0
Level Design Introduction – Sept. 7, 2012           Fall 2012          Seth Sivak
SummaryIntroductionRulesTopicsGamesSyllabusResources and RequirementsIntroduction to Level Design
On the Index CardNameEmail/Google AccountDropbox AccountFavorite GameGames you are currently playing
Trouble with Teaching Game Design
Who am I?                 Carnegie                  Mellon          DisneyNortheastern                                    ...
RulesBe an adult  Don’t be late (without prior notice)  Hit your deadlines  Do your best work  Be a team player  Pay atten...
RealitiesGame design is hardGame development is competitiveThis class is an opportunity, treat it like one
TopicsIntroduction to Level DesignMoment Based DesignArchitecting an ExperiencePuzzle DesignPlaytestingIndirect ControlFlo...
Games
SyllabusGoogle Calendar Link  https://www.google.com/calendar/embed?src=q136fnig629qg  ajuopjjqvd41o%40group.calendar.goog...
ProjectsPortal 1 AnalysisPortal 2 AnalysisPuzzle Maker LevelAdvanced LevelMultiplayer LevelGroup LevelPost MortemPortfolio
GradesProjects – 85%Participation – 10%Weekly Analysis – 5%
Resources and             RequirementsSteam Account (Windows Version)  Portal 1  Portal 2Google AccountDropbox Account
LecturesSlideshare!  http://www.slideshare.net/sjsivakYouTube!  TBD
Introduction to Level       Design
Game Design DefinitionsPlay      Voluntary, intrinsically motivated activityGame      Play with a goal      A series of in...
What is Game Design? Game design is the craft of designing experiences thatwill evoke a specific emotional           respo...
Seriously, what is Game          Design?    Designing systems,mechanics and stories that allow for interesting, fun,  movi...
Skills of a Game DesignerBe a good listenerBe a good teacherBe a good playtester  Critical analysis of experiences  Become...
What is Level Design?    Level design is theapplication of game design.
What is Level Design?  WHAT!!!!
What is Level Design? Level design is the craft of  designing and buildingexperiences that will evoke aspecific emotional ...
Seriously, what is Level         Design?Using systems, mechanics   and stories to create interesting, fun, moving,emotiona...
What games need level       design?
What makes a good level?(discussion)
Additional Level Design           Resourceshttp://iwataasks.nintendo.com/interviews/#/wii/nsmb/0/3http://www.oldmanmurray....
Analysis of Pac-man
Mechanics of Pac-manPellets – eat them all to complete the levelPower Pellets – use them to eat ghostsGhosts – get hit by ...
Systems of Pac-manMovement – always moves forward, move joystick tochange directionScoring – extra lives at 10,000 points,...
Story of Pac-man…Characters are interesting and deep
Level Design            ConsiderationsGhost spawn locationPellet locationsPower Pellet locationsBonus Fruit spawn location...
Gameplay Videohttp://www.youtube.com/watch?v=uswzriFIf_k
Interesting MomentsBeating a levelEating a ghostEating a bonus fruitHaving a close callLosing a lifeOutsmarting a ghost
Good Game/Level Design is…Creating opportunities for   the player to make an interesting choice that  results in an engagi...
Assignment 1Create a Steam AccountGet Portal 1 and Portal 2Play through Portal 1  List any interesting moment (gameplay, s...
Additional Pac-man Resources http://en.wikipedia.org/wiki/Pac-Man http://shaunew.github.com/Pac-Man/
GAME 3400 Level Design - Introduction
Upcoming SlideShare
Loading in...5
×

GAME 3400 Level Design - Introduction

1,130

Published on

Published in: Entertainment & Humor, Design
0 Comments
0 Likes
Statistics
Notes
  • Be the first to comment

  • Be the first to like this

No Downloads
Views
Total Views
1,130
On Slideshare
0
From Embeds
0
Number of Embeds
1
Actions
Shares
0
Downloads
27
Comments
0
Likes
0
Embeds 0
No embeds

No notes for slide

Transcript of "GAME 3400 Level Design - Introduction"

  1. 1. Level Design Introduction – Sept. 7, 2012 Fall 2012 Seth Sivak
  2. 2. SummaryIntroductionRulesTopicsGamesSyllabusResources and RequirementsIntroduction to Level Design
  3. 3. On the Index CardNameEmail/Google AccountDropbox AccountFavorite GameGames you are currently playing
  4. 4. Trouble with Teaching Game Design
  5. 5. Who am I? Carnegie Mellon DisneyNortheastern Winds of Entertainment Imagineering Conduit Labs Zynga Boston University Orbis and IGF Technology (Creative (Gameplay (Lead(Mechanical (Programming Center Technology Programmer) Designer)Engineering) and Design) (Computer Group) Science)
  6. 6. RulesBe an adult Don’t be late (without prior notice) Hit your deadlines Do your best work Be a team player Pay attention in classNo busywork If any assignment feels like busywork just come talk to meCommunicate I am your producer, talk to me
  7. 7. RealitiesGame design is hardGame development is competitiveThis class is an opportunity, treat it like one
  8. 8. TopicsIntroduction to Level DesignMoment Based DesignArchitecting an ExperiencePuzzle DesignPlaytestingIndirect ControlFlow and TeachingWayfinding and Indirect ControlWorldbuilding and Storytelling
  9. 9. Games
  10. 10. SyllabusGoogle Calendar Link https://www.google.com/calendar/embed?src=q136fnig629qg ajuopjjqvd41o%40group.calendar.google.com&ctz=America/ New_YorkThanksgiving! Story in Games The Player’s Journey Visual Storytelling Analysis: Gears of War Analysis: Diablo 2
  11. 11. ProjectsPortal 1 AnalysisPortal 2 AnalysisPuzzle Maker LevelAdvanced LevelMultiplayer LevelGroup LevelPost MortemPortfolio
  12. 12. GradesProjects – 85%Participation – 10%Weekly Analysis – 5%
  13. 13. Resources and RequirementsSteam Account (Windows Version) Portal 1 Portal 2Google AccountDropbox Account
  14. 14. LecturesSlideshare! http://www.slideshare.net/sjsivakYouTube! TBD
  15. 15. Introduction to Level Design
  16. 16. Game Design DefinitionsPlay Voluntary, intrinsically motivated activityGame Play with a goal A series of interesting choicesToy An interactive object used during playPuzzle A game with a dominant strategyNarrative Events connected to a themeStory A flow of events ordered to create an emotional outcome
  17. 17. What is Game Design? Game design is the craft of designing experiences thatwill evoke a specific emotional response.
  18. 18. Seriously, what is Game Design? Designing systems,mechanics and stories that allow for interesting, fun, moving, emotional and challenging moments.
  19. 19. Skills of a Game DesignerBe a good listenerBe a good teacherBe a good playtester Critical analysis of experiences Become a playerBe driven, inspired, creative and relentlessNever stop experiencing
  20. 20. What is Level Design? Level design is theapplication of game design.
  21. 21. What is Level Design? WHAT!!!!
  22. 22. What is Level Design? Level design is the craft of designing and buildingexperiences that will evoke aspecific emotional response.
  23. 23. Seriously, what is Level Design?Using systems, mechanics and stories to create interesting, fun, moving,emotional and challenging moments.
  24. 24. What games need level design?
  25. 25. What makes a good level?(discussion)
  26. 26. Additional Level Design Resourceshttp://iwataasks.nintendo.com/interviews/#/wii/nsmb/0/3http://www.oldmanmurray.com/features/39.html
  27. 27. Analysis of Pac-man
  28. 28. Mechanics of Pac-manPellets – eat them all to complete the levelPower Pellets – use them to eat ghostsGhosts – get hit by one and lose a lifeBonus Fruit – eat them to get more pointsLives – lose all lives and the game ends
  29. 29. Systems of Pac-manMovement – always moves forward, move joystick tochange directionScoring – extra lives at 10,000 points, high scoreEnemies – each one has a specific movement AISpawning – Enemies and Bonus Fruit spawn at setlocationsTunnels – exit a tunnel one way, return on the other side
  30. 30. Story of Pac-man…Characters are interesting and deep
  31. 31. Level Design ConsiderationsGhost spawn locationPellet locationsPower Pellet locationsBonus Fruit spawn locationTunnels
  32. 32. Gameplay Videohttp://www.youtube.com/watch?v=uswzriFIf_k
  33. 33. Interesting MomentsBeating a levelEating a ghostEating a bonus fruitHaving a close callLosing a lifeOutsmarting a ghost
  34. 34. Good Game/Level Design is…Creating opportunities for the player to make an interesting choice that results in an engaging moment.
  35. 35. Assignment 1Create a Steam AccountGet Portal 1 and Portal 2Play through Portal 1 List any interesting moment (gameplay, story, visual) Level it took place on Description of moment Why it was interesting Interest Value (how interesting was it?)Due Midnight 9/13 in Dropbox
  36. 36. Additional Pac-man Resources http://en.wikipedia.org/wiki/Pac-Man http://shaunew.github.com/Pac-Man/
  1. A particular slide catching your eye?

    Clipping is a handy way to collect important slides you want to go back to later.

×