Fundamentals of Game Design
Upcoming SlideShare
Loading in...5
×
 

Fundamentals of Game Design

on

  • 3,824 views

 

Statistics

Views

Total Views
3,824
Views on SlideShare
3,816
Embed Views
8

Actions

Likes
3
Downloads
76
Comments
0

1 Embed 8

http://www.slideshare.net 8

Accessibility

Categories

Upload Details

Uploaded via as Apple Keynote

Usage Rights

© All Rights Reserved

Report content

Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

Cancel
  • Full Name Full Name Comment goes here.
    Are you sure you want to
    Your message goes here
    Processing…
Post Comment
Edit your comment
  • <br />
  • <br />
  • <br />
  • <br />
  • <br />
  • <br />
  • <br />
  • <br />
  • <br />
  • <br />
  • <br />
  • <br />
  • <br />
  • <br />
  • <br />
  • <br />
  • <br />
  • <br />
  • <br />
  • <br />
  • <br />
  • <br />
  • <br />

Fundamentals of Game Design Fundamentals of Game Design Presentation Transcript

  • Game Design Fundamentals S p r i n g - 2 0 1 0 C l a s s # 1
  • To-do List What is Game Design? Introduction My Path Index Cards Syllabus/Website Game Design Workshop: Intro Game Design Workshop: Chapter 1 We Didn’t Playtest This at All
  • What is Game Design?
  • What is Game Design? Problem Solving!
  • Introduction Anyone can be a game designer Game design is hard Getting into the game industry is also hard Teaching game design is hard too
  • Introduction Anyone can be a game designer Game design is hard Getting into the game industry is also hard Teaching game design is hard too
  • Introduction Anyone can be a game designer Game design is hard Getting into the game industry is also hard Teaching game design is hard too
  • Introduction Anyone can be a game designer Game design is hard Getting into the game industry is also hard Teaching game design is hard too
  • Introduction Anyone can be a game designer Game design is hard Getting into the game industry is also hard Teaching game design is hard too
  • My Path
  • My Path
  • My Path
  • My Path
  • My Path
  • My Path
  • My Path
  • My Path
  • My Path
  • Index Cards Name (Nickname) Email (Preferred) Job Title (Prospective) Favorite Game Last game you played
  • Syllabus/Website http://gamedesignclass.tumblr.com/
  • Game Design: 3 Steps 1. Understand how games work Rules, goals, objectives, patterns What is a game? What makes a game fun? 2. Prototype and playtest cycle Paper, digital, mod Give good feedback, take feedback 3. Discover the industry
  • Skills of a Game Designer Be a good listener Be a good playtester Critical analysis of games Always ask questions! What, how, WHY? Be driven, inspired, creative and relentless Never stop experiencing
  • Playcentric Design Process What will the player feel? (Set player experience goals) Prototype the mechanics Playtest the game Iterate (solve problems)
  • Iteration 1.Generate ideas 2.Formalize ideas 3.Test ideas 4.Evaluate results
  • We Didn’t Playtest This at All What mechanics are involved? What good choices (strategy) do I have? What makes this game fun / not fun? How do I feel when I play it? How do I feel when I win / lose?
  • Structure of Games Players Objectives Procedures Rules Resources Conflict Boundaries Outcome Formal Elements