There’s A Lot Of 3d Thinking Going On Down There: educational design and adoption in virtual worlds<br />Tim Savage – Meta...
The Emperors new clothes?<br /> So again I put the question out to Second Life-based educators reading this blog: When wil...
Where are we now?<br />Educator Adoption<br /><ul><li>Replication of existing practice
Small learning gain
Productivity gains</li></ul>Educational Innovation<br /><ul><li>Creation of innovative practice
Significant & demonstrable learning gain</li></li></ul><li>Diffusion of Innovation - Rogers<br />We need:<br /><ul><li>Evi...
Process to move forward</li></li></ul><li>Authentic practice examples<br />Why Replicate?<br />Educator Technology Adoptio...
Educational Innovation<br />
Educational Innovation<br />
Educational Innovation<br />
Educational Innovation<br />
Model of Innovation<br />Affordances<br /><ul><li>Evaluation</li></ul>	-	Learning experience<br />	-	Pedagogy in action<br />
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Tim Savage MetaMeets 2010 Presentation - Educational Design and Adoption in Virtual Worlds

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Tim Savage, BA, Sociology, HDIP IT, Education, MSC, Computer Science, is a lecturer in the School of Computer Science and Statistics in Trinity College, Dublin University. He is a member of the Centre for Research in IT in Education (a joint initiative between the School of Education and the School of Computer Science & Statistics).

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Tim Savage MetaMeets 2010 Presentation - Educational Design and Adoption in Virtual Worlds

  1. 1. There’s A Lot Of 3d Thinking Going On Down There: educational design and adoption in virtual worlds<br />Tim Savage – MetaMeets 2010<br />
  2. 2. The Emperors new clothes?<br /> So again I put the question out to Second Life-based educators reading this blog: When will we start to see rigorous efficacy studies around educational projects in SL?<br />New World Notes – Wagner James Au<br />Most prior research has looked at gross level, short term effects. We are interested in measuring the effects of methods using [virtual environments] as compared to [non-virtual environments]<br /> Office of the Director of National Intelligence<br />
  3. 3. Where are we now?<br />Educator Adoption<br /><ul><li>Replication of existing practice
  4. 4. Small learning gain
  5. 5. Productivity gains</li></ul>Educational Innovation<br /><ul><li>Creation of innovative practice
  6. 6. Significant & demonstrable learning gain</li></li></ul><li>Diffusion of Innovation - Rogers<br />We need:<br /><ul><li>Evidence
  7. 7. Process to move forward</li></li></ul><li>Authentic practice examples<br />Why Replicate?<br />Educator Technology Adoption<br />Relevance<br />Perceived usefulness<br />Acceptance and adoption<br />Initial acceptance<br />Colleagues perceptions<br />Creativity, Practice Experience<br />Innovation<br />Examining technology acceptance by school teachers: a longitudinal study<br />Paul Jen-Hwa Hu, Theodore H. K. Clark and Will W. Mab, 2004<br />
  8. 8. Educational Innovation<br />
  9. 9. Educational Innovation<br />
  10. 10. Educational Innovation<br />
  11. 11. Educational Innovation<br />
  12. 12. Model of Innovation<br />Affordances<br /><ul><li>Evaluation</li></ul> - Learning experience<br /> - Pedagogy in action<br />
  13. 13. The Need for Balance<br />Replication<br />Adoption<br />Innovation<br />Learning Gain<br />
  14. 14. Credits and References<br />Hilary Mc Loughlin – Research Fellow, TCD<br />Carina Girvan – IRCSET PhD Scholar TCD<br />Lecturers and students at TCD who participated in our experiences<br />Carina Girvan, Timothy Savage, Identifying an appropriate pedagogy for virtual worlds: A Communal Constructivism case study, Computers and Education, 55, (1), 2010, p342 - 349<br />

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