Prototyping

  • 9,632 views
Uploaded on

Test your ideas with little investment upfront, so you can spend the big money on a product that's working, you can view a video of the presentation here: …

Test your ideas with little investment upfront, so you can spend the big money on a product that's working, you can view a video of the presentation here: http://leanca.mp/2012/01/prototyping-without-time-skill-or-money/

More in: Design , Technology
  • Full Name Full Name Comment goes here.
    Are you sure you want to
    Your message goes here
    Be the first to comment
No Downloads

Views

Total Views
9,632
On Slideshare
0
From Embeds
0
Number of Embeds
24

Actions

Shares
Downloads
209
Comments
0
Likes
48

Embeds 0

No embeds

Report content

Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

Cancel
    No notes for slide
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • make a less drastic step, quality through quantity\n
  • \n
  • \n
  • \n
  • \n
  • interactions following each other\n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n

Transcript

  • 1. PrototypingWithout skills, time or money@Sjors
  • 2. Sjors TimmerUX designer at SapientNitroOrganiser/founder of UXDOWorked for startups such as Webjam and ZomotoStarted shirtlog.com (and sold it)Started monbag.com (and waiting for ‘time’)
  • 3. Why prototype?
  • 4. Prototyping is the way to find whatdoesnt work early and cheap, and spendyour time and money on solutions that dowork
  • 5. successBuilding without prototyping
  • 6. successBuilding with prototyping
  • 7. successBuilding with prototyping
  • 8. “Theyll take ten, and give themselvesroom to design without restriction. Laterthey whittle that number to three, spendmore months on those three and thenfinally end up with one strong decision.”Helen Walters on Apple’s design processHelen Walters, Apple’s design process http://www.businessweek.com/the_thread/techbeat/archives/2008/03/apples_design_p.html
  • 9. Prototype
  • 10. HTML 5 Logo sketches
  • 11. MRVDV 676 buildings
  • 12. Sketch
  • 13. “My drawings have been described aspre-intentionalist, meaning that theywere finished before the ideas for themhad occurred to me. I shall not argue thepoint.”James ThurberSketching the User Experience - Bill Buxton
  • 14. “Quantity has a quality all its own”Joseph StalinWikipedia :)
  • 15. Create five sketches, or else:- We’re wasting our time- We’re staying in the common response zone- We’re not saturating the design spaceThe sketches must be unique, or else:- You’re iterating the same basic idea- You risk getting committed to one idea- You’re still in the common response zoneDesign studio: Idea Creation: http://www.slideshare.net/bunky34/design-studios-idea-creationAdapted from: Jerome Ryckborst’s Five Sketches or Else Method (UPA 2008)
  • 16. Detail is not important, your trying toestablish hierarchy
  • 17. Design Studios: Idea CreationBrian Sullivanhttp://www.slideshare.net/bunky34/design-studios-idea-creationThe Back of a NapkinDan Roamhttp://www.amazon.co.uk/Back-Napkin-Solving-Problems-Pictures/dp/0462099474/
  • 18. Paper prototyping
  • 19. Sketching allows you to explore thecomposition in space, paper prototypingallows you to explore your idea in time
  • 20. What do you need?Paper,Pens,A bit of glue,Some post-its,Print-outs of UI-elements (+ scissors)
  • 21. What do you need?Paper,Pens,A bit of glue,Some post-its,Print-outs of UI-elements (+ scissors)Other people
  • 22. Start simple
  • 23. Start testing
  • 24. After a few tests you’ll recognisecommon mistakes that you canfix
  • 25. Detail is not important, your trying toestablish flow
  • 26. Paper PrototypingShawn Mederohttp://www.alistapart.com/articles/paperprototyping/Looking Back on 16 Years ofPaper PrototypingJared M. Spoolhttp://www.uie.com/articles/looking_back_on_paper_prototyping/
  • 27. Digital (lo-fi)prototyping
  • 28. Turn your sketches into digitalprototypes at connectasketch.com
  • 29. Fancy wireframing yourself, trygomockingbird.com
  • 30. Test your prototype directly with users atusertesting.com
  • 31. Testing with 5 users finds 80% of theusability problems – Jakob NielsenWhy You Only Need to Test with 5 Users - Jakob Nielsen http://www.useit.com/alertbox/20000319.html
  • 32. Cheaper, skip video use your friends andtry usabilla.com
  • 33. Digital (Hi -fi)prototyping
  • 34. Now you’ve tested your layout,interaction and flow, you can do one lastround of Hi-fi digital mock-up testing
  • 35. Allows you to chunk up your design andget it done for a fiver at fiverr.com
  • 36. Or for only $490 more, turn yourwireframes/sketches into designed pages99designs.com
  • 37. Have your designed pages turned intotemplates for Wordpress, Drupal, Joomlaetc. psd2html.com
  • 38. Test your new prototype again withUserTesting.com, usabilla and all yourfriends
  • 39. Start using data to understand your usersclicktale.com
  • 40. Ask questions specific to certain pageskissinsights.com
  • 41. Metric driven designJoshua Porterhttp://www.slideshare.net/bokardo/metricsdriven-design-431716815 startup tools to help youdesigning your startupSjors Timmer (shameless plug :)http://www.slideshare.net/sjors/15-startup-tools-to-help-you-designing-your-startup
  • 42. By now you should have a pretty wellworked out version of your hypothesesNow it’s time to convince some designer/technical co-founders and start workingon itteration 1
  • 43. Thanks!@Sjorsnotura.com