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PrototypingWithout skills, time or money@Sjors
Sjors TimmerUX designer at SapientNitroOrganiser/founder of UXDOWorked for startups such as Webjam and ZomotoStarted shirt...
Why prototype?
Prototyping is the way to find whatdoesnt work early and cheap, and spendyour time and money on solutions that dowork
successBuilding without prototyping
successBuilding with prototyping
successBuilding with prototyping
“Theyll take ten, and give themselvesroom to design without restriction. Laterthey whittle that number to three, spendmore...
Prototype
HTML 5 Logo sketches
MRVDV 676 buildings
Sketch
“My drawings have been described aspre-intentionalist, meaning that theywere finished before the ideas for themhad occurre...
“Quantity has a quality all its own”Joseph StalinWikipedia :)
Create five sketches, or else:- We’re wasting our time- We’re staying in the common response zone- We’re not saturating th...
Detail is not important, your trying toestablish hierarchy
Design Studios: Idea CreationBrian Sullivanhttp://www.slideshare.net/bunky34/design-studios-idea-creationThe Back of a Nap...
Paper prototyping
Sketching allows you to explore thecomposition in space, paper prototypingallows you to explore your idea in time
What do you need?Paper,Pens,A bit of glue,Some post-its,Print-outs of UI-elements (+ scissors)
What do you need?Paper,Pens,A bit of glue,Some post-its,Print-outs of UI-elements (+ scissors)Other people
Start simple
Start testing
After a few tests you’ll recognisecommon mistakes that you canfix
Detail is not important, your trying toestablish flow
Paper PrototypingShawn Mederohttp://www.alistapart.com/articles/paperprototyping/Looking Back on 16 Years ofPaper Prototyp...
Digital (lo-fi)prototyping
Turn your sketches into digitalprototypes at connectasketch.com
Fancy wireframing yourself, trygomockingbird.com
Test your prototype directly with users atusertesting.com
Testing with 5 users finds 80% of theusability problems – Jakob NielsenWhy You Only Need to Test with 5 Users - Jakob Niel...
Cheaper, skip video use your friends andtry usabilla.com
Digital (Hi -fi)prototyping
Now you’ve tested your layout,interaction and flow, you can do one lastround of Hi-fi digital mock-up testing
Allows you to chunk up your design andget it done for a fiver at fiverr.com
Or for only $490 more, turn yourwireframes/sketches into designed pages99designs.com
Have your designed pages turned intotemplates for Wordpress, Drupal, Joomlaetc. psd2html.com
Test your new prototype again withUserTesting.com, usabilla and all yourfriends
Start using data to understand your usersclicktale.com
Ask questions specific to certain pageskissinsights.com
Metric driven designJoshua Porterhttp://www.slideshare.net/bokardo/metricsdriven-design-431716815 startup tools to help yo...
By now you should have a pretty wellworked out version of your hypothesesNow it’s time to convince some designer/technical...
Thanks!@Sjorsnotura.com
Prototyping
Prototyping
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Prototyping

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Test your ideas with little investment upfront, so you can spend the big money on a product that's working, you can view a video of the presentation here: http://leanca.mp/2012/01/prototyping-without-time-skill-or-money/

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  • Transcript of "Prototyping"

    1. 1. PrototypingWithout skills, time or money@Sjors
    2. 2. Sjors TimmerUX designer at SapientNitroOrganiser/founder of UXDOWorked for startups such as Webjam and ZomotoStarted shirtlog.com (and sold it)Started monbag.com (and waiting for ‘time’)
    3. 3. Why prototype?
    4. 4. Prototyping is the way to find whatdoesnt work early and cheap, and spendyour time and money on solutions that dowork
    5. 5. successBuilding without prototyping
    6. 6. successBuilding with prototyping
    7. 7. successBuilding with prototyping
    8. 8. “Theyll take ten, and give themselvesroom to design without restriction. Laterthey whittle that number to three, spendmore months on those three and thenfinally end up with one strong decision.”Helen Walters on Apple’s design processHelen Walters, Apple’s design process http://www.businessweek.com/the_thread/techbeat/archives/2008/03/apples_design_p.html
    9. 9. Prototype
    10. 10. HTML 5 Logo sketches
    11. 11. MRVDV 676 buildings
    12. 12. Sketch
    13. 13. “My drawings have been described aspre-intentionalist, meaning that theywere finished before the ideas for themhad occurred to me. I shall not argue thepoint.”James ThurberSketching the User Experience - Bill Buxton
    14. 14. “Quantity has a quality all its own”Joseph StalinWikipedia :)
    15. 15. Create five sketches, or else:- We’re wasting our time- We’re staying in the common response zone- We’re not saturating the design spaceThe sketches must be unique, or else:- You’re iterating the same basic idea- You risk getting committed to one idea- You’re still in the common response zoneDesign studio: Idea Creation: http://www.slideshare.net/bunky34/design-studios-idea-creationAdapted from: Jerome Ryckborst’s Five Sketches or Else Method (UPA 2008)
    16. 16. Detail is not important, your trying toestablish hierarchy
    17. 17. Design Studios: Idea CreationBrian Sullivanhttp://www.slideshare.net/bunky34/design-studios-idea-creationThe Back of a NapkinDan Roamhttp://www.amazon.co.uk/Back-Napkin-Solving-Problems-Pictures/dp/0462099474/
    18. 18. Paper prototyping
    19. 19. Sketching allows you to explore thecomposition in space, paper prototypingallows you to explore your idea in time
    20. 20. What do you need?Paper,Pens,A bit of glue,Some post-its,Print-outs of UI-elements (+ scissors)
    21. 21. What do you need?Paper,Pens,A bit of glue,Some post-its,Print-outs of UI-elements (+ scissors)Other people
    22. 22. Start simple
    23. 23. Start testing
    24. 24. After a few tests you’ll recognisecommon mistakes that you canfix
    25. 25. Detail is not important, your trying toestablish flow
    26. 26. Paper PrototypingShawn Mederohttp://www.alistapart.com/articles/paperprototyping/Looking Back on 16 Years ofPaper PrototypingJared M. Spoolhttp://www.uie.com/articles/looking_back_on_paper_prototyping/
    27. 27. Digital (lo-fi)prototyping
    28. 28. Turn your sketches into digitalprototypes at connectasketch.com
    29. 29. Fancy wireframing yourself, trygomockingbird.com
    30. 30. Test your prototype directly with users atusertesting.com
    31. 31. Testing with 5 users finds 80% of theusability problems – Jakob NielsenWhy You Only Need to Test with 5 Users - Jakob Nielsen http://www.useit.com/alertbox/20000319.html
    32. 32. Cheaper, skip video use your friends andtry usabilla.com
    33. 33. Digital (Hi -fi)prototyping
    34. 34. Now you’ve tested your layout,interaction and flow, you can do one lastround of Hi-fi digital mock-up testing
    35. 35. Allows you to chunk up your design andget it done for a fiver at fiverr.com
    36. 36. Or for only $490 more, turn yourwireframes/sketches into designed pages99designs.com
    37. 37. Have your designed pages turned intotemplates for Wordpress, Drupal, Joomlaetc. psd2html.com
    38. 38. Test your new prototype again withUserTesting.com, usabilla and all yourfriends
    39. 39. Start using data to understand your usersclicktale.com
    40. 40. Ask questions specific to certain pageskissinsights.com
    41. 41. Metric driven designJoshua Porterhttp://www.slideshare.net/bokardo/metricsdriven-design-431716815 startup tools to help youdesigning your startupSjors Timmer (shameless plug :)http://www.slideshare.net/sjors/15-startup-tools-to-help-you-designing-your-startup
    42. 42. By now you should have a pretty wellworked out version of your hypothesesNow it’s time to convince some designer/technical co-founders and start workingon itteration 1
    43. 43. Thanks!@Sjorsnotura.com
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