Fundamentals of Game Design

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Transcript

  • 1. Game Design Fundamentals S p r i n g - 2 0 1 0 C l a s s # 1
  • 2. To-do List What is Game Design? Introduction My Path Index Cards Syllabus/Website Game Design Workshop: Intro Game Design Workshop: Chapter 1 We Didn’t Playtest This at All
  • 3. What is Game Design?
  • 4. What is Game Design? Problem Solving!
  • 5. Introduction Anyone can be a game designer Game design is hard Getting into the game industry is also hard Teaching game design is hard too
  • 6. Introduction Anyone can be a game designer Game design is hard Getting into the game industry is also hard Teaching game design is hard too
  • 7. Introduction Anyone can be a game designer Game design is hard Getting into the game industry is also hard Teaching game design is hard too
  • 8. Introduction Anyone can be a game designer Game design is hard Getting into the game industry is also hard Teaching game design is hard too
  • 9. Introduction Anyone can be a game designer Game design is hard Getting into the game industry is also hard Teaching game design is hard too
  • 10. My Path
  • 11. My Path
  • 12. My Path
  • 13. My Path
  • 14. My Path
  • 15. My Path
  • 16. My Path
  • 17. My Path
  • 18. My Path
  • 19. Index Cards Name (Nickname) Email (Preferred) Job Title (Prospective) Favorite Game Last game you played
  • 20. Syllabus/Website http://gamedesignclass.tumblr.com/
  • 21. Game Design: 3 Steps 1. Understand how games work Rules, goals, objectives, patterns What is a game? What makes a game fun? 2. Prototype and playtest cycle Paper, digital, mod Give good feedback, take feedback 3. Discover the industry
  • 22. Skills of a Game Designer Be a good listener Be a good playtester Critical analysis of games Always ask questions! What, how, WHY? Be driven, inspired, creative and relentless Never stop experiencing
  • 23. Playcentric Design Process What will the player feel? (Set player experience goals) Prototype the mechanics Playtest the game Iterate (solve problems)
  • 24. Iteration 1.Generate ideas 2.Formalize ideas 3.Test ideas 4.Evaluate results
  • 25. We Didn’t Playtest This at All What mechanics are involved? What good choices (strategy) do I have? What makes this game fun / not fun? How do I feel when I play it? How do I feel when I win / lose?
  • 26. Structure of Games Players Objectives Procedures Rules Resources Conflict Boundaries Outcome Formal Elements