Active-Adventure @ Games for Health 2009

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  • + gamercize Richard Coshott 5 months ago
    I your presentation you mentioned that you had over 100 kids playtest in one day and that destroyed 6 mats, this is obviously very popular with the young kids - great work, I hope it gets picked up by a publisher!
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Active-Adventure @ Games for Health 2009 - Presentation Transcript

  1. Active-Adventure: A New Way to Play A New Way to Play
    • Seth Sivak
    • Carnegie Mellon University
    • Entertainment Technology Center
  2. Seth Sivak Game Programmer / Graduate Student Carnegie Mellon - Entertainment Technology Center email: ssivak@andrew.cmu.edu website: sethsivak.com twitter: @sjsivak Game Engineer - Conduit Labs ActiveAdventureGame.com
  3. What I am playing... altitudegame.com worldofwarcraft.com demigodthegame.com bit.ly/sethNikePlus
  4. Summary
    • Graduate Program
    • Project Team
    • Project Genesis
    • Brief History of Exergames
    • High Concept
    • Project Overview
    • Core Design Ideas
    • Development Focus
    • Playtesting
    • Medical Research
    • Active-Adventure Advantages
    • Future Work
    ActiveAdventureGame.com
  5. CMU Entertainment Technology Center
    • 2 Year Graduate Program
    • Focus on Interdisciplinary Project Work
    • Variety of Project Work
      • Video Games
      • Amusement Park Rides
      • Location Based Entertainment
      • Robotics/Animatronics
      • Computer Animation
    ActiveAdventureGame.com
  6. Project Team Sean Kwon Nate Morgan Drew Davidson Jesse Schell Garth DeAngelis Zikun Fan Ryan Hipple Bard McKinley Seth Sivak ActiveAdventureGame.com
  7. Project Genesis
    • Student Pitched Project
      • Make a Fun Exercise Game
      • Use the Wii
    • Research with Doctors
      • Use a Dancepad
      • Understand the Exercise Experience
    ActiveAdventureGame.com
  8. Brief History of Exergames Atari Joyboard-1982 Tech: Human Joystick Games: Maniac Moguls (skiing) Off Your Rocker (simon) Surf’s Up (surfing) Wii Balance Board-2007 Tech: Human Joystick Games: Wii Ski (skiing) Wii Fit (fitness simulator) Shawn White (snowboarding)
  9. Brief History of Exergames Cat Eye Gamebike-2009 Tech: Exercise Bike Games: Racing Simulator Atari Puffer - 1982 Tech: Exercise Bike Games: Racing Simulator
  10. Brief History of Exergames Nintendo Powerpad-1986 Tech: Floor Pad Games: World Class Track Meet Dance Aerobics Dance Dance Rev-1999 Tech: Floor Pad Games: Dance Action Game
  11. Brief History of Exergames Dreamcast - 2000 Wii - 2008
  12. Problems with Exergames
    • Not much has changed in ~20 years
      • Sports, Dance, Training
    • Exergames require a peripheral
    • Games should be designed WITH/FOR the hardware
    • Inputs should be interesting and fun (and varied)
    • No deep gameplay experiences
  13. High Concept
    • Active Video Game for Children
    • Utilize Traditional Action-Adventure Concepts
    • Allow Kids to Lose Weight Doing What They Love
    ActiveAdventureGame.com + =
  14.  
  15. Project Overview
    • First Semester - Vertical Slice
      • Full Tutorial Level (~20 Minutes)
      • Seamless Story
      • Boss Battle
    • Second Semester - Horizontal Slice
      • Over 12 Unique Gameplay Mechanics
    ActiveAdventureGame.com
  16. Core Design Ideas
    • Avoid Chocolate Covered Brocolli
    • Use Flow
    • Design Gameplay & Exercise Together
    • Give Juicy Feedback
    • Map Interaction Closely
    ActiveAdventureGame.com
  17. Gameplay & Input Design
    • Make It Feel Right
      • Natural vs. Intuitive
    • Teach the Desired Behavior
    • Personalize the Controls
    • Test, Test, Test
  18. Development Focus
    • Iterate on Core Gameplay
      • Combat and Controls
    • Rapid Prototype
    • Modular Design
    • Test, Test, Test
    ActiveAdventureGame.com
  19. Playtesting ActiveAdventureGame.com
  20. Playtesting Results
    • Interviews
    • Surveys
    • Parental Surveys
    • Play Style Video
    • Play Style Notes
  21. Medical Research
    • Todd Miller - Assistant Professor of Exercise Science
    • Karen McDonnell - Associate Professor of Prevention and Community Health
    • George Washington University, School of Public Health
    • Robert Wood Johnson Foundation Grant - Games for Health
    ActiveAdventureGame.com
  22. Medical Research
    • Motivation
      • DDR is in Gym Class
      • Tethered vs. Tailored
    • Study
      • Conventional Gym Class vs. DDR vs. Winds of Orbis
        • Accelerometer Data for Exercise Level (energy expenditure)
        • Survey (cognitive and behavioral preference on games)
      • Targeting Low Income, Inner City Minorities: 1st - 5th Graders
    ActiveAdventureGame.com
  23. Active-Adventure Advantages
    • Deep Gameplay Experiences
    • Large Market Potential
    • Incentive Based Exercise
    • RPG Exercise Statistics
    • Story Based Learning
    ActiveAdventureGame.com
  24. Future Work
    • Seeking a Publisher
    • George Washington University
    • IGF 2009 - Student Finalists
    • Indiecade 2009 (awaiting results)
    • PAX 10 (awaiting results)
    ActiveAdventureGame.com
  25. Questions? Seth Sivak Game Programmer / Graduate Student Carnegie Mellon - Entertainment Technology Center email: ssivak@andrew.cmu.edu website: sethsivak.com twitter: @sjsivak If you are a researcher looking for game developers please come see me!!! ActiveAdventureGame.com

+ sjsivaksjsivak, 5 months ago

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