2001
• Chrysler has sold 12 million mini-vans in 25 years ... since 1982
• Apple sells at least 10 million every three months (Ars Technica, 4/23/08)
• iPods hold nearly 80% of U.S. market-share (Digital Music News June 23, 2006, NPD Group)
• iPod-ready cars & airlines
• Apple iTunes #1 music retailer in U.S. (Ars Technica 4/2/08)
• iTunes has sold over 6 Billion songs online since 2003 (Ars Technica, 3/09)
• April 2009 - Variable pricing - 69cents to $1.29 based on popularity, ALL no-DRM!
9
other MP3 players ...
• Trends:
• iPod & iTunes dominance
• continued use of DRM (digital right management)
• confusing options: devices & services & multiple DRM schemes
• more legal MP3s choices - amazon.com MP3 Downloads:
http://www.amazon.com/MP3-Music-Download
• ... no easy choices for libraries ...
10
Gaming
not just for kids!
• increased popularity across all ages & genders
• gaming generation starts is in the work force!
• libraries circulating games, check WorldCat!
• Nintendo DS Lite
• Sales: U.S., 15+ million / Worldwide, 50+ million
11
Game Stats
• 72% of all U.S. population plays video games (NPD Group, 4/08)
• $18.8 Billion - 2007 U.S. video & PC game sales (NPD Group, 1/31/08)
• 62% online gamers are female, majority “casual” gamers (Nielsen, 2006)
• 69% head of households play computer/video games*
• Average age of frequent game buyer = 40*
• 35% of parents play computer/video games , average age of parent-gamers = 37*
• 73% of parent-gamers are regular voters*
• 93% of gamers read books or newspapers on a daily basis*
*Report, May 2006 Entertainment Software Assoc. (ESA) - http://www.theesa.com/
12
Who’s got Game?
The Gaming Industry Story
Reports: may 2006; July 2008 - Entertainment Software Assoc. (ESA) - http://www.theesa.com/
Combined computer/video games sales in 2007 = $9.5 billion
•
65% of U.S. households play computer/video games
•
Average age of gamers = 35
• (26% over 50 / 49% 18-49)
59% gamers play with others in person
•
36% gamers play on wireless devices (smart/cell phones, iPods)
•
• 35% of parents play computer/video games
• 73% of parent-gamers are regular voters
• 93% of gamers read books or newspapers on a daily basis
13
Who’s got Game?
Pew Internet & American Life Surveys
Report, Sept. 2008 & Data Memo, December 2008
53% of all American adults play video games
•
81% of 18-29 year olds play video games
•
21% adult gamers play every day
•
36% of age 65+ gamers play everyday
•
76% teens play online games
•
66% of parents with children under 18 play games
•
2% of gamers overall / 11% teens visit virtual worlds
• (e.g. Second Life)
9% of gamers overall / 21% teens play MMOGs
•
(Massive Multiplayer Online Games: World of Warcraft, Lord of the Rings, Star Wars)
Gamer Profile:
•
55% male
56% urbanites
57% college educated
62% annual income $50,000+
no significant ethnic differences among game players
14
Gaming consoles
get your exercise!
➡ Nintendo Wii
➡ Microsoft XBox 360
➡ Sony PlayStation 3 / PlayStation 2
➡ Library games
➡ Dance, Dance, Revolution
➡ Guitar Hero
➡ Wii Sports
15
Nintendo DS Lite
• WiFi
• touch-screen
• built-in microphone
• games for all ages
• memory building games for grown-ups (Big Brain Academy & Brian Age)
• relatively affordable device & games
• shop for used!
• Library Programming:
• Nintendogs
• Super Mario Brothers
• MarioKarts
Breaking News! New DSi will have larger screen, extra memory, WiFi store access & 2 cameras - Due in April ‘09
16
Nintendo Wii
• WiFi
• wireless controllers
• games for all ages & interests
• hard to find ...
• Library Programing:
• WiiSports (bowling, tennis, baseball)
• MarioKarts team racing
17
Video made easy ~ Flip Video
• simple digital video camera
• includes built-in: USB connector ~
microphone ~ display ~ software
• just plug it into your PC or Mac to
upload to YouTube or you own website
• $130 ~ $180
• Great for Library programs/events/
speakers (with written consent from
participants)
• a secret ... the digital camera you already own does the same thing and
probably better ...
18
Flash-drives
thumb drive ~ flash drive ~ jump drive ~ key drive ~ thumb key
~USB key ~ USB stick ~ USB fob ~ memory stick …
PROS
• No formatting, just plug and it works on any computer!
• Ability to run self-contained software (email, browser, word processor)
• Getting cheaper and memory capacity growing, 4GB/$30!
CONS
• Not a permanent backup device, will wear out from excessive use
• Static electricity may damage or ruin
19
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Asus Eee PC
Intel Classmate
20
Blu-ray
peace in our time!
high-definition video DVD format
stores 25 GB ~ 50GB disc
players: $250+
films: $25 - $60 per disc
Sony’s gaming console, Playstation3, features a
Blu-ray DVD player, both for games and movies
another format for libraries to stock ...
21
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22
Where to get the info?
Print Sources
• Sunday paper sales flyers!
Best Buy, Circuit City, Staples, Target
• Boston Globe – see Monday’s Business & Technology section
• also at: http://www.boston.com/business/technology/
• New York Times - David Pogue’s weekly columns & reviews
• Pogue’s columns are also FREE online at:
http://www.nytimes.com/pages/technology/index.html
• Wall Street Journal – Walt Mossberg’s weekly columns & reviews
• Mossberg’s columns are also FREE online at:
http://ptech.wsj.com/ptech.html.
23
Where to get the info?
Web sites with RSS feeds
• Library Success: A Best Practices Wiki - ideas on what’s worked and what’s being tried out in
libraries, not just technology topics! - http://www.libsuccess.org/
• Pew Internet & American Life Project - easy-to-read, succinct reports on all aspects internet use by
Americans - http://www.pewinternet.org
• engadget - breaking news & photos of latest gadgets - http://www.engadget.com/
• ars technica - all aspects of technology & science, informative & witty - http://arstechnica.com
Podcasts
• CNET Buzz Out Loud - daily - http://podcast.cnet.com
• NPR Technology & Popular Culture podcasts - weekly - http://www.npr.org/rss/podcast
• David Pogue videos, New York Times technology columnist - weekly - http://pogue.blogs.nytimes.com/
24
Where to get more info
from Scott
• Scott's del.icio.us techy & gadget bookmarks:
http://del.icio.us/bibliotechy
• Scott’s all-things digital media website:
http://www.nmrls.org/ce/digitalmedia.htm
• Scott’s gadget, webware, and all-things digital blog: STT
http://www.nmrls.org/ce/stt/
• These slides online (for sharing) at Slideshare:
http://www.slideshare.net/skaasz
• Scott Kehoe, Technology Consultant, NMRLS
scott@nmrls.org / 978-762-4433 x16
IM: AIM-bibliotechy / MSN-bibliotekky /Yahoo!-biblioteky
25
Slides for a workshop I present a lot. It introduce more
Slides for a workshop I present a lot. It introduces libraries to the gadgets and gizmos that their patrons and colleagues are using. I update it often. less
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