Your SlideShare is downloading. ×
  • Like
Fundamentals of Game Design
Upcoming SlideShare
Loading in...5
×

Thanks for flagging this SlideShare!

Oops! An error has occurred.

×

Now you can save presentations on your phone or tablet

Available for both IPhone and Android

Text the download link to your phone

Standard text messaging rates apply

Fundamentals of Game Design

  • 3,137 views
Published

 

Published in Education
  • Full Name Full Name Comment goes here.
    Are you sure you want to
    Your message goes here
    Be the first to comment
No Downloads

Views

Total Views
3,137
On SlideShare
0
From Embeds
0
Number of Embeds
1

Actions

Shares
Downloads
84
Comments
0
Likes
3

Embeds 0

No embeds

Report content

Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

Cancel
    No notes for slide























Transcript

  • 1. Game Design Fundamentals S p r i n g - 2 0 1 0 C l a s s # 1
  • 2. To-do List What is Game Design? Introduction My Path Index Cards Syllabus/Website Game Design Workshop: Intro Game Design Workshop: Chapter 1 We Didn’t Playtest This at All
  • 3. What is Game Design?
  • 4. What is Game Design? Problem Solving!
  • 5. Introduction Anyone can be a game designer Game design is hard Getting into the game industry is also hard Teaching game design is hard too
  • 6. Introduction Anyone can be a game designer Game design is hard Getting into the game industry is also hard Teaching game design is hard too
  • 7. Introduction Anyone can be a game designer Game design is hard Getting into the game industry is also hard Teaching game design is hard too
  • 8. Introduction Anyone can be a game designer Game design is hard Getting into the game industry is also hard Teaching game design is hard too
  • 9. Introduction Anyone can be a game designer Game design is hard Getting into the game industry is also hard Teaching game design is hard too
  • 10. My Path
  • 11. My Path
  • 12. My Path
  • 13. My Path
  • 14. My Path
  • 15. My Path
  • 16. My Path
  • 17. My Path
  • 18. My Path
  • 19. Index Cards Name (Nickname) Email (Preferred) Job Title (Prospective) Favorite Game Last game you played
  • 20. Syllabus/Website http://gamedesignclass.tumblr.com/
  • 21. Game Design: 3 Steps 1. Understand how games work Rules, goals, objectives, patterns What is a game? What makes a game fun? 2. Prototype and playtest cycle Paper, digital, mod Give good feedback, take feedback 3. Discover the industry
  • 22. Skills of a Game Designer Be a good listener Be a good playtester Critical analysis of games Always ask questions! What, how, WHY? Be driven, inspired, creative and relentless Never stop experiencing
  • 23. Playcentric Design Process What will the player feel? (Set player experience goals) Prototype the mechanics Playtest the game Iterate (solve problems)
  • 24. Iteration 1.Generate ideas 2.Formalize ideas 3.Test ideas 4.Evaluate results
  • 25. We Didn’t Playtest This at All What mechanics are involved? What good choices (strategy) do I have? What makes this game fun / not fun? How do I feel when I play it? How do I feel when I win / lose?
  • 26. Structure of Games Players Objectives Procedures Rules Resources Conflict Boundaries Outcome Formal Elements